Holocrons are not a requirement to opening the FSCS this has been stated again and again by the DEV's and others they give a "hint" and a hint only so it does not matter if looted or bought ones were in use it is a very imposing fault of people to get hung up on things this is one of those things, it is more likely that you need 2.5 million XP and over 200 skill points, a house and declared residence, and some kind of theme park completed then it opens up!! After all the holocrons went silent and T' mastered two more skills totaling 9 I think from reading the post! Please please please, the holocrons hint at things not tell you exactly what to do (in total, yes they say master doctor or some other skill I know this I'm even doing master marksman because one said too but I will not get anymore as they hint alone not tell me the actual way to get there).
I would much rather discover the "path" or method on my own then be told the exact way of doing this task.
anyway if you ask me it's clearly explained that it is a elite elite profession that takes time and XP derived from roleplay it cant be simply switched on withing a week. It is more likely that the above is correct or close to being corect then most of the methods discussed and no it's not my idea it's many merged into one from many things said and hinted at and as well as compiling the stats of our new jedi firends original C and DEV quotes.
2.5 million XP in total (possible 3 Million or 5 - taken from stat compiles andxp counting from monica's stats)
Theme parks seem to be a key element as from posts here and on other boards all new jedi seem to have done one major themepark.
and all have a delcared residence on some planet (doesn't seem to matter which planet)
and all (waiting on monica's confirm here) had over 200 skill points used at the time of the unlocking.
this fits with the seeming odd timing of unlocking after killing a generic group of creatures.
It is possible that it is an experiance thing only needed? You can have the XP without the trained skill so by gaining enough you unlock the slot. (for thoses that dont realise or know you can sacrifice a skill but you keep the XP relearning these skills is simply a matter of money and training not going through the skillz tree again)
Each person gains XP in a different way so both statements by DEV's fitt with this idea you can gain XP by power playing or by slowly selling items and baking cakes! the quickest way to get XP is to level up in areas this also mean you and I gain XP doing different things and there we have it each player will unlock it differently part two answered.
Part three yes holocrons hint at it they get you to go do things and master skillz giving you XP hint given and this would account for power player opening slots before casual players as well they level quicker also fighters will open it faster then artisans it all fits the bill and as they say if it looks like a crow and sounds like a crow it must be a crow! and if the shoes fits hehe
anyway just ideas and a request not to get too hung up on the holocron thing as it 'IS" only a "hint"
LeXxEn 00t
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