• Lolindir

    by Published on 01-23-2022 09:05 AM   

    Fight Club Policy Finalizer

    01/23/2022
    The SWGEmu Staff


    We will have Jedi unlocking on the server tomorrow and for Finalizer there are now a new set of rules concerning the FRS and how to progress in that system:


    Fight Club policy




    TOS addition

    4.13 You may not arrange for or participate in "Fight Clubbing" or "Kill Trading" while using our services. Being found in violation of this rule will result in disciplinary action taken that will include permanent expulsion from the Force Ranking System without the ability to rejoin either Enclave.

    4.13.1 A Fight Club is defined as an organized activity in which player(s) bypass the intended PvP gameplay mechanics for FRS XP gain and kill one another for the gain of Force Ranking Experience without properly earning it in normal PvP methods.

    4.13.2 Kill-Trading is defined as an organized activity in which players allow one another to be killed by means of rotating the PvP kill list in order to bypass the intended PvP gameplay mechanics for Force Ranking Experience.


    Changes to FRS

    Changes made to FRS, are making it possible to compete for a higher rank.
    • FRS XP is no longer split between combatants. Ranked Jedi will get the full FRS XP for a PvP kill they assisted with.
    • Master Bounty Hunter no longer gives FRS xp when killed by a ranked Jedi. Death from a BH or any non-ranked Jedi / non-Jedi player will still cause a loss of FRS xp to a ranked Jedi.
    • FRS XP is no longer given from duels or guild war fights, only GCW PvP situations
    FRS data we track
    • Cumulative damage done to each other
    • Duration of combat
    • Movement during combat
    • Location of PvP death
    • Players that assisted in death of player and if ranked Jedi
    • Amount player has killed another player and if ranked Jedi
    • Amount player has been killed by another player and if they are ranked Jedi
    • FRS XP given or lost on death and total balance
    The SWGEmu staff hope that everyone participating in the FRS will enjoy it and that it will be a more fair system for everyone to be part of.





    ~The SWGEmu Staff
    by Published on 01-16-2022 08:39 PM   

    Weekly Update

    01/16/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested









    Farelli (Developer)
    • (unstable)[Fixed] /addIgnore command will now ignore players in all chat channels including custom channels
    • (unstable)[Added] GodMode check to AddFriend
    • (unstable)[Fixed] Missing check for ignored players in chat channels

    Hakry
    (Developer)
    • (unstable)[Format] Pet Harvest Command and Droid harvest logic
    • (unstable)[Fixed] Properly flagging hero of tat mobiles that should not be patrolling
    • (unstable)[Removed] equipPrimaryWeapon from loadTemplateData to prevent AI being held in RAM when despawned - Thanks TA
    • (unstable)[Revert] Changes to findNextPosition function
    • (unstable)[Added] Harvesting to pet behavior tree logic for droid harvesters
    • (unstable)[Fixed] Harvest pet command to properly add harvest target to harvesting list
    • (unstable)[Changed] Harvest pet command to be handled by pet manager with other commands
    • (unstable)[Added] Proper root behavior tree for pets to allow for harvesting tree
    • (unstable)[Fixed] Force user mobiles to use proper weapons and skills

    Lordkator (Developer)
    • (unstable)[Added] New console save features
    • (unstable)[Added] Config options for accounts
    • (unstable)[Added] Separate client logging files
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] API gateway to Engine3 settings

    TheAnswer (Developer)
    • (unstable)[Fixed] Stability issue

    Fastburn
    (Quality Assurance)
    • (unstable)[Fixed] Corrected a typo in Mos Entha patrol points




    ~ The SWGEmu Development Division
    by Published on 01-09-2022 06:28 PM   

    Weekly Update

    01/09/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested









    Farelli (Developer)
    • (unstable)[Fixed] DOTs will now do damage on their final tick. Mantis #7700
    • (unstable)[Fixed] Droid Structure Maintenance Modules allowing 1 additional structure per level. Mantis #8379

    Hakry
    (Developer)
    • (unstable)[Fixed] AI not properly leashing
    • (unstable)[Fixed] Some AI pathing issues when following and navigating in a navmesh
    • (unstable)[Updated] Rebel mobile templates weapons and attacks
    • (unstable)[Fixed] Hero of Tatooine mobiles that shouldn't be patrolling
    • (unstable)[Format] Commented out crackdown testing values
    • (unstable)[Fixed] Pets not being able to attack tangible objects. Mantis #8426

    Lordkator (Developer)
    • (unstable)[Updated] AI Debug behind compile flags
    • (unstable)[Added] Mission time stats to EoS
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] Cooldown for mission listings
    • (unstable)[Added] logging player OID for mission list requests
    • (unstable)[Added] Avoid sending online/offline updates to ignored players
    • (unstable)[Updated] Clearer online character max error
    • (unstable)[Updated] Stability issue with factories x 2

    Loshult
    (Developer)
    • (unstable)[Fixed] ThemeParkLogic failing to create spawn points for non destroy missions
    • (unstable)[Fixed] Bazaar item count not updating correctly on withdraw or expire. Mantis #8229

    Miztah
    (Developer)
    • (unstable)[Fixed] Screenplays broadcasting effects using non creos
    • (unstable)[Fixed] AI blackboard not clearing on death/respawn

    Fastburn
    (Quality Assurance)
    • (unstable)[Added] Faction restrictions for structure deed placement. Mantis #6879
    • (unstable)[Fixed] RecruiterScreenplay to correctly set faction on deeds






    ~ The SWGEmu Development Division
    by Published on 01-08-2022 06:40 PM   

    TOS Update

    01/08/2022
    The SWGEmu Development Division


    We have updated our TOS. The updates concern how we treat and talk to each other. Please read the TOS carefully and take it into consideration when you interact with others on our servers.

    Pay especial attention to paragraph 3 and 4

    https://www.swgemu.com/forums/showthread.php?t=243056










    ~SWGEmu Team
    by Published on 01-03-2022 07:13 AM   

    Weekly Update

    01/03/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested









    Farelli (Developer)
    • (unstable)[Fixed] Mobiles failing to run AI in Deeja Peak. Mantis #8402
    • (unstable)[Fixed] Fast creature respawn. Mantis #8440

    Hakry
    (Developer)
    • (unstable)[Changed] Some mobiles in cities that shouldn't be running BT
    • (unstable)[Added] Chance roll for AI to flee
    • (unstable)[Fixed] AI continuing to flee if they are already out of range of their flee from target
    • (unstable)[Added] Chance roll for AI to CallForHelp and alert nearby allied AI
    • (unstable)[Added] queueAction clear for AI when exiting Combat
    • (unstable)[Changed] Method to check for AI type for SetAttackPosture
    • (unstable)[Fixed] Typo in Endor outpost city screenplays
    • (unstable)[Fixed] Village Phase 3 commander escort
    • (unstable)[Fixed] Phase 3 and phase 4 Sith Shadow to properly run to their locations
    • (unstable)[Fixed] Static village AI from patrolling
    • (unstable)[Tweaked] escort behavioral tree
    • (unstable)[Fixed] Forced posture delay improperly delaying posture changes
    • (unstable)[Fixed] Posture being set before the dizzy fall event occurs
    • (unstable)[Fixed] Stand hanging in combat queue
    • (unstable)[Fixed] Pets not being set to follow their owner when called
    • (unstable)[Changed] Pets no longer spawn on the players exact location
    • (unstable)[Added] Pets will now face the player when called
    • (unstable)[Fixed] Baby creatures not dropping the stationary bitmask after taming attempt. Mantis #8412
    • (unstable)[Tweaked] Droid pet following distance to not be out of range of owner using droid modules
    • (unstable)[Removed] Debug message from Behavior showing in console
    • (unstable)[Added] Config option for galaxy wide group invites
    • (unstable)[Format] Cleaned up imperial mobile templates and fixed missing weapons and skills where applicable
    • (unstable)[Fixed] Proper bit handling for disabling BTs for certain city mobs
    • (unstable)[Added] Additional locking for follow and simple BT actions
    • (unstable)[Fixed] Stability issue in sendReactionChat
    • (unstable)[Fixed] NPC moods no longer being randomly set if a mood is already present
    • (unstable)[Fixed] AI being able to enqueue attacks against Tano Targets
    • (unstable)[Fixed] Pet follow other command. Mantis #8418
    • (unstable)[Fixed] Pets immediately attacking after being revived. Mantis #8417
    • (unstable)[Fixed] Panic shot not respecting attackDelay cooldown
    • (unstable)[Added] Missing system message for panic shot delay and failed delays - Note: Attack delays are still disabled at this time

    Lordkator (Developer)
    • (unstable)[Added] Zone thread configuration
    • (unstable)[Added] EoS Tracking of experience and combat
    • (unstable)[Added] EoS logging of player online state and deaths
    • (unstable)[Updated] Make skilltrainingsystem auto commit
    • (unstable)[Updated] Queue/task names
    • (unstable)[Updated] AI Flee out of bounds error
    • (unstable)[Updated] Additional logging for AI
    • (unstable)[Fixed] Patrol point direction not copying
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Updated] OID for ActiveArea taskName
    • (unstable)[Updated] Patrol point serialization
    • (unstable)[Updated] Record survey failures in EoS
    • (unstable)[Added] Detailed mission logging to EoS
    • (unstable)[Updated] Formatting
    • (unstable)[Updated] Enable hotpatch for faction pet contribution to mission difficulty

    Loshult
    (Developer)
    • (unstable)[Added] Missing lock in ContrabandScanTask.h
    • (unstable)[Modified] Locks in LambdaShuttleWithReinforcmentsTask.h, player crosslocks with shuttle and NPC's
    • (unstable)[Fixed] ThemeParkLogic failing to create spawn points for non destroy missions

    Miztah
    (Developer)
    • (unstable)[Added] Config flag to disable combat XP split based on damage
    • (unstable)[Fixed] Some escort missions not following. Mantis #8394
    • (unstable)[Fixed] Escorts moving at walking speed
    • (unstable)[Added] Cap to AI aggro radius
    • (unstable)[Fixed] Sampling session continuing after disconnect
    • (unstable)[Adjusted] Slight experience decrease based on number of players tappinga mob when CombatXpSplit config is disabled
    • (unstable)[Fixed] Incorrect GCW bonus modifier when planet has no winning side
    • (unstable)[Added] Config to disable faction pet contribution to group level andmission difficulty

    TheAnswer
    (Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Disabled] Commented out next attack delay until its fixed (warcry)







    ~ The SWGEmu Development Division
    by Published on 12-19-2021 10:04 PM   

    Weekly Update

    12/19/2021
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested







    Hakry (Developer)
    • (unstable)[Changed] Crackdown timers to use production values
    • (unstable)[Merge] AItest in unstable
    • (unstable)[Fixed] Issue in LookForAllies causing AI to warp to other cells and return with allies to fight with them
    • (unstable)[Fixed] Issue with movementState comparison in findNextPosition
    • (unstable)[Fixed] Extra brackets in notifyPackMobs function
    • (unstable)[Disabled] Cantina crackdown debug messages and privileged player scanning
    • (unstable)[Fixed] Issue with crackdown scanners not returning to their spawn location
    • (unstable)[Changed] Some mobiles in cities that shouldn't be running BT

    Lordkator (Developer)
    • (unstable)[Added] Ability to disable new player tutorial on config
    • (unstable)[Added] Config for account creation date on first connect
    • (unstable)[Added] Ability for adminLevel 15 to force set first/last name

    Loshult
    (Developer)
    • (unstable)[Fixed] Lugjack payout being to high
    • (unstable)[Fixed] Stability issue when Lugjack stopped on 777

    Miztah
    (Developer)
    • (unstable)[Adjusted] AI flee range





    ~ The SWGEmu Development Division
    by Published on 12-18-2021 03:04 PM   

    SWGEmu Finalizer Server Launched


    December 2021
    SWGEmu Team



    SWGEmu Finalizer Server Launched

    Welcome to our new play/test server! It is finally time and it has launched! Don't have time to post a lot, need to level!

    Best of luck on your fresh start, must the loot gods favor you and your XP be swift!


    Happy Holidays!







    ~SWGEmu Team
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  • SWGEmu Server Status

    Finalizer

    Status: Online

    Population: 143
    Online accounts last 30 days: 1,183

    Highest Population: 170 since reboot.

    Uptime: 2wks 6day 12hrs 17min 59sec

    Last updated 59sec

    Basilisk

    Status: Destroyed by The Empire.

    Last updated 2yrs 7mon 1wks 40min 59sec

    TC-Prime

    Status: Online

    Population: 0
    Online accounts last 30 days: 122

    Highest Population: 2 since reboot.

    Uptime: 1day 21hrs 37min 24sec

    Last updated 1min