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Re: Question for Discussion #7
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Octavuous
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Registered: 09-04-2003


Octavuous
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Reply 76 of 112

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_____________________________________

Reflection should be a skill granted at the knight level.  Deflect should be passive, but if you  "Activate" Reflect on a targeted enemy, you have a chance to send blocked shots back at them.

_____________________________________

I agree...

I think a Initiate-Padawan offers a small chance of reflection, and Knight gets a much better chance of reflection.

_____________________________________

Also, need to add a dodge/block skill for non reflecting attacks, like melee and rocket attacks.

_____________________________________

Jedi who can defend against blaster shots, and occassionally reflect some shots back at the sender ought to be decent at dodging the occasional fist or rocket. (after all, Obiwan did it.)
_____________________________________
 
 (actively targeting them). 
_____________________________________
 
I think it's at least fair that you can't send a shot back at someone unless you intend to do it.
_____________________________________
 
random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?
_____________________________________
 
Yes... most of the adventuring is done in the wilderness anyway. 
 
I would like to see more than one generic style Jedi robe though (as if you watch the movies you see a few different styles)  I would also LOVE to see the option to lower and raise the hood.
 
It would be nice if the Jedi robe offered some benifits... because I imagine they would allow freedom of movement like regular clothes wouldn't.  I wouldn't ask for much benifit as I'd wear it anyway.
 
One possible benefit could be evasion +10 (as a result of the increased mobility)
 
I'd like to see this added because seeing every other Jedi in the game running around in their full set of composite is somewhat disheartening.
 
Octavuous
01-22-2004 06:47 AM  

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Re: Question for Discussion #7
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Kovev
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Kovev
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Reply 77 of 112

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Passive or Active skill?

Q: Would it be more fun if it was an active skill you used against a target?
A: Maybe, but it would be cumbersome. I prefer passive.

Q: What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?
A: That would rock. Simple, effective, very jedi like.

Q: When should you be able to reflect? A small chance even at initiate ramping up to 100% at Master?
A: As soon as you get a sabre you should have a chance, adn it should increase as you increase int he sabre use trees until master where it should be 75-80%. 100% is not a reasoniable number at any skill level.

Q: Could this sufficiently do away with the need for armor?
A: If it effects all types of damage. I take deflect to mean vs. ranged weapons. If youre talking melee, it's block. Block could be essentially the same, with a reposite type of damage return in place of reflection. I'd base the melee block version on a different skill tree, perhaps.

Q: random question: If you had a Jedi robe, would you really wear it? Wouldn't that be a bit dangerous?
A: Yes, and yes. However, it should give a reward equal to the risk. Add deflect/reflect to the sabre tree; add block/reposit to the force skill tree; add state: poision, disease, knock down, ect. defense to the robe with a modifer reducing visiability when worn. That's the way I'd do it. Make the robes a quest item, that may not be crafted or dropped/traded.

Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall
01-22-2004 10:45 AM  

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Re: Question for Discussion #7
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RebelMasterArchitect
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RebelMasterArchitect

Reply 78 of 112

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/aggree
 
passive deflect, active reflect
 
And put in skill trees sprinkled throughtout
 
 
As a wookie jedi make those robes wearable by wookies or make it like the smock tho we need a hoodie rofl
01-22-2004 02:31 PM  

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Re: Question for Discussion #7
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Stroikabot
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Stroikabot

Reply 79 of 112

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I think the idea is great, the ramp up especially.  It should go from a very slim chance, to 100% at Jedi Master.  And yes I would wear the Jedi robe......there is a problem with hiding your identity though.  So, what were the movies like?  Obviously, anyone could make, and wear a robe that is similar to a Jedi robe.  But it was probably not in fashion, or practical for the average being.  So, i think it should be able to be worn by anyone, (make it craftable for tailors), but only Jedi can utilize the bonuses.  Is that feasible to program?  Please consider this option.

Stroika

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The Darkside: Dominating your destiny since 5000 B.B.Y.
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01-22-2004 09:59 PM  

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Re: Question for Discussion #7
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DarthConverse
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DarthConverse
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Reply 80 of 112

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Saber Reflection.....

Passive or Active skill?

passive

Would it be more fun if it was an active skill you used against a target?

not really

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

that would be good, especially if you could target another enemy that you were not actually attacking

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

i think you should get a +modifier every time you gain a saber skill and eventually bringing you to like 99-100% at master.   (if there are enough people attacking you are bound to miss one shot)

Could this sufficiently do away with the need for armor?

i think that there needs to be some sort of ham increase before were are at a complete loss of armor

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

this would be a realy cool item to get, i would wear it unless i was traveling.  there was a cool idea about getting some stat benfits by wearing it but i doubt we will get that hehe




Rauko [Valor] Sindar [Valor]
01-23-2004 01:31 PM  

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Re: Question for Discussion #7
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Chianti
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Chianti
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Reply 81 of 112

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it is my opinion that jedi should always be able to wear armor.
 
A jedi robe, when equipped while wearing armor, won't unequip the armor, but instead show the avatar wearing the robe INSTEAD of armor.
 
This way we get all the benefits of armor, while keeping the intended jedi 'look'.
 
Saber RE-flection should be a force power that lasts for 5 seconds or so. When using this force power, we should be unable to anything other than re-flect. No other force, no other attacks.
 
Reflection should be a padawan level skill, where you are very inaccurate. As you level more, you gain more +saberreflection. At master, we should be able to hit the target 90% of the time with their reflected blaster shots.
01-23-2004 02:57 PM  

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Re: Question for Discussion #7
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Tyreseus
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Tyreseus

Reply 82 of 112

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deflect= passive defense system

reflect=active/use the force, luke

01-24-2004 12:29 AM  

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Re: Question for Discussion #7
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Tyreseus
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Tyreseus

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1. <<When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?>>

for REflect, something like this would be good.

 

2. <<Could this sufficiently do away with the need for armor?>>

Umm, you kidding right?? So we reflect and deflect lasers, but get crushed in melee.  Yeay.

 

3. <<random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?>>

Make them available to everyone, but if it has any powers, theyre only revealed and usable by a jedi.  Even then, its like sticking a big sign  on yer head saying "KICK ME, IM A JEDI"

01-24-2004 12:32 AM  

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Re: Question for Discussion #7
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aachil
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aachil

Reply 84 of 112

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Not opend the FSCS yet but For what its worth:

I'd like an active reflection skill, but one that just used a chunk of force power and was then active for a period of time, this would improve chance to counterattack and reflect any attacks during that time.

Deflect should be pasive.

I would wear a jedi robe and don't see it as dangerous if it were as usefull as armour (or some similar functionality). Make mind encumberance effect Force power regen and then give the jedi robe light armour but only 10 in all resists (still need to wear gloves and boots maybe).
01-24-2004 04:55 AM  

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Re: Question for Discussion #7
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SeanStar
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Reply 85 of 112

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Passive or Active skill?

Deflection is passive, reflection should be active as your choosing where to reflect it.

Would it be more fun if it was an active skill you used against a target?

you wouldn't jsut passivly reflect an attack back anyway, yu have to make some calculation to aim it back...

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

makes sense...or a skill where you start activly reflecting back shots...

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

if starting at initiate then it should be pretty small, but yeah up to near 100% as a master

Could this sufficiently do away with the need for armor?

maybe, a jedi shouldn't be able to use force abilities with armor on in the first place - it impedes normal movement muchless force movement.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

yes. Fear and hate lead to the dark side.
02-13-2004 01:20 PM  

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Re: Question for Discussion #7
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DMJedi
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Reply 86 of 112

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Reflection should be a passive skill that activates as soon as you enter combat mode. Jedi should get it in the Jedi Initiate box and it raises as you progress up the lightsaber tree.  It should only deflect attacks away from you with no chance of hitting anything.

 

At Jedi Apprentice you get a activated deflection ability at which point you get the chance to deflect the attack back at the attacker.

 

At Jedi Guardian you would get the chance to deflect attacks to any mob/player that is attacking you even if the attack did not originally come from that mob/player.

 
As for wearing robes I would not as long as the defenses of the Jedi are as bad as they are right now.  Armor is just too needed for me to NOT wear it same for heavy SEAed clothes too.  Once Jedi Defenses get much better then Yes I would where a robe, I would actually really LIKE to wear a robe though it would be easy enough to RP wearing other clothes since Jedi are suppose to be hunted and all in the time period.
02-19-2004 11:56 AM  

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Re: Question for Discussion #7
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nolan007
Jedi
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nolan007

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Sekz-God wrote:


ArjunThakur wrote:

Saber Reflection.....

Passive or Active skill?

Passive- Go raid Theed see if you can control all the deflection of 20-30 people @ a time like we did on Corbantis. It's too difficult as "fun" as it may sound to be active.

Would it be more fun if it was an active skill you used against a target?

No

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

No- If deflected it should hit the shooter not a chuba(prey of choice for most Jedi) that is currently targeted.

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

Start it out building with deflect-

Could this sufficiently do away with the need for armor?

Is this not thought out properly? Melee would destroy us.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

Wear it- Yes, not to replace armor unless 90%resist to all is given to us like our npc counterparts.

Dangerous- Nope



 

Right on target.

 

 


 

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( Maybe one day these ideas will be considered or implemented. Bump it, please? )
02-19-2004 12:13 PM  

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Re: Question for Discussion #7
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SavantDude
Jedi
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SavantDude
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Reply 88 of 112

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Any defense should be passive.. DE-flect should be a standard part of our defenses as should dodge, etc. You also have to keep in mind, you can only 'deflect' a shot that would have hit you.. so every 'chance' you have of deflection is -after- your other defenses (otherwise it is what, our only ranged defense? I don't like that idea at all). If you give us real defenses and a master pistoleer can hit us only 1 in 5 -hit shots- (meaning his rolls were good enough that he "could" hit, THEN our defenses get calculated in.. that's an 80% chance overall of being missed from otherwise -good- shots), a 50% chance for deflect means you -double- the attempts of the pistoleer.. he would need to hit 10 times for ONE bolt to get through, that could be 20 - 30 combat attempts. If you haven't KDd him by then, you deserve to die.

So, the scaling of skills overall with the Jedi levels to get deflect, not the easiest to balance. And, master should never be 100% on any skill, for anything. They need to stand in a fight with 20 players and maybe die, 100% deflect means ONLY melee types can get at the Jedi.. not reasonable since MOST of those guys will end up in parts..

Anyway, I would love to see deflect as a passive skill with a -chance- of reflect, but it should be a low chance. If you want to have an -active- skill for reflect, I would argue that you need to have all your other defense mods REMOVED for the attempt since you WANT the bolt to be in "reflecting" range. I would say something like a 20% chance to REflect (at master Knight, perhaps), if that failes, 75% chance to DEflect, no other defense mods taken into account and it should be a delay to your attack queue (say, 2 seconds.. during that time, your other defense mods would work normally though).

Would DEflect be the "skill" we get for defense and replace armour? No..though, I do NOT think Jedi should be in armour (I don't let my Jedi wear it when I fight.. I refuse). I think we need a FULL set of defensive skills and something like this DEflect/REflect stuff should be on a back burner (unless they are planning on doing it WHILE giving us our regular defenses)..

Robes? I doubt I'd wear them if they were Jedi only robes. I don't wear my stupid title, why would I wear a Jedi only robe? And I do NOT think the robes should have ANY resists or anything.. Let's get real, these are CLOTHES.. not armour, and should NOT be used in place of natural defenses..

------------------------------------------------------------------------------------------------------------

I think I'll make a sig that says "If you use an exploit, I hope like hell you get banned cause you suck!"

"Why would my Jedi wear robes? Backpacks allow for storage and offer more protection" -- random quote from the boards..
02-26-2004 09:35 AM  

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Re: Question for Discussion #7
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NanooqSoup
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Reply 89 of 112

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Ok boys and ladies'...
 
 To start with Da force is a hard thing to master (what do i know i'm not FS yet)  but in the movies it takes  years of training hard work! It took Luke a few years to become Knight! hmm guess he was an artisan/pilot/marksman/whiner and a bad bad son! he blew up his fathers Deathstar! Someone should take his pilot license...
 Now Luke in episode IV and the small children in episode II had them little drones that shot at them and they had to deflect the shots or get stung alittle (I guess that the children was never harmed) Jedi in this game should get the chance to make some of those and train with them, honing their skills. This should lead to the "young" jedi being able to reflect the tiny shots so that the drone would eventually get destroyed upon mastering destroying small floating shootings the "young" jedi should then be able to make more and defend him/her self against 2- 6 floaties getting the title: Master destroyer of little floaties that fires stinging light and annoying the hell out of anyone who has to master the Jedi skills
 
 Robes...
Yes the Jedi robe! Again a very Starwarsy thing to have. This fabled robe that will make everyone who sees you in it wanna call every imp bounty hunter they know to twack you down and have it as a trophy together with your right hand and a few nosehairs taken from you while you were still alive just to be extra mean on the wall. yes we want that. Here is the deal on that robe... Bio engineer. need I say more?... Ok I will. BE's have this good skill of making enhanced clothes or maybe even an armorsmith that can make a protecting layer of sorts like in the RIS/composite armor there are many options! A jedi should not need to wear armor! A master should not even be able to wear itbiwan:!
 
 A note on Jedi powers...
 
All jedi should get "force jump" and making jump something useful in this game!
I have never seen or read a SW book where a Jedi other than dark used force lightning.
Jedi should have sence like a ranger if something is stalking her/him and if a BH is near.
Now that i think of it, why the Gnort should a Jedi's robe have any protection? didn't help Anakin.
 
 All i had to say for now
 
 Daniar of wanderhome
 
 
02-27-2004 02:45 PM  

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Re: Question for Discussion #7   [ Edited ]
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Djferio
Jedi
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Djferio

Reply 90 of 112

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ArjunThakur wrote:

Saber Reflection.....

Passive or Active skill?

Passive deflect, active reflect. (Jedi version of center of being?)

Would it be more fun if it was an active skill you used against a target?

Yes

What if passively you only had a chance to DE-flect, but targeted on an enemy you had a chance to reflect?

Yes, focusing on one enemy at a time at higher levels you can focus on multiple targets in your area, Passive deflection is required to demonstrate 'force awareness' and skill.

When should you be able to reflect?  A small chance even at initiate ramping up to 100% at Master?

10% at initiate

25% at padawan

50% at knight

60% at guardian

80% at master

Could this sufficiently do away with the need for armor?

With permadeath, Jedi will use whatever they can to try and preserve their lives. A higher toughness rating would possibly work as armor. Knight could get 70% saber toughness, Master 95%. Looking at the NPC Jedi, this would get players a bit more in line with them without giving them a special HAM of their own.

random question: If you had a Jedi robe, would you really wear it?  Wouldn't that be a bit dangerous?

You mean that if someone examines you, sees you have no profession  badges, no title and a full composite suit that they don't know you are a jedi already?


Answer any or all questions, if you have your own version of how it could work or if you think Jedi shouldn't be able to block a gnort please let me know!

I just hope deflect/refect works correctly so status effects do not stick on hits that never make contact.



Just borrowed these answers from a guy cause i agree with most of his answers but i changed some to the way i feel like how it should be.

Message Edited by Djferio on 02-28-2004 12:51 AM

iOziss Zirzosski
Where ever there is Light Darkness will shine
iiDark Jedi Knightii
02-27-2004 03:39 PM  

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