• 11/27/2022 Weekly Update

    Weekly Update

    11/27/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Farelli (SWGEmu Admin)
    • (unstable)[Fixed] Rangers will now receive appropriate resources when harvesting via droid - Mantis #8519
    • (unstable)[Fixed] Droid component modules crafting floating point decimals - Mantis #8352
    • (unstable)[Fixed] Droid difficulty levels - Mantis #8322

    Hakry
    (Developer)
    • (unstable)[Added] FRS logging when players move ranks
    • (unstable)[Added] GMFSV option to manage FRS Jedi and view each councils ranks
    • (unstable)[Fixed] CM ranged healing to use the proper animation
    • (unstable)[Fixed] Issue with check for nearby GCW Bases being bypassed
    • (unstable)[Fixed] DOT pack animations to differentiate poison and disease
    • (unstable)[Modified] CM TEF check to use CombatManager
    • (unstable)[Fixed] Decline group showing %TT for player name when invited player is out of range - Mantis #7561
    • (unstable)[Fixed] Resource split and combine to properly check for available container space - Mantis #7639
    • (unstable)[fixed] Purchase ticket command to properly check for inventory space - Mantis #7639
    • (unstable)[Added] Radial manager to stop player interaction when the server is shutting down
    • (unstable)[Modified] Shuttle Zone component to schedule all shuttle tasks to start 5 minutes after server start
    • (unstable)[Format] Powerup object implementation clang format
    • (unstable)[Fixed] Inaccuracies on weapon powerup stats - Part of Mantis #4077
    • (unstable)[Modified] Logging level and fixed issue with GMFSVillage tool
    • (unstable)[Refactored] Powerup crafting to better emulate live - Mantis #4077
    • (unstable)[Fixed] Pets HAM failing to regenerate after incapacitation - Mantis #8771
    • (unstable)[Fixed] More issues with pets having their commands removed from the queue instead of executing - Mantis #8465
    • (unstable)[Fixed] Pet control device to use primary attack map when listing special attacks
    • (unstable)[Fixed] Creature templates missing an unarmed weapon - Part 2
    • (unstable)[Added] Default 1 second delay to start and stop dancing - Mantis #8517
    • (unstable)[Fixed] Inaccuracies with slicing tool attribute messages - Mantis #7287
    • (unstable)[Fixed] Schematics with unused and non-existant experimental subgroups
    • (unstable)[Missed] Object template with improper experimental subgroups
    • (unstable)[Added] Missing stats for DE-10 pistol barrel. Stats are not visible to players - Mantis #8050
    • (unstable)[Fixed] Creatures being able to be milked multiple times - Mantis #7970
    • (unstable)[Fixed] Creatures moving while being milked
    • (unstable)[Format] Clang format LairObserverImplementation
    • (unstable)[Added] Ability to milk/repopulate creature lairs - Mantis #6145
    • (unstable)[Added] NOINTIMIDATE and NODOT creature flags for mobs that are immune to intimidate and DoT effects - Mantis #7224
    • (unstable)[Added] Flags to specific GCW NPCs that should be intimidate and DoT immune
    • (unstable)[Fixed] Being able to transfer items in and out of banks when not in range - Mantis #7510
    • (unstable)[Modified] Bank terminal menu component menu ordering to be live accurate
    • (unstable)[Fixed] PvE GCW base terminals registering on the planetary map when placed - Mantis #7861
    • (unstable)[Fixed] Remaining items not being properly set as armor and preventing force power use - Mantis #8346
    • (unstable)[Fixed] Lua quest tasks being cleaned up by GC while in Lua
    • (unstable)[Fixed] Delivery mission NPC spawn to use world floor collision instead of terrain height to prevent NPCs being spawned under structures - Mantis #8445
    • (unstable)[Fixed] Spacing in lugjack machine text - Mantis #8773
    • (unstable)[Fixed] Ability to rotate vendors without admin/vendor rights - Mantis #8745
    • (unstable)[Fixed] Sampling timer system message showing negative when going beyond value limits of int - Mantis #8416
    • (unstable)[Added] GCW bases to be properly destructed when the owner character is deleted - Mantis #8282
    • (unstable)[Removed] 10% chance to apply states. Defense stacking can now provide immunity - Mantis #8019






    ~ The SWGEmu Development Division