• Lolindir

    by Published on 05-05-2019 02:11 PM   

    Weekly Update

    05/05/2019
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lordkator (DevOps Engineer)
    • (unstable)[Updated] Cleanup player related log messages
    • (unstable)[Added] More detail to player error log messages
    • (unstable)[Added] Stability issue
    • (unstable)[Added] Active area details in dumpz
    • (unstable)[Added] Logging of badgeAreas loading
    • (unstable)[Updated] Exclude merges from rev.txt
    • (unstable)[Updated] Fix badge areas not loading
    • (stable)[Added] Auction metrics in log
    • (stable)[Updated] Auction metrics

    Miztah (Developer)
    • (unstable)[Fixed] Some auctionmanager cleanup
    • (stable)[Added] Some auction debugging
    • (stable)[Changed] Auction maintenance check for factory crates
    • (stable)[Moved] Auction item updates to separate tasks
    • (stable)[Changed] Auction item fix to only run on startup
    • (stable)[Fixed] Edge case where no winner is selected for a FRS seat if allpetitioners had no votes








    ~ The SWGEmu Development Division
    by Published on 05-03-2019 05:48 PM   

    In remembrance of Peter Mayhew

    May 2019
    The SWGEmu Events Division












    In remembrance of Peter Mayhew




    When: Saturday May 4th 2019 at 09:00 EDT/ 13:00 UTC (check your local time here)


    Where: Basilisk at the POI Amidala's Beach, Naboo



    Today, the world was informed of the sad news that Peter Mayhew, our beloved Chewie, passed away on the 30th of April. To honor this actor and the great character he portrayed in Star Wars, will we hold an event at Amidala's Beach on Naboo tomorrow.


    May the force be with you on your last journey











    ~The SWGEmu Staff
    by Published on 04-28-2019 09:56 AM   

    Weekly Update

    04/28/2019
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lordkator (DevOps Engineer)
    • (unstable)[Added] Extra config verification for event automation
    • (unstable)[Added] Route player log msgs to log/player.log
    • (unstable)[Updated] Good /logout should remove player sooner
    • (unstable)[Revert] Good /logout should remove player sooner
    • (unstable)[Updated] Some noisy log entries to debug

    Miztah (Developer)
    • (unstable)[Fixed] Existing factory crates on auction house not being searchable
    • (unstable)[Fixed] Some auction manager cleanup
    • (unstable)[Fixed] Light FRS challenges not persisting through restart

    Hakry
    (Quality Assurance)
    • (unstable)[Fixed] AP/AR calculating for PSG's and adjusted condition loss. Mantis #7404
    • (unstable)[Fixed] Transfer Force command to function more accurate to live. Mantis #8046
    • (unstable)[Disabled] Factional Buff Bonus in GCW Bases. Mantis #8042

    Alkvasir
    (Community contributors)
    • (unstable)[Fixed] Force Choke DOT considering PSG resistance. Mantis #8036


    ~ The SWGEmu Development Division
    by Published on 04-27-2019 04:27 PM   

    Publish 10: The Rise of Galaxies

    4/27/2019
    The SWGEmu Development Division


    Publish 10: The Rise of Galaxies


    System
    • Improved server stability
    • Various Server Optimizations
    • Fixed Memory Leaks
    Spawns/World
    • Fixed duplicate mountain squill spawn outside squill cave
    • Added no build zones for FS Village Phase 3 Base Locations
    • Adjusted spawn timers on various NPC's
    • Fixed some factional NPC's failing to aggro Players
    • Axkva Min's Guard now properly spawns and assists her when she is attacked
    • Adjusted no build zones around Jedi Enclaves
    • Fixed various Tatooine Region spawns
    • Fixed Grovo rancor spawn at Nightsister Stronghold
    • Adjusted experience payout for a few Imperial NPC's
    • Corrected Teras Kasi Artist Trainer Location on Talus
    • Added missing Chef Trainer in Bestine, Tatooine
    • The Trained Veermok in the Sulfur Pirates Cave on Lok will no longer aggro its trainers
    • Issue preventing the Hero of Tatooine Wild Bladeback Boar from respawning after being killed has been corrected
    • Potential case fixed where the Hero of Tatooine Pirate Leader and Pirates would not respawn
    Creatures/NPCs/AI
    • Added hue color variations to various creatures
    • Fixed various creatures/NPC's getting stuck on cell boundaries when pathing
    • Fixed issue allowing creatures to be dizzied and kept knocked down
    • Fixed various factional NPC chances to hit
    • Fixed Lowland Brackaset milk type and diet
    • Added various appearance templates to Dark Adepts and Dark Jedi NPC's
    • Added missing system message when a player attempts to loot an empty corpse
    • Prevented the loot window from opening when a corpse has no items to loot
    Events/Dungeons/Theme Parks/Quests
    • Added Bestine Elections
    • Re-Wrote The Warren Screenplay - Fixed many issues players were having when trying to earn the Badges achieved here.
    • Re-Wrote Geonosian Cave Screenplay and fixed various bugs within
    • Corellian Corvette Terminals are no longer usable if the player is in a different cell
    • Badge is granted to all those in the group when completing the Corellian Corvette
    • Reward is now given to all group members from mission NPC after completing Corellian Corvette
    • Destructible buildings for missions spawn sooner when a player moves into range
    • Fixed destructible building terminals not appearing when spawned
    • Corrected issue preventing Hero of Tattooine Hermit from giving the missing Mark rewards
    • Mark of Courage will no longer be given with serial number showing in examine window
    • Fixed bug with Death Watch Bunker Voice Control Bomb Droid
    • Fixed an issue with a conversation string for some of Jabba's Theme Park NPC's
    Combat
    • Added check to disallow players to attack other players inside a building they are not permitted to enter, this includes AoE attacks.
    • Added check to disallow players applying poison, disease, heals and enhancements to players inside a building they are not permitted to enter, this includes AoE applications
    • Fixed issue with PvP ratings calculating incorrectly
    • Fixed issue causing PvP rating throttle message to be sent at the incorrect time
    • Changed PvP rating kill list to be stored on the killer instead of the victim
    • Fixed the "Defense vs" Defenses calculation to always allow a chance for a State or Posture to Apply
    • Fixed Armor Piercing to be calculated against Personal Shield Generators and adjusted the decay rate
    Crafting
    • Ingredients can now be removed from an ingredient slot during ingredient input stage of crafting
    • Fixed erroneous ingredient in Light Blaster (red) Draft Schematic
    • Fixed factories consuming all identical single components in a hopper at once
    FS Village
    • Aurillian Plant will now correctly go above very fast growth rate
    • Corrected issue with Aurillian Plant showing dead when it was still alive
    • Profession XP Modifiers will no longer apply to FS Experience Conversions
    • Issue fixed with Captain Sarguillo Patrol Points not despawning when arriving at next point
    • Captain Sarguillo Phase 3 Mission Base Timers will now reset appropriately
    • Phase 3 Bases now eject players that are still within shield range when they are reset
    • Phase 3 Base gates will no longer randomly persist in the world after they have been destroyed
    • Added Option to Dageerin Conversation to replace existing Radiation Sensor
    • Players are no longer able to accept multiple Phase 4 Captain Sarguillo Missions
    • Fixed FS Experience transfer window failing to close when Player goes out of range
    • FS Intro Quest not updating when looting the datapad from the Sith Shadow
    • Sith Shadow not having waypoint datapad as loot all the time
    • Added Functionality to re-grant Force Sensitive Box upon login if it was surrendered
    GCW
    • Fixed Player Base Layouts to better reflect live
    • Terminals now spawn at random locations during the vulnerability period of a player base and de-spawn when the period has ended.
    • Adjusted placement of player base HQ Terminals and other terminals within bases
    • Corrected issue in Player Bases with Security Terminal becoming bugged if the slice failed
    • NPC's are now removed from the world when a Player destroys a PvE Player Base
    • Added system message when a player breaks the perimeter of a PvP Faction Base Minefield
    • Imperial SF Tactical Centers now list correct on the Planetary Map
    Housing/Cities/Structures
    • Waypoint to a structure is now removed when a structure is Destroyed (Not retroactive for existing structures)
    • Fixed Structure Ejection issues. Players should no longer get stuck in the doorway or be placed under a building if ejected from any structures.
    • Corrected issue causing deleted players to not be removed from Housing Administrative lists
    • Increased range for structure /payMaintenance command
    • Fixed an issue when inputting power into factories and harvesters
    • Added mail message when a building is destroyed due to decay
    • Residency change cool-down no longer affects placing a city hall
    • Player owned Hospitals will now correctly auto-heal Health and Action wounds
    Items/Loot
    • Fixed players not being able to loot No Trade items from corpses inside structures
    • Fixed Armor Condition Decay Rate to better reflect live
    • Fixed issue with the Condition on the Rebel Marine Armor Chestplate loot from the Corellian Corvette
    • Fixed the Heat vulnerability on Rebel Marine and Stormtrooper Armor types
    • Rancor Bile will now have the accurate attributes on them when looted
    Pets
    • Incapacitated and Corpsed Mounts are no longer able to be mounted
    • Fixed being able to make a Faction pet attack while a player is swimming
    • Fixed duplicate system message from being sent when faction pets were auto-stored
    Misc
    • Added Bazaar & Vendor Text Search and Min/Max Price Filtering Functionality - Players must run the SWGEmu Launcher in order to update to the correct Client UI File!
    • Fixed issue with Player Trade window if one part unchecks the accept box
    • Corrected permissions for players in the New Player Tutorial
    • Random Player Name generator will no longer generate names already used
    • Deleted character names now usable 15 minutes after deletion
    • Fixed error when a player would try to select a non one time Veteran Reward
    • Burst Run's HAM cost is now modified by the players secondary stats
    Professions

    Artisan:
    • Removed Action Cost from Melee Weapon Power-Up Primary Stats
    Bounty Hunter:
    • Added Player Jedi Bounty payout increase for Force Ranked Jedi
    • Fixed Fast Blast to correctly divide max damage evenly over Health, Action and Mind Pools
    • Adjusted Fast Blast attack multiplier to better reflect live
    Chef:
    • Fixed minimum nutrition value on several Chef draft schematics
    • Ormachek Dish now correctly gives its experience bonus
    Commando:
    • Fixed Grenades not bypassing Jedi Saberblock
    • Fixed Heavy and Consumable weapons ignoring Jedi Saberblock
    Droid Engineer:
    • Fixed ambient droid pet sounds for most droid pets - Not retroactive for already crafted droids
    Entertainer:
    • Fixed the /stopListen command to function without target or parameter
    • Corrected Droid Effect Modules to only delay between 3-60 seconds
    Jedi:
    • Added Force Ranking System
    • Added FRS Skill bonuses
    • Added /showCouncilRank Command
    • Added ability to recover Jedi Items from Enclave Voting Terminal
    • Added Force Defense skill mod damage reduction to incoming Force attacks
    • Fixed Force Power attacks to use ability accuracy vs Force Defense when calculating chance to hit
    • Fixed Players unable to restart Knight Trials after dropping Rank Member and Jedi Knight skill boxes. These Players must visit a Force Shrine to begin the Trials again if they are still eligible
    • Added check to ensure a player is the correct Faction for their chosen council during Knight Trials
    • Various Bugs with Old Man Encounter
    • Architect Padawan Trial NPC will no longer agro a player with negative Gungan Faction
    • Jedi now gain visibility when entering combat with a lightsaber
    • Fixed bug in Spice Mom Padawan Trial
    • Fixed notification window when dropping FS Skill boxes during Padawan Trials
    • Fixed Force Speed Ability calculation to give the correct speed boost
    • Corrected amount of Force gained from Force Absorb Ability
    • Refactored Jedi Force Power abilities
    • Corrected modifier on Force Resist Bleeding Ability
    • Fixed Force Weaken to function closer to live
    • Fixed Force Intimidate 2 area of effect range
    • Fixed Jedi Resistance States and Jedi State Defenses to be calculated separately
    • Fixed Jedi receiving duplicate cloning window when cloning at shrines and enclaves
    • Fixed on hit force costs when player has both Force Armor and Force Shield active
    • Force Drain will now function closer to live and have a varying range on the amount of Force that is drains
    • Force Drain cooldown will now be correctly reduced by Force Speed
    • Adjusted Channel Force bonus and HAM debuff to better emulate live values
    • Jedi Heal cooldown timers now better reflect live
    • Enhancer Transfer Force Ability will now mimic live functionality
    Medic:
    • Diagnose Ability will now correctly work on NPC's and Creatures
    Pistoleer:
    • Changed Double Tap ability to function closer to live
    Politician:
    • Fixed Player Skill Trainers able to be placed in water
    • Fixed Player Skill Trainers able to be placed while incapacitated or dead
    • Fixed ability to summon /recruit interface while Player is incapacitated or dead
    • Fixed an issue with city decorations not be able to be placed again after being picked up
    Ranger/Scout:
    • Fixed Creature Knowledge Skill requirement to display creature difficulty level in examine window
    Squad Leader:
    • Squad Leaders will now receive their own passive group buffs
    Teras Kasi Artist:
    • Fixed an issue with Defense Acuity not properly working as a secondary defense
    by Published on 04-26-2019 09:51 PM   

    New Live support Chat

    April 26th 2019
    The SWGEmu Support Team


    SWGEmu has a new Live support



    Our old live chat had some issues and was not providing us with what we needed. So, as of today we are proud to announce we have a new support chat to contact us with.
    If you have an issue with your account, or need assistance with an issue in game, click on the blue circle in the bottom right corner and one of our operators will be with you as soon as they can.

    A note to make, is that this is a service that is new and being worked on. We are trying to make it even more integrated than it is now, so it might change a bit in the future, but the user functionality will be more or less as it is now.

    We will still have our support where you can send in a ticket, this service will not be changed now (we are looking in to other systems for this too).
    For minor issues, remember, we also have the community support where you can get help from community members. We have many knowledgeable members who are willing to lend a helping hand.


    Hopefully this will make a better and more integrated support to help our community.








    ~ The SWGEmu Support Team
    by Published on 04-21-2019 12:55 PM   

    Weekly Update

    04/21/2019
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 10 Checklist. Features planned to be in publish 10 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Ivojedi (Lead Core Developer)
    • (unstable)[Fixed] Object leak

    Lordkator (DevOps Engineer)
    • (unstable)[Removed] Old unused config option: ZoneOnlineCharactersPerAccount
    • (unstable)[Refactor] SetFirst/LastName into PlayerManager
    • (unstable)[Added] lua functions for getLastName and setLastName
    • (unstable)[Updated] moved custom_scripts includes to ends of files
    • (unstable)[Added] README to explain real location of custom_scripts
    • (unstable)[Added] Export to /snoop command
    • (unstable)[Added] Track player session time
    • (unstable)[Added] Ability for admins to send email to all online players
    • (unstable)[Added] Filter function and after_send functions for event automation

    Farelli
    (Quality Assurance)
    • (unstable)[Fixed] CreateSpawningElement command will now use degrees rather than radians
    • (unstable)[Added] deleteall syntax system message if user enters correct action with invalid token or oid


    ~ The SWGEmu Development Division
    by Published on 04-20-2019 10:19 PM   

    Basilisk Publish 10 Merge

    April 20th 2019
    The SWGEmu Team





    Basilisk Publish 10 Merge - April 27th 2019


    On Saturday, April 27th Basilisk will be taken offline and the code from Nova will be merged with Basilisk code. During downtime (for about 2 hours) we will have another event on TC Prime.


    Here is the timetable:

    • 10:00 AM EDT TC-Prime up
    • 12:00 PM EDT TC-Prime event starts (check your local time here and the official announcement here)
    • 12:00 PM EDT Basilisk goes into maintenance mode (taken offline)
    • Around 2:00 PM EDT, TC-Prime Event ends
    • Basilisk testing continues, will be back by Sunday, April 28th around Noon EDT (unless something goes horribly wrong)


    As it is with every merge, it's expected to be unstable for the next week or so and bugs are
    inevitably going to pop up. Any and all bugs found should be reported on our Bug Tracker (Mantis). If you don't know how to report bugs, you can find more info here.



    Basilisk patch notes will be added at the beginning of the merge.
    • If you need support please submit a ticket to support or join us at live support
    • As always TC: Nova and Basilisk server status are available on our front page www.swgemu.com and SWGEmu Launcher.
    We apologize for this inconvenience and thank you for your continued support. We hope you will enjoy our event on TC Prime and we will see you on Basilisk as soon as it's back online.




    ~ The SWGEmu Team
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