station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Game Play Discussion
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page
  Reply   Reply  

Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
JHC-77
Community Contributor
Posts: 206
Registered: 01-28-2006


JHC-77

Reply 1 of 328

Viewed 8039 times


 
Jeff Freeman:
"Arcane rules

Cathode Tan quotes Stephen Colbert about the appeal of Dungeons & Dragons:

They have arcane rules and complex societies and they're open-ended and limitless, kind of like life.


Emphasis on "arcane rules" is mine. It's something we tend to forget in the rush to make game more accessible. The fact that the rules are arcane is part of the appeal. I read 2nd edition AD&D rulebooks and struggled to understand just what the hell Gary Gygax was saying when he didn't make the least attempt to write at anything below a collegiate sort of reading level. And you probably did too.
Reminds one of pre-CU SWG, now doesn't it.

And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play".
(AHAHAHAHAHAHA)

We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal. "
O RLY??? Told Smeddler and Torres that when you discussed the NGE???

 

Lol, that really cracks me up.


 


--- Proud Member of the "small but vocal minority" ---
All that was ever needed to fix the basics of pre-CU combat system:


1. Hard-cap armor at 60%.
2. Make mind healable.
3. Hard-cap Doc Buffs at additional 125% to your basic stats (like entertainer buffs).
4. Apply the 75% damage reduction in PvP to DoTs as well.

02-09-2006 12:32 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
Omaga12
Wing Commander
Posts: 1014
Registered: 08-21-2004


Omaga12
PA: Galactic Liberation Army (GLA)
Server: Intrepid

Reply 2 of 328

Viewed 7924 times


hmm....

(1st and Main Account) Dalik Laskey Jedi Padawan since December 2004. Mayor of Mos Tuskia Leader of the Galactic Liberation Army (GLA). Joined SWG 8th January 2004 and avid Supporter of the Pre-CU era. Cotac Laskey and Selik Laskey also on main account. (Former Master Weaponsmith (Cotac)). (2nd Account) Tralik Laskey (Inactive) Former Master Doc, Master Musician/Entertainer. (3rd Account) Brelik Laskey (Inactive) Former Master CH, BE and Pikeman.
- I support getting a Pre-CU server for all, even one that had no further development.. Your voice counts! Or it would if SOE/LA cared.
02-09-2006 12:34 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
FrozenBacon
Community Advisor
Posts: 371
Registered: 11-21-2005


FrozenBacon

Reply 3 of 328

Viewed 7888 times


I guess this kinda confirms that the NGE was mostly LA's decsion then.
02-09-2006 12:36 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
Bionic
Descrambler
Posts: 11504
Registered: 06-26-2003


Bionic
PA: Laotian Association of Mercenaries, Brawlers, Counter-Insurgents, Hit-Men, Ombudsman, and Phellatists
Server: Eclipse

Reply 4 of 328

Viewed 7849 times




FrozenBacon wrote:
I guess this kinda confirms that the NGE was mostly LA's decsion then.



If you saw Jeff's blog post about his pushing the team 40 times a day (his words, not mine) to implement the NGE as it was, you would probably not think the same thing.

'
Who decided every addition to SWG should be a rutabaga?
02-09-2006 12:37 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
Tiir16
SWG Chief Petty Officer
Posts: 373
Registered: 10-30-2004


Tiir16

Reply 5 of 328

Viewed 7829 times


Jeff Freeman wrote:

Interesting factoid, I couldn't even post THIS without someone linking to it and taking about SWG. Honestly, this blog's days are numbered...

By Jeff, at 2:26 AM
Time to cut the devs some slack I think. You can still be mean to Smed though.

______________________________________

I support turning on maintenance and letting
condition zero houses be packed up or destroyed.

__________

Colonel Keler
Imperial Officer
Europe - FarStar
µ
02-09-2006 12:38 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
Ywo
Jedi
Posts: 1767
Registered: 11-08-2003



PA: FA
Server: Shadowfire

Reply 6 of 328

Viewed 7807 times




Bionic wrote:


FrozenBacon wrote:
I guess this kinda confirms that the NGE was mostly LA's decsion then.



If you saw Jeff's blog post about his pushing the team 40 times a day (his words, not mine) to implement the NGE as it was, you would probably not think the same thing.




Aye...

But don't let his egotisical attitude fool you. He doesn't want sole credit for it eiter.
02-09-2006 12:39 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
DNI
Jedi
Posts: 1401
Registered: 12-05-2003


DNI
PA: Dark-NSYNC
Server: Radiant

Reply 7 of 328

Viewed 7793 times


Schmedley is gonna fire him for this

J-Timberlake and The-Fonz
02-09-2006 12:40 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
ThePWNTR-VERSION2
Pilot
Posts: 4849
Registered: 11-10-2005


ThePWNTR-VERSION2

Reply 8 of 328

Viewed 7793 times


Emphasis on "arcane rules" is mine. It's something we tend to forget in the rush to make game more accessible. The fact that the rules are arcane is part of the appeal. I read 2nd edition AD&D rulebooks and struggled to understand just what the hell Gary Gygax was saying when he didn't make the least attempt to write at anything below a collegiate sort of reading level. And you probably did too.

And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play".

We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal.
 
 
 
A++++ for j00 JEFF
 
If only the rest of the devs felt that way!

BLOODFIN'S ENTREPRENEUR
[ The Dirty Hutts Merchant Mecha ] [ 5100 6363 Rori - Restuss ]

N  SOKOLOV WAR N
02-09-2006 12:40 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
Ywo
Jedi
Posts: 1767
Registered: 11-08-2003



PA: FA
Server: Shadowfire

Reply 9 of 328

Viewed 7779 times




Tiir16 wrote:
Jeff Freeman wrote:

Interesting factoid, I couldn't even post THIS without someone linking to it and taking about SWG. Honestly, this blog's days are numbered...

By Jeff, at 2:26 AM
Time to cut the devs some slack I think. You can still be mean to Smed though.





I feel no sympathy for him. He wrote it. Sometimes its best to communicate with the people that play rather then vent on a blog that will obiviously be misconstrued...if you want to call it that.
02-09-2006 12:41 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
JHC-77
Community Contributor
Posts: 206
Registered: 01-28-2006


JHC-77

Reply 10 of 328

Viewed 7751 times




ThePWNTR-VERSION2 wrote:
Emphasis on "arcane rules" is mine. It's something we tend to forget in the rush to make game more accessible. The fact that the rules are arcane is part of the appeal. I read 2nd edition AD&D rulebooks and struggled to understand just what the hell Gary Gygax was saying when he didn't make the least attempt to write at anything below a collegiate sort of reading level. And you probably did too.

And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play".

We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal.
 
 
 
A++++ for j00 JEFF
 
If only the rest of the devs felt that way!



Actually I'd prefer if the decision makers at LA/SOE would think that way.

 


--- Proud Member of the "small but vocal minority" ---
All that was ever needed to fix the basics of pre-CU combat system:


1. Hard-cap armor at 60%.
2. Make mind healable.
3. Hard-cap Doc Buffs at additional 125% to your basic stats (like entertainer buffs).
4. Apply the 75% damage reduction in PvP to DoTs as well.

02-09-2006 12:42 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
ThePWNTR-VERSION2
Pilot
Posts: 4849
Registered: 11-10-2005


ThePWNTR-VERSION2

Reply 11 of 328

Viewed 7728 times




Ywo wrote:


Tiir16 wrote:
Jeff Freeman wrote:

Interesting factoid, I couldn't even post THIS without someone linking to it and taking about SWG. Honestly, this blog's days are numbered...

By Jeff, at 2:26 AM
Time to cut the devs some slack I think. You can still be mean to Smed though.





I feel no sympathy for him. He wrote it. Sometimes its best to communicate with the people that play rather then vent on a blog that will obiviously be misconstrued...if you want to call it that.


If he did, can u say FIRED!

BLOODFIN'S ENTREPRENEUR
[ The Dirty Hutts Merchant Mecha ] [ 5100 6363 Rori - Restuss ]

N  SOKOLOV WAR N
02-09-2006 12:43 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
ThePWNTR-VERSION2
Pilot
Posts: 4849
Registered: 11-10-2005


ThePWNTR-VERSION2

Reply 12 of 328

Viewed 7718 times




JHC-77 wrote:


ThePWNTR-VERSION2 wrote:
Emphasis on "arcane rules" is mine. It's something we tend to forget in the rush to make game more accessible. The fact that the rules are arcane is part of the appeal. I read 2nd edition AD&D rulebooks and struggled to understand just what the hell Gary Gygax was saying when he didn't make the least attempt to write at anything below a collegiate sort of reading level. And you probably did too.

And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play".

We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal.
 
 
 
A++++ for j00 JEFF
 
If only the rest of the devs felt that way!



Actually I'd prefer if the decision makers at LA/SOE would think that way.

 




agreed

BLOODFIN'S ENTREPRENEUR
[ The Dirty Hutts Merchant Mecha ] [ 5100 6363 Rori - Restuss ]

N  SOKOLOV WAR N
02-09-2006 12:43 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
JHC-77
Community Contributor
Posts: 206
Registered: 01-28-2006


JHC-77

Reply 13 of 328

Viewed 7695 times




ThePWNTR-VERSION2 wrote:


Ywo wrote:


Tiir16 wrote:
Jeff Freeman wrote:

Interesting factoid, I couldn't even post THIS without someone linking to it and taking about SWG. Honestly, this blog's days are numbered...

By Jeff, at 2:26 AM
Time to cut the devs some slack I think. You can still be mean to Smed though.





I feel no sympathy for him. He wrote it. Sometimes its best to communicate with the people that play rather then vent on a blog that will obiviously be misconstrued...if you want to call it that.


If he did, can u say FIRED!


Umm ... that website looks pretty genuine to me.

 


--- Proud Member of the "small but vocal minority" ---
All that was ever needed to fix the basics of pre-CU combat system:


1. Hard-cap armor at 60%.
2. Make mind healable.
3. Hard-cap Doc Buffs at additional 125% to your basic stats (like entertainer buffs).
4. Apply the 75% damage reduction in PvP to DoTs as well.

02-09-2006 12:44 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
plonger
Jedi
Posts: 1582
Registered: 09-12-2003


plonger

Reply 14 of 328

Viewed 7667 times


I can just picture some dev sticking his head into Jeff's office and going "Guess who has another of his blog's posts being posted about on the forum?" and Jeff putting his head into his hands mumbling "ah cripes, forgot to take that down".

 

02-09-2006 12:46 PM  

Report Abuse to a Moderator
  Reply   Reply  

Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
Options    Options  
Ywo
Jedi
Posts: 1767
Registered: 11-08-2003



PA: FA
Server: Shadowfire

Reply 15 of 328

Viewed 7664 times




JHC-77 wrote:


ThePWNTR-VERSION2 wrote:


Ywo wrote:


Tiir16 wrote:
Jeff Freeman wrote:

Interesting factoid, I couldn't even post THIS without someone linking to it and taking about SWG. Honestly, this blog's days are numbered...

By Jeff, at 2:26 AM
Time to cut the devs some slack I think. You can still be mean to Smed though.





I feel no sympathy for him. He wrote it. Sometimes its best to communicate with the people that play rather then vent on a blog that will obiviously be misconstrued...if you want to call it that.


If he did, can u say FIRED!


Umm ... that website looks pretty genuine to me.






Its real alright. Its where everyone read the shenanigans post by him and which he has personally responded to on these forums.
02-09-2006 12:46 PM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page