• Lolindir

    by Published on 12-04-2022 09:50 PM   

    Weekly Update

    12/04/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry (Developer)
    • (unstable)[Fixed] Pet attack and special attack to use the QueueCommand structure entry check





    ~ The SWGEmu Development Division
    by Published on 11-27-2022 10:04 PM   

    Weekly Update

    11/27/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Farelli (SWGEmu Admin)
    • (unstable)[Fixed] Rangers will now receive appropriate resources when harvesting via droid - Mantis #8519
    • (unstable)[Fixed] Droid component modules crafting floating point decimals - Mantis #8352
    • (unstable)[Fixed] Droid difficulty levels - Mantis #8322

    Hakry
    (Developer)
    • (unstable)[Added] FRS logging when players move ranks
    • (unstable)[Added] GMFSV option to manage FRS Jedi and view each councils ranks
    • (unstable)[Fixed] CM ranged healing to use the proper animation
    • (unstable)[Fixed] Issue with check for nearby GCW Bases being bypassed
    • (unstable)[Fixed] DOT pack animations to differentiate poison and disease
    • (unstable)[Modified] CM TEF check to use CombatManager
    • (unstable)[Fixed] Decline group showing %TT for player name when invited player is out of range - Mantis #7561
    • (unstable)[Fixed] Resource split and combine to properly check for available container space - Mantis #7639
    • (unstable)[fixed] Purchase ticket command to properly check for inventory space - Mantis #7639
    • (unstable)[Added] Radial manager to stop player interaction when the server is shutting down
    • (unstable)[Modified] Shuttle Zone component to schedule all shuttle tasks to start 5 minutes after server start
    • (unstable)[Format] Powerup object implementation clang format
    • (unstable)[Fixed] Inaccuracies on weapon powerup stats - Part of Mantis #4077
    • (unstable)[Modified] Logging level and fixed issue with GMFSVillage tool
    • (unstable)[Refactored] Powerup crafting to better emulate live - Mantis #4077
    • (unstable)[Fixed] Pets HAM failing to regenerate after incapacitation - Mantis #8771
    • (unstable)[Fixed] More issues with pets having their commands removed from the queue instead of executing - Mantis #8465
    • (unstable)[Fixed] Pet control device to use primary attack map when listing special attacks
    • (unstable)[Fixed] Creature templates missing an unarmed weapon - Part 2
    • (unstable)[Added] Default 1 second delay to start and stop dancing - Mantis #8517
    • (unstable)[Fixed] Inaccuracies with slicing tool attribute messages - Mantis #7287
    • (unstable)[Fixed] Schematics with unused and non-existant experimental subgroups
    • (unstable)[Missed] Object template with improper experimental subgroups
    • (unstable)[Added] Missing stats for DE-10 pistol barrel. Stats are not visible to players - Mantis #8050
    • (unstable)[Fixed] Creatures being able to be milked multiple times - Mantis #7970
    • (unstable)[Fixed] Creatures moving while being milked
    • (unstable)[Format] Clang format LairObserverImplementation
    • (unstable)[Added] Ability to milk/repopulate creature lairs - Mantis #6145
    • (unstable)[Added] NOINTIMIDATE and NODOT creature flags for mobs that are immune to intimidate and DoT effects - Mantis #7224
    • (unstable)[Added] Flags to specific GCW NPCs that should be intimidate and DoT immune
    • (unstable)[Fixed] Being able to transfer items in and out of banks when not in range - Mantis #7510
    • (unstable)[Modified] Bank terminal menu component menu ordering to be live accurate
    • (unstable)[Fixed] PvE GCW base terminals registering on the planetary map when placed - Mantis #7861
    • (unstable)[Fixed] Remaining items not being properly set as armor and preventing force power use - Mantis #8346
    • (unstable)[Fixed] Lua quest tasks being cleaned up by GC while in Lua
    • (unstable)[Fixed] Delivery mission NPC spawn to use world floor collision instead of terrain height to prevent NPCs being spawned under structures - Mantis #8445
    • (unstable)[Fixed] Spacing in lugjack machine text - Mantis #8773
    • (unstable)[Fixed] Ability to rotate vendors without admin/vendor rights - Mantis #8745
    • (unstable)[Fixed] Sampling timer system message showing negative when going beyond value limits of int - Mantis #8416
    • (unstable)[Added] GCW bases to be properly destructed when the owner character is deleted - Mantis #8282
    • (unstable)[Removed] 10% chance to apply states. Defense stacking can now provide immunity - Mantis #8019






    ~ The SWGEmu Development Division
    by Published on 11-13-2022 09:00 PM   

    You have been a good server for us. Through thick and thin! Many bugs and exploits have you helped us with. Many players through the years have called you home. Countless of hours have been spent on crafting, looting, exploring, battles and skirmishes. Love and hate, drama and agreement. The server have had it all!

    Sadly your time has come to step out of time.

    Thank you for all you were. May you Rest In Peace.







    ~The SWGEmu Team
    by Published on 11-13-2022 08:59 PM   

    Weekly Update

    11/13/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Pet ranged attack toggle to properly swap pets between melee and ranged if they have the proper weapons - Mantis #8612
    • (unstable)[Reduced] Command queue default time
    • (unstable)[Fixed] Pet command enqueuing to schedule instead of immediately execute - Mantis #8699
    • (unstable)[Fixed] Non-combat commands in the queue being removed
    • (unstable)[Fixed] Stability issues in syren quest line
    • (unstable)[Fixed] Pet follow other command - Mantis #8465
    • (unstable)[Fixed] Pets not following when commanded from resting state
    • (unstable)[Format] Pet Deed Implementation clang format
    • (unstable)[Fixed] BE Pet deeds not showing their attacks properly when tamed

    Fastburn (Quality Assurance)
    • (unstable)[Added] UseCount function to recruiter screenplay for schematics
    • (unstable)[Fixed] Dead Eye Prototype schematic useCount - Mantis #8738

    Fallchildren
    (Community Contributor)
    • (unstable)[Fixed] Add ignore list check to online notification when adding friend - Mantis #8747








    ~ The SWGEmu Development Division
    by Published on 11-06-2022 08:49 PM   

    Weekly Update

    11/06/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.





    Hakry
    (Developer)
    • (unstable)[Fixed] Stability issue when mission location is unable to find a spawn point in CoA3
    • (unstable)[Modified] isHealable function checks
    • (unstable)[Modified] BH Tef to only allow TEFed players to be prevented from receiving helpful actions
    • (unstable)[Fixed] checkForDotTef having a chance to apply TEF when dueling
    • (unstable)[Fixed] TEF issues with Squad leader and healing abilities in covert/overt
    • (unstable)[Fixed] Drain force not properly applying a TEF
    • (unstable)[Added] Stationary flag for Krayt Skull and Zicx Bug quests - Mantis #8434
    • (unstable)[Fixed] Creatures tamed while resting will now stand and follow their new owner - Mantis #8621
    • (unstable)[Fixed] Creature AI that have ranged weapons missing their unarmed secondary weapon

    Lordkator (Developer)
    • (unstable)[Updated] Engine3 submodule









    ~ The SWGEmu Development Division
    by Published on 11-01-2022 06:20 PM   

    SWGEmu and Service Provider Change

    11/1/2022
    The SWGEmu Team



    Many of you know we moved our servers in 2017 to packet.net's bare metal servers. Through a gracious arrangement with packet.net, we were able to secure multi-year discounted prices that gave us the considerable resources we needed to run our services. In March 2020, Equinix acquired packet.net and continued to honor our contract. However, as they look to optimize their data center footprint, they have decided to shut down packet.net's old data center that hosts our services. They have given their customers until 30 November 2022 to shut down all servers in the old data centers.

    We are looking into solutions where we can get bare metal hosts or one of the top three public cloud providers near the same geolocation as our current servers (EWR - New Jersey). The requirements for our servers are quite high compared to basic shared hosting, while our latency and reliability requirements go beyond many “cheap server” providers. Our current systems have 256G or RAM, Intel CPUs with 48 Threads, and 960G of mirrored SSD/NVME storage combined with 10Gbs access to the internet with 4TB of outbound transfer. Our previous deal with packet.net provided all this for about $1,200.00 USD/month.

    The publicly listed cost for equivalent servers in the new Equinix data centers is about 2.7 times more expensive than our current monthly costs. Unfortunately, our current donations will not support those costs, so we need to optimize our services. To this end, we will be running an event to bring Basilisk to a final conclusion, and we will be testing other service providers to find a price/quality match that will meet our needs going forward.

    This move is complicated; most people don't know how complex our environment is. We have 35 services running, including registration, forums, archives, support portal, servers for Login, Nova, TC-Prime, Finalizer, Basilisk, DevOps: Jenkins, Gerrit, and build tools. These are all managed in a Kubernetes cluster across the worker nodes.

    While we will do our best to make the move painless for the community, it's important to remember we are a 100% volunteer org, and our team members have day jobs, family, friends, and other commitments outside the project.

    In the coming days, the EC team will announce an event to end Basilisk so we can avoid moving more than 650Gigs of disk usage, 128G of ram usage, and many Terabytes of backups. This is the first in several steps we will take to simplify our environment to optimize for cost and reduce the time needed to move our services to new hosting.

    When we are ready to cut-over Finalizer, we will post a notice on the actual date of the move both on the forums and in-game. We will move other services incrementally as we progress to the new environment, hopefully with minimal disruption.







    Thank You,

    ~SWGEmu Staff
    by Published on 10-30-2022 10:51 PM   

    Weekly Update

    10/30/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.




    Farelli (SWGEmu Admin)
    • (unstable)[Fixed] Hero of Tatooine Mark of Altruism NPCs will now follow the player
    • (unstable)[Fixed] Follow state will now correctly be set on escort missions
    • (unstable)[Fixed] Players forced to load screen when dismounting pets

    Hakry
    (Developer)
    • (unstable)[Fixed] childObject being broadcasted to zone when transferObject is called
    • (unstable)[Added] Delay to shuttle tasks to start randomly after server is finished loading
    • (unstable)[Fixed] Cooldown timers for contraband scans
    • (unstable)[Added] Entry checks to drain, transfer force and Pet Guard command
    • (unstable)[Added] Line of sight check to transfer force command
    • (unstable)[Modified] Chance for special attacks to random select health, action or mind
    • (unstable)[Reduced] Multiplier to calculate spillover damage to better mimic live values
    • (unstable)[Fixed] BuildingObject child objects not notifying when transfered to zone - fixes newly placed GCW base turrets
    • (unstable)[Modified] Shuttles task delay on server start to a set 10 minutes
    • (unstable)[Fixed] Shuttle landing messages
    • (unstable)[Fixed] Armor customization skill mod to properly change amount of color options when recoloring armor
    • (unstable)[Modified] Condition checking for AI behavior
    • (unstable)[Added] Check to cure pack command that ensures the args provided are a proper object ID
    • (unstable)[Fixed] Lytus family artifact escort mobs attacking escorting player - Mantis #8754
    • (unstable)[Fixed] Typo in hero of tat mother convo handler
    • (unstable)[Modified] notifyDespawn to cancel AI think events when agent is despawned
    • (unstable)[Added] Think event mutex lock
    • (unstable)[Removed] Activate movement being called when notifyDissapear is called for AiAgents
    • (unstable)[Renamed] AI events to properly reflect their use
    • (unstable)[Added] Additional checking to prevent AI behaviors attempting to run
    • (unstable)[Fixed] Objects being inserted into zone not properly notifying
    • (unstable)[Fixed] Players forced to load screen when exiting a cell









    ~ The SWGEmu Development Division
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