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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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MeciniaLua
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ThePWNTR-VERSION2 wrote:
What is sad, is that we have all these things taken away and then givien back to us, telling us it is content.


Exactly. How anyone is fooled by it I don't know.

-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
02-09-2006 01:33 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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ThePWNTR-VERSION2
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MeciniaLua wrote:


gorair wrote:

i think it hurt his feeling actually. He did not expect us to actually look for the lacking info off the official sites. Its not personal to him , at least from me, but you cant ignore the lack of comms here and think the problem will go away . eventually the pro nge guys WILL reach that magic point where waiting any longer is stupid , and slowly turn against SOE as well . This is the pattern - promise something - fail to deliver - promise again and this time really really mean it - fail to deliver- more carrot , less stick.

the cycle has to end somewhere either the management ends it by coming thru or the players end it by turning agsint the management. Which do you think has happened ?




Well the problem here is that if you don't want anyone to read it or are going to be embarressed by what you wrote, the simple solution is not to write it in the first place. It shows that he has continually taken the time to post on his blog, almost daily, but yet in 3 years hasn't found the time to post more than 345 posts on these official boards. That's a bit out of whack I think.

Mirror's the current dev philosphy.

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02-09-2006 01:34 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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10daytroll
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JFreeman wrote:
The community guys are going to come into my office and poke me in the eye if I participate in a philosophical design discussion on these forums.




lol,nah they will just lock your thread for trolling
02-09-2006 01:34 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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DNI
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JFreeman wrote:
I don't speak about SWG on my blog. I may speak about game design in general, or high level design concept sorts of things that aren't appropriate for discussion here. But to speak about SWG specifically: well I'd do that on these forums.

Certainly when I was a younger man, I was willing to devote a great deal of time to mastering arcane rules just to be able to play a game. But those days are long gone. SWG needed to be a lot more accessible. It also needed to be a lot more maintainable.

SWG needs depth and complexity too, but it can't be the thing that greets new players at the door. That complexity needs to be built on a solid foundation; and the game itself needed to be easier to get into and more directed.




Think nothing of it Jeff just know that we find a comically and INCREDIBLE irony about the whole post vs this PO...game

J-Timberlake and The-Fonz
02-09-2006 01:34 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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Kraylandor
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JFreeman wrote:
The community guys are going to come into my office and poke me in the
eye if I participate in a philosophical design discussion on these
forums.








LOL, we can switch to Plato and Socrates if you want....then we'll throw some SWG in subliminally.
02-09-2006 01:34 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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gorair
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JFreeman wrote:
The community guys are going to come into my office and poke me in the eye if I participate in a philosophical design discussion on these forums.




that was funny .

its cool man we know its the job that limits what you can/cant do  , like i said I am not directing anything towards you personally. Just the beast you work for.

--------Im no Jedi, but ive got a lightsaber anyway  ---------
---------   --Omisi Rila-- ---------
---------   --Diovaa-- ---------
--------Vendor Located at 540 -5875 Tat - Outside Mos Nihil ---------
 
Never Underestimate the power of stupid people in large groups.
02-09-2006 01:35 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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bennybanglong
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JFreeman wrote:
The community guys are going to come into my office and poke me in the
eye if I participate in a philosophical design discussion on these
forums.








They might ban you for trolling and being unconstructive.
02-09-2006 01:35 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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Ulrek_Oden
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ThePWNTR-VERSION2 wrote:


Ulrek_Oden wrote:


ThePWNTR-VERSION2 wrote:


Look up all my thread history and u will see that is not the case.


Sorry but I was not refering to you specifically just the bashers in general.
 
 



I jumped the gun on you to, so sorry for that....NGE makes everyone edgy.


Edgy=Iconic!!
 

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Current Template
02-09-2006 01:35 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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BScary
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JFreeman wrote:
I don't speak about SWG on my blog. I may speak about game design in
general, or high level design concept sorts of things that aren't
appropriate for discussion here. But to speak about SWG specifically:
well I'd do that on these forums.



Certainly when I was a younger man, I was willing to devote a great
deal of time to mastering arcane rules just to be able to play a game.
But those days are long gone. SWG needed to be a lot more accessible.
It also needed to be a lot more maintainable.



SWG needs depth and complexity too, but it can't be the thing that
greets new players at the door. That complexity needs to be built on a
solid foundation; and the game itself needed to be easier to get into
and more directed.








Sounds like a plan. Now where is the solid foundation?

Scary
Master of too many to list besides by the time you read this there'd be another to add to the list anyway.
02-09-2006 01:35 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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Ywo
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JFreeman wrote:
The community guys are going to come into my office and poke me in the
eye if I participate in a philosophical design discussion on these
forums.








It would go a long way with the customer base if you did. Suits be damned...I don't see them coming in here often...smed! julio!
02-09-2006 01:36 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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gorair
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Kraylandor wrote:


MeciniaLua wrote:


gorair wrote:

i think it hurt his feeling actually. He did not expect us to actually look for the lacking info off the official sites. Its not personal to him , at least from me, but you cant ignore the lack of comms here and think the problem will go away . eventually the pro nge guys WILL reach that magic point where waiting any longer is stupid , and slowly turn against SOE as well . This is the pattern - promise something - fail to deliver - promise again and this time really really mean it - fail to deliver- more carrot , less stick.

the cycle has to end somewhere either the management ends it by coming thru or the players end it by turning agsint the management. Which do you think has happened ?




Well the problem here is that if you don't want anyone to read it or are going to be embarressed by what you wrote, the simple solution is not to write it in the first place. It shows that he has continually taken the time to post on his blog, almost daily, but yet in 3 years hasn't found the time to post more than 345 posts on these official boards. That's a bit out of whack I think.




I wouldn't post on here either if I was a DEV....it's a damned if you do damned if you don't situation.


i guess thats why you hire CSR's - so you can communicate beyween the two without exposure.

oh wait ...

--------Im no Jedi, but ive got a lightsaber anyway  ---------
---------   --Omisi Rila-- ---------
---------   --Diovaa-- ---------
--------Vendor Located at 540 -5875 Tat - Outside Mos Nihil ---------
 
Never Underestimate the power of stupid people in large groups.
02-09-2006 01:36 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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JHC-77
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JHC-77

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JFreeman wrote:
The community guys are going to come into my office and poke me in the eye if I participate in a philosophical design discussion on these forums.




What about a non-philosophical one?? More than enough hard questions in this thread to answer already.

 

 


--- Proud Member of the "small but vocal minority" ---
All that was ever needed to fix the basics of pre-CU combat system:


1. Hard-cap armor at 60%.
2. Make mind healable.
3. Hard-cap Doc Buffs at additional 125% to your basic stats (like entertainer buffs).
4. Apply the 75% damage reduction in PvP to DoTs as well.

02-09-2006 01:37 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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Moonkat
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JFreeman wrote:
The community guys are going to come into my office and poke me in the eye if I participate in a philosophical design discussion on these forums.




They'd take it as you stepping on their turf. It's easy to get frustrated and label you guys - "the devs" - as evil incarnate around all this, but really the gaming industry is so political, it's just the same as the government where it's easier to blame the President than 535 people in Congress.

There is only one boss. The customer. And he can fire everybody in the company from the chairman on down, simply by spending his money somewhere else. Sam Walton
02-09-2006 01:39 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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ThePWNTR-VERSION2
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ThePWNTR-VERSION2

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JFreeman wrote:
The community guys are going to come into my office and poke me in the eye if I participate in a philosophical design discussion on these forums.




That may be, but if you and other devs where more willing to post (as we are hungry for communication), you would find the ill will of the current players would subside greatly.  To be honest, I have been surprised with the explosion of dev post over the last 3 days or so, but I will be sad when it dies (and it will).  If it is true that pub 27 is turning point, then let me say that it was lack of viable communication that brought us to the current state of things.  Don't repeat these mistakes.

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02-09-2006 01:39 PM  

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Re: Jeff Freeman's, SWG Lead Designer, latest blog ... interesting lol
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Bionic
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Reply 105 of 328

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JFreeman wrote:
The community guys are going to come into my office and poke me in the
eye if I participate in a philosophical design discussion on these
forums.






The community is going to poke you in the eye if you don't.

'
Who decided every addition to SWG should be a rutabaga?
02-09-2006 01:39 PM  

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