• 01/03/2022 Weekly Update

    Weekly Update

    01/03/2022
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested









    Farelli (Developer)
    • (unstable)[Fixed] Mobiles failing to run AI in Deeja Peak. Mantis #8402
    • (unstable)[Fixed] Fast creature respawn. Mantis #8440

    Hakry
    (Developer)
    • (unstable)[Changed] Some mobiles in cities that shouldn't be running BT
    • (unstable)[Added] Chance roll for AI to flee
    • (unstable)[Fixed] AI continuing to flee if they are already out of range of their flee from target
    • (unstable)[Added] Chance roll for AI to CallForHelp and alert nearby allied AI
    • (unstable)[Added] queueAction clear for AI when exiting Combat
    • (unstable)[Changed] Method to check for AI type for SetAttackPosture
    • (unstable)[Fixed] Typo in Endor outpost city screenplays
    • (unstable)[Fixed] Village Phase 3 commander escort
    • (unstable)[Fixed] Phase 3 and phase 4 Sith Shadow to properly run to their locations
    • (unstable)[Fixed] Static village AI from patrolling
    • (unstable)[Tweaked] escort behavioral tree
    • (unstable)[Fixed] Forced posture delay improperly delaying posture changes
    • (unstable)[Fixed] Posture being set before the dizzy fall event occurs
    • (unstable)[Fixed] Stand hanging in combat queue
    • (unstable)[Fixed] Pets not being set to follow their owner when called
    • (unstable)[Changed] Pets no longer spawn on the players exact location
    • (unstable)[Added] Pets will now face the player when called
    • (unstable)[Fixed] Baby creatures not dropping the stationary bitmask after taming attempt. Mantis #8412
    • (unstable)[Tweaked] Droid pet following distance to not be out of range of owner using droid modules
    • (unstable)[Removed] Debug message from Behavior showing in console
    • (unstable)[Added] Config option for galaxy wide group invites
    • (unstable)[Format] Cleaned up imperial mobile templates and fixed missing weapons and skills where applicable
    • (unstable)[Fixed] Proper bit handling for disabling BTs for certain city mobs
    • (unstable)[Added] Additional locking for follow and simple BT actions
    • (unstable)[Fixed] Stability issue in sendReactionChat
    • (unstable)[Fixed] NPC moods no longer being randomly set if a mood is already present
    • (unstable)[Fixed] AI being able to enqueue attacks against Tano Targets
    • (unstable)[Fixed] Pet follow other command. Mantis #8418
    • (unstable)[Fixed] Pets immediately attacking after being revived. Mantis #8417
    • (unstable)[Fixed] Panic shot not respecting attackDelay cooldown
    • (unstable)[Added] Missing system message for panic shot delay and failed delays - Note: Attack delays are still disabled at this time

    Lordkator (Developer)
    • (unstable)[Added] Zone thread configuration
    • (unstable)[Added] EoS Tracking of experience and combat
    • (unstable)[Added] EoS logging of player online state and deaths
    • (unstable)[Updated] Make skilltrainingsystem auto commit
    • (unstable)[Updated] Queue/task names
    • (unstable)[Updated] AI Flee out of bounds error
    • (unstable)[Updated] Additional logging for AI
    • (unstable)[Fixed] Patrol point direction not copying
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Updated] OID for ActiveArea taskName
    • (unstable)[Updated] Patrol point serialization
    • (unstable)[Updated] Record survey failures in EoS
    • (unstable)[Added] Detailed mission logging to EoS
    • (unstable)[Updated] Formatting
    • (unstable)[Updated] Enable hotpatch for faction pet contribution to mission difficulty

    Loshult
    (Developer)
    • (unstable)[Added] Missing lock in ContrabandScanTask.h
    • (unstable)[Modified] Locks in LambdaShuttleWithReinforcmentsTask.h, player crosslocks with shuttle and NPC's
    • (unstable)[Fixed] ThemeParkLogic failing to create spawn points for non destroy missions

    Miztah
    (Developer)
    • (unstable)[Added] Config flag to disable combat XP split based on damage
    • (unstable)[Fixed] Some escort missions not following. Mantis #8394
    • (unstable)[Fixed] Escorts moving at walking speed
    • (unstable)[Added] Cap to AI aggro radius
    • (unstable)[Fixed] Sampling session continuing after disconnect
    • (unstable)[Adjusted] Slight experience decrease based on number of players tappinga mob when CombatXpSplit config is disabled
    • (unstable)[Fixed] Incorrect GCW bonus modifier when planet has no winning side
    • (unstable)[Added] Config to disable faction pet contribution to group level andmission difficulty

    TheAnswer
    (Developer)
    • (unstable)[Fixed] Stability issue
    • (unstable)[Disabled] Commented out next attack delay until its fixed (warcry)







    ~ The SWGEmu Development Division
  • SWGEmu Server Status

    Finalizer

    Status: Online

    Population: 121
    Online accounts last 30 days: 1,182

    Highest Population: 170 since reboot.

    Uptime: 2wks 6day 18hrs 8min 59sec

    Last updated 13sec

    Basilisk

    Status: Destroyed by The Empire.

    Last updated 2yrs 7mon 1wks 6hrs 31min 13sec

    TC-Prime

    Status: Online

    Population: 1
    Online accounts last 30 days: 122

    Highest Population: 2 since reboot.

    Uptime: 2day 3hrs 28min 24sec

    Last updated 14sec