I've been meaning to get around to rewriting it prior to Pub 24 for the Pilot forum (sans sticky-killing language and attitude), with the mild mistakes corrected and the format made a little cleaner, but I've got a lot on my plate academically in the next two weeks.
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
While it's been made well aware to me as of late that certain players don't give a damn about this thread, I felt compelled to post this to prove it's still SOMEWHAT valid, even as the server devolves even further into lightsaber mania...
Some might look at it and say "what's wrong with it?" Others might look and need to make a run to the restroom.
The only reason I blanked out the name is I've had dealings with the SW in question and didn't exactly feel like plastering him/her on the thread, especially since the person in question had said he/she had read my thread before.
I don't even think Blacksun would've wasted a QID that'd break 100, let alone a 103.9 post.
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Dantooine? I hope that's not someone I know. *sob* I could have filled that out to such a lovely thing and would gladly have paid much much more.
________________________________________________ Iloc/Iloc' Tarrax You can discover more about a person in an hour of play than in a year of conversation. - Plato ________________________________________________
KaylBreinhar wrote: While it's been made well aware to me as of late that certain players don't give a damn about this thread, I felt compelled to post this to prove it's still SOMEWHAT valid, even as the server devolves even further into lightsaber mania...
Link to quite possibly one of the most egregious REs I've seen yet.
Some might look at it and say "what's wrong with it?" Others might look and need to make a run to the restroom.
The only reason I blanked out the name is I've had dealings with the SW in question and didn't exactly feel like plastering him/her on the thread, especially since the person in question had said he/she had read my thread before.
I don't even think Blacksun would've wasted a QID that'd break 100, let alone a 103.9 post.
Don't blank it out when you see the L5 reactor(Incom Mark 3 Reactor) with 7k mass and 14685 RGR. They don't deserve it(especially if they've already read this thread; doesn't that make it WORSE?).
"Now, if you'll excuse me, I have a ship to tend to. Au revoir."
This has long been a favorite thread of mine - each time I read it I glean something new. A couple of thoughts:
First, instead of taking the time to clean this thread up for clickidom (I mean who doesnt know were it is by now!), what about just consolidating the shots of the crappy RE jobs into a sort of tutorial for shipwrights. As a shipwright, those are my favorite posts - trying to determine what good parts went in it, and where the crime against all humanity occurred. I'm getting better at it. But even with repeated readthroughs of this thread from page 1, and countless hours hounding Rhu for advice - I'm afraid it's only a matter of time before its me giving you that aneurysm. An RE Certificate of Competency administered by Jotun would probably lessed your pain by as many SW's as would participate. Those that don't (*cough*Blacksun*cough*) - well hopefully successful graduates of the program can convince the server to sell their loot to *us* and keep it out of the hands of the wasters. Together, we can beat them. Or something. Either way, this post is the greatest.
Second, and this is purely for my edification, you refer repeatedly to a 1.3 mod trigger on engines? Could you explain - totally over my head!
Thanks so much for consolidating so much knowlege in one easy to access place, it's been a real boon for those of us who enjoy the space game but don't understand all the intricacies as much!
Both accounts cancelled. DnL & PotBS for me...
"I don't post those sorts of things because at this point, I shouldn't be posting to the smuggler's about this until it is for sure going to happen." TH on Smuggler content, 12/9.
The "trigger" I'm talking about is a level at which you cross into a higher Pitch/Yaw/Roll mod for the engine in question. These allow the ship to turn at a higher rate of speed and a smaller diameter the higher the mod.
119.4 crafted engines might have speed, but with 60.x and roundabouts on the mods, only pull in about a 1.0. For an L6 prenerf RE (or a postnerf), you need a minimum of 69.0 pre-RE to achieve 71.8 post-RE, which is the "gate" to a 1.3 mod for PYR. Some people have said that 71.8 is merely a point at which 1.2 gets rounded to 1.3 (like 1.256 or something around that), but I've noticed a difference.
For L8s, ideally you want to shoot for 1.4, which takes either a very high 73.x engine or 74.0+ pre-RE L8 engine. 77.7 and 77.8 post-RE are *known* 1.4 mod-givers.
And the clickies only go so far - what I want to accomplish in the next rendition of the thread on the pilot forums is a breakdown of the categories (like armor, weapons, caps, shields, reactors, and engines), a la the existing Pilot FAQ.
Unfortunately, that'll take some time - but this guide does need revamping since drains are fixed now - and it's not getting as much attention here as it would in the Pilot forum.
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Ok... like with the pyr's, the higher the trigger the better... what exactly does 1.3 vs 1.0 or 1.4 signify - how is it calculated/guesstimated (in relation to the pyr value Im assuming). I'm guessing this has something to do with radians or degrees or something - too bad geometry and trig are nothing but foggy bad memories to me...
Again, thanks!
Both accounts cancelled. DnL & PotBS for me...
"I don't post those sorts of things because at this point, I shouldn't be posting to the smuggler's about this until it is for sure going to happen." TH on Smuggler content, 12/9.
Yes, it's radians of pi. A 1.0 is a circle, a 1.1-2.0+ is a gradually smaller circle.
Theoretically, a 1.3 will take a turn 30% tighter than a 1.0. EO3/4 increases the mod by 30/40%, as it does with the speed. The higher the inate mod, the higher that mod is boosted by the overload command. I don't know if a higher mod has anything to do with lessening the speed penalty inflicted when you stay in a turn for too long, but it appears to - the "dip" when using my L8 seems to be lesser compared to that of using my newest L6.
Some examples:
A solid 1.0 would become a 1.3 with EO3 and a 1.4 with EO4. This is why it's not especially wise to use these things in PvP.
Most people are using prenerf L6s (the unREed mod on the engine itself with 63.2 is a 1.1 mod, I believe) with 1.2 mods, which translates to 1.56 with EO3 and 1.68 with EO4.
A base 1.3 (an L6 post-RE engine with 71.8+) would become 1.69 (that's assuming 1.30000... - a 1.7 might be possible if the engine is in the 72 range post-RE), 1.82 with EO4.
A base 1.4 would become 1.82 with EO3 and 1.96 (possible 2.0 rounded post-mod) with EO4. Were you to get some 75+ pre-RE L8s, it's probably theoretically possible to break into a 2.0+ stock mod with EO4.
A 1.5 (only truly possible with VERY high-level L10 REed engines) would be 1.95 (effectively 2.0) with EO3 and 2.1 under EO4, if the mod even goes past 2.0.
There's no way to see a post-mod rating, which is annoying. Also, going from a crafted engine to an engine that can pull a 1.8 or even a 2.0 mod when overloaded is a pretty big adjustment - it's kinda like going from a '79 Honda Civic to a Ferrari Enzo. Both turn just fine - it's just a question of difference in performance.
Message Edited by KaylBreinhar on 10-24-200504:43 AM
Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online