• Publish 10: The Rise of Galaxies

    Publish 10: The Rise of Galaxies

    4/27/2019
    The SWGEmu Development Division


    Publish 10: The Rise of Galaxies


    System
    • Improved server stability
    • Various Server Optimizations
    • Fixed Memory Leaks
    Spawns/World
    • Fixed duplicate mountain squill spawn outside squill cave
    • Added no build zones for FS Village Phase 3 Base Locations
    • Adjusted spawn timers on various NPC's
    • Fixed some factional NPC's failing to aggro Players
    • Axkva Min's Guard now properly spawns and assists her when she is attacked
    • Adjusted no build zones around Jedi Enclaves
    • Fixed various Tatooine Region spawns
    • Fixed Grovo rancor spawn at Nightsister Stronghold
    • Adjusted experience payout for a few Imperial NPC's
    • Corrected Teras Kasi Artist Trainer Location on Talus
    • Added missing Chef Trainer in Bestine, Tatooine
    • The Trained Veermok in the Sulfur Pirates Cave on Lok will no longer aggro its trainers
    • Issue preventing the Hero of Tatooine Wild Bladeback Boar from respawning after being killed has been corrected
    • Potential case fixed where the Hero of Tatooine Pirate Leader and Pirates would not respawn
    Creatures/NPCs/AI
    • Added hue color variations to various creatures
    • Fixed various creatures/NPC's getting stuck on cell boundaries when pathing
    • Fixed issue allowing creatures to be dizzied and kept knocked down
    • Fixed various factional NPC chances to hit
    • Fixed Lowland Brackaset milk type and diet
    • Added various appearance templates to Dark Adepts and Dark Jedi NPC's
    • Added missing system message when a player attempts to loot an empty corpse
    • Prevented the loot window from opening when a corpse has no items to loot
    Events/Dungeons/Theme Parks/Quests
    • Added Bestine Elections
    • Re-Wrote The Warren Screenplay - Fixed many issues players were having when trying to earn the Badges achieved here.
    • Re-Wrote Geonosian Cave Screenplay and fixed various bugs within
    • Corellian Corvette Terminals are no longer usable if the player is in a different cell
    • Badge is granted to all those in the group when completing the Corellian Corvette
    • Reward is now given to all group members from mission NPC after completing Corellian Corvette
    • Destructible buildings for missions spawn sooner when a player moves into range
    • Fixed destructible building terminals not appearing when spawned
    • Corrected issue preventing Hero of Tattooine Hermit from giving the missing Mark rewards
    • Mark of Courage will no longer be given with serial number showing in examine window
    • Fixed bug with Death Watch Bunker Voice Control Bomb Droid
    • Fixed an issue with a conversation string for some of Jabba's Theme Park NPC's
    Combat
    • Added check to disallow players to attack other players inside a building they are not permitted to enter, this includes AoE attacks.
    • Added check to disallow players applying poison, disease, heals and enhancements to players inside a building they are not permitted to enter, this includes AoE applications
    • Fixed issue with PvP ratings calculating incorrectly
    • Fixed issue causing PvP rating throttle message to be sent at the incorrect time
    • Changed PvP rating kill list to be stored on the killer instead of the victim
    • Fixed the "Defense vs" Defenses calculation to always allow a chance for a State or Posture to Apply
    • Fixed Armor Piercing to be calculated against Personal Shield Generators and adjusted the decay rate
    Crafting
    • Ingredients can now be removed from an ingredient slot during ingredient input stage of crafting
    • Fixed erroneous ingredient in Light Blaster (red) Draft Schematic
    • Fixed factories consuming all identical single components in a hopper at once
    FS Village
    • Aurillian Plant will now correctly go above very fast growth rate
    • Corrected issue with Aurillian Plant showing dead when it was still alive
    • Profession XP Modifiers will no longer apply to FS Experience Conversions
    • Issue fixed with Captain Sarguillo Patrol Points not despawning when arriving at next point
    • Captain Sarguillo Phase 3 Mission Base Timers will now reset appropriately
    • Phase 3 Bases now eject players that are still within shield range when they are reset
    • Phase 3 Base gates will no longer randomly persist in the world after they have been destroyed
    • Added Option to Dageerin Conversation to replace existing Radiation Sensor
    • Players are no longer able to accept multiple Phase 4 Captain Sarguillo Missions
    • Fixed FS Experience transfer window failing to close when Player goes out of range
    • FS Intro Quest not updating when looting the datapad from the Sith Shadow
    • Sith Shadow not having waypoint datapad as loot all the time
    • Added Functionality to re-grant Force Sensitive Box upon login if it was surrendered
    GCW
    • Fixed Player Base Layouts to better reflect live
    • Terminals now spawn at random locations during the vulnerability period of a player base and de-spawn when the period has ended.
    • Adjusted placement of player base HQ Terminals and other terminals within bases
    • Corrected issue in Player Bases with Security Terminal becoming bugged if the slice failed
    • NPC's are now removed from the world when a Player destroys a PvE Player Base
    • Added system message when a player breaks the perimeter of a PvP Faction Base Minefield
    • Imperial SF Tactical Centers now list correct on the Planetary Map
    Housing/Cities/Structures
    • Waypoint to a structure is now removed when a structure is Destroyed (Not retroactive for existing structures)
    • Fixed Structure Ejection issues. Players should no longer get stuck in the doorway or be placed under a building if ejected from any structures.
    • Corrected issue causing deleted players to not be removed from Housing Administrative lists
    • Increased range for structure /payMaintenance command
    • Fixed an issue when inputting power into factories and harvesters
    • Added mail message when a building is destroyed due to decay
    • Residency change cool-down no longer affects placing a city hall
    • Player owned Hospitals will now correctly auto-heal Health and Action wounds
    Items/Loot
    • Fixed players not being able to loot No Trade items from corpses inside structures
    • Fixed Armor Condition Decay Rate to better reflect live
    • Fixed issue with the Condition on the Rebel Marine Armor Chestplate loot from the Corellian Corvette
    • Fixed the Heat vulnerability on Rebel Marine and Stormtrooper Armor types
    • Rancor Bile will now have the accurate attributes on them when looted
    Pets
    • Incapacitated and Corpsed Mounts are no longer able to be mounted
    • Fixed being able to make a Faction pet attack while a player is swimming
    • Fixed duplicate system message from being sent when faction pets were auto-stored
    Misc
    • Added Bazaar & Vendor Text Search and Min/Max Price Filtering Functionality - Players must run the SWGEmu Launcher in order to update to the correct Client UI File!
    • Fixed issue with Player Trade window if one part unchecks the accept box
    • Corrected permissions for players in the New Player Tutorial
    • Random Player Name generator will no longer generate names already used
    • Deleted character names now usable 15 minutes after deletion
    • Fixed error when a player would try to select a non one time Veteran Reward
    • Burst Run's HAM cost is now modified by the players secondary stats
    Professions

    Artisan:
    • Removed Action Cost from Melee Weapon Power-Up Primary Stats
    Bounty Hunter:
    • Added Player Jedi Bounty payout increase for Force Ranked Jedi
    • Fixed Fast Blast to correctly divide max damage evenly over Health, Action and Mind Pools
    • Adjusted Fast Blast attack multiplier to better reflect live
    Chef:
    • Fixed minimum nutrition value on several Chef draft schematics
    • Ormachek Dish now correctly gives its experience bonus
    Commando:
    • Fixed Grenades not bypassing Jedi Saberblock
    • Fixed Heavy and Consumable weapons ignoring Jedi Saberblock
    Droid Engineer:
    • Fixed ambient droid pet sounds for most droid pets - Not retroactive for already crafted droids
    Entertainer:
    • Fixed the /stopListen command to function without target or parameter
    • Corrected Droid Effect Modules to only delay between 3-60 seconds
    Jedi:
    • Added Force Ranking System
    • Added FRS Skill bonuses
    • Added /showCouncilRank Command
    • Added ability to recover Jedi Items from Enclave Voting Terminal
    • Added Force Defense skill mod damage reduction to incoming Force attacks
    • Fixed Force Power attacks to use ability accuracy vs Force Defense when calculating chance to hit
    • Fixed Players unable to restart Knight Trials after dropping Rank Member and Jedi Knight skill boxes. These Players must visit a Force Shrine to begin the Trials again if they are still eligible
    • Added check to ensure a player is the correct Faction for their chosen council during Knight Trials
    • Various Bugs with Old Man Encounter
    • Architect Padawan Trial NPC will no longer agro a player with negative Gungan Faction
    • Jedi now gain visibility when entering combat with a lightsaber
    • Fixed bug in Spice Mom Padawan Trial
    • Fixed notification window when dropping FS Skill boxes during Padawan Trials
    • Fixed Force Speed Ability calculation to give the correct speed boost
    • Corrected amount of Force gained from Force Absorb Ability
    • Refactored Jedi Force Power abilities
    • Corrected modifier on Force Resist Bleeding Ability
    • Fixed Force Weaken to function closer to live
    • Fixed Force Intimidate 2 area of effect range
    • Fixed Jedi Resistance States and Jedi State Defenses to be calculated separately
    • Fixed Jedi receiving duplicate cloning window when cloning at shrines and enclaves
    • Fixed on hit force costs when player has both Force Armor and Force Shield active
    • Force Drain will now function closer to live and have a varying range on the amount of Force that is drains
    • Force Drain cooldown will now be correctly reduced by Force Speed
    • Adjusted Channel Force bonus and HAM debuff to better emulate live values
    • Jedi Heal cooldown timers now better reflect live
    • Enhancer Transfer Force Ability will now mimic live functionality
    Medic:
    • Diagnose Ability will now correctly work on NPC's and Creatures
    Pistoleer:
    • Changed Double Tap ability to function closer to live
    Politician:
    • Fixed Player Skill Trainers able to be placed in water
    • Fixed Player Skill Trainers able to be placed while incapacitated or dead
    • Fixed ability to summon /recruit interface while Player is incapacitated or dead
    • Fixed an issue with city decorations not be able to be placed again after being picked up
    Ranger/Scout:
    • Fixed Creature Knowledge Skill requirement to display creature difficulty level in examine window
    Squad Leader:
    • Squad Leaders will now receive their own passive group buffs
    Teras Kasi Artist:
    • Fixed an issue with Defense Acuity not properly working as a secondary defense
    This article was originally published in forum thread: Publish 10: The Rise of Galaxies started by Lolindir View original post