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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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kokeaux
Jedi
Posts: 1096
Registered: 06-26-2003


kokeaux
PA: VYRIS
Server: Tarquinas

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Yoyosonssj wrote:

What about the quest that gets you the Mark of Intellect?!?!

 

Someone please tell me how to do this.. I am lazy



Just forget these quests entirely if you are lazy.  Much too difficult for you.


Jedi


**********


09-19-2003 11:27 AM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Introject
SWG Second Lieutenant
Posts: 123
Registered: 06-27-2003


Introject

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Sorry, I'm not trying to rain on anyones parade, or rant, but if you consider spending a week running back and forth between waypoints for Jabba the Hut "fun" or "cool", only to gain access to his bedroom so you can see where his royal fatness sleeps, you are in need of some serious sunlight.

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Introject
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09-19-2003 11:43 AM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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ImpTrooper
SWG Ensign
Posts: 230
Registered: 07-22-2003


ImpTrooper
PA: Roughneck Brotherhood
Server: Wanderhome

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bump

Neel

Master Weaponsmith ... Yay!!
Tatooine Vendor: -2578 -2364 (Carkoon City, NW of Bestine)
Corellia Vendor: 314 -5669 (1k SE of Coronet)
09-19-2003 12:13 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Brackish
SWG Chief Petty Officer
Posts: 84
Registered: 06-26-2003


Brackish

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great job guys keep it up!

------------------------------------------------------------------------
Nuit Roder'dans (Wanderhome) Rebel Staff Sargent
Nuit's Droids (732, -5132) 600m East of Coronet
See what I look like--------------------->
http://pub35.bravenet.com/photocenter/album.php?img=45154&usernum=2930809407
09-19-2003 01:00 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Yazule
Wing Commander
Posts: 842
Registered: 06-26-2003


Yazule

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subscribed

 

great thread

````````````````````````````````````````
Yazule - Rebuilding after finally getting what I wanted
09-19-2003 04:42 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Dex1138
Jedi
Posts: 1173
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Dex1138
PA: Aeryn's Respite
Server: Kauri

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I picked up the Eyes of Mesra on my 2nd or 3rd day after launch from a random kill. But I haven't seen them since, maybe they've been moved to a specific quest?

Tol "the Travelling Tailor" Doneeta
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09-19-2003 06:11 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Inoga_Tarien
Jedi
Posts: 1910
Registered: 06-27-2003


Inoga_Tarien
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Q-3PO wrote:

Nice thread, grommond.

Be sure to use the /bug command on any of the "bugginess" reported here. Thanks!


*Sigh*  I have done that for Borvo's and other npc quests that flop on the third mission, they still have not fixed them.

Anyway, cool thread dude :}

Not sure how I lost 10 hutt points, but I figure I'll get them back.

Valerian's quests were the best I have done so far.  I admit I liked 'her' series of quest as they felt more in charector.

They can be solo'ed if you have expert or better skills, Only 2 realy 'hard' missions.

If you are a player who thinks and plans, you should have no problems.

Rebel Base Missions - Cool, but I would recomend being Novice (WEAPON type here ) before going seriously after them. Solo that is :} Nice gifts. Bring lots of stims if soloing, and plan on cloning  a few times.  I am as far as the search for LT. Lance in this quest series.  Lok is where the Neib & Solo missions are.  

The Diktat missions in Coronet onCorellia are nice and unbroken, no strong rewards other than credits.   The Lady Corsec & Male Corsec reps at Daoba and Bela Vistal (found in the back rooms of the cantinas) work.  Though the lady's mission set is short.

The Other cantina missions on Correlia are broken like the Borvo the Hutt's, you can do two missions and then it breaks  after that.

 Dantooine, Well I did the light jedi missions -with serious help-. The Dark Jedi on the third quest is set agro so /conversationstart once you have tabbed him and you might make it. 

There are no cantina quest for that planet, just your typical take breifcase & get pens type of missions.

Yavin 4 is a fun place to visit if you have read the Young Jedi Knight Series.

I think I have visited all the cantina's in search of quests, and with the noted exceptions above, most break on the 3rd quest. 

I hope they fix this soon, I want to get the CORSEC badge.. heh.

 

 

 

[PROUD MEMBER OF THE VOCAL FORUM MINORITY] -*- The User INTERFACE IS FIXXED! YAY! -*- [Trader Revamp NOW!] The crafters still need support and are needed in game! - [Able to converse calmly in a PM until the other person thinks they have won, when infact they have not.] - I was here when an At-At was considered for a Cantina - [Your Forum Posting Skill goes up by 1!] - I support Yivits & Mr. Bubble's Podcast - = [ REBEL ACE : Final-dam-ly ! ! ! ]= - They said more Starwarsy and Iconic... Not More STUPID and IRONIC.... Which is what they seemed to have delivered.-- -- That cute enetertainer is still cute. - I do give the Devs Credit when they Do things Right...
09-19-2003 07:50 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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GraySeven
Jedi
Posts: 2643
Registered: 07-24-2003


GraySeven

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Just an observation, but having done missions on the three civilized planets (not the moons) I have noticed that the Tatooine quests work, the Corellia quests work so far, but I have yet to find a completeable Naboo quest string (i.e. you do all the quests for a given NPC).

That being said....

Working for Borvo the Hutt

Moenia, Naboo, back room of the cantina

You're working for a Hutt, cool if you like to feel like a real scumbag, almost a must for smugglers

You have to speak with his guards first, and there is an NPC at the front of the bar name Arrek von...something. He speaks in those messed up "NPC mission 1" strings. You may have to muddle through his missions to speak with the Hutt as well. I did, but Im not sure if it mattered.

If and when you get to the Hutt, you can do his missions until you reach the rescue scientist one. The scientist is never at the waypoint the Hutt gives you.

As added fun, you can kneel your avatar down INSIDE the Hutt, and when you say something it looks like the Hutt is saying it. Makes for fun screenshots and a bit of hilarity if someone comes in to speak with the Hutt and isn't paying attention to the chat box.....

Needless to say, this one is bugged beyond belief. I've /bug it, but it still doesn't work right.

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Starsider
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09-20-2003 04:37 AM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Keiyla
Jedi
Posts: 602
Registered: 09-03-2003


Keiyla

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Quest: Find Fort Tusken (Point of Interest)

Cool Factor: The NPC is a friend of a certain hermit. Quite cool.

Difficulty: Anyone can do it, no skill required, just a whooooole lot of running.  You don't even have to kill any tuskens.

Faction Requirements: None required, but if you kill Tuskens, you gain Jawa and Alkara faction. Of course, Tuskens and Alkharas are kill on sight to players even with a faction of 5000.

Location (not exact): Starts in Mos Eisley on Tatooine, a human male outside the famous cantina.

Bugginess: I got the quest, and got the "mission complete, return to mission giver" system message, but when you return to the guy, he just gives you the quest again.  No reward. (Logged a /bug report.)

--------------------------------------------------------------------------------------------------------------------------------------

Quest: Mark of Altruism

Cool Factor: One of the 3 known obtainable badges in the game. I'd say that was pretty cool. 

Difficulty: To complete, not so bad. Level 3 or 4 marksman.  To find the camp...well...I've often heard it refered to as the "Mark of Futility" if that gives you any indication.

Faction Requirements: none

Location (not exact): about 1.5K meters north of Mos Eisley on Tatooine.  For further details and spoilers, see the jedi forums on "Badge quests."

Bugginess: Not so buggy.  Just nearly impossible to find.  Bring a ranger.

-------------------------------------------------------------------------------------------------------------------------------------------

Some tips and hints on the Emperor's Themepark:

Veers and Thrawn are usually bugged, giving only your starting conversation and no choices.  Some have been able to bypass this through logging, but that did not work for me.  Here is what DID work:

When you come out onto the balcony, the 2 npcs in question are ahead of you.  Make a right, and go all the way to the end of the balcony.  Turn around, but don't go forward yet.  Bring up the radial on the NPC you need.  WITH the radial UP, approach your NPC.  Get close.  Now hit converse.  Ta da!  (You may have to try it a few times to get the proper distance away before hitting converse.  The two main things is to be as far away as possible before approaching, and keep the radial up on the approach.)

My coolness factor: Mara Jade.  'Nuff said.

My reward: Flame thrower.

My bugginess: When you complete the final mission, the last person says to go talk to the second-to-last mission giver.  If you talk to him, he says to go talk to the last mission giver again.  *sigh*.

-----------------------------------------------------------------------------------------------------------------------------------------

Quest: Protect Farmer

Cool Factor: Looks cool...but I'm on the wrong faction. The farmer says he is accused of being in the rebellion, and the stormtroopers are coming to take his land, and he wants your protection.  If you accept, the 2 ST blips appear, but they do not attack.  My guess is you have to go kill the ST's.  No wp was given.

Difficulty: 2 ST's with 9k HAM.  You do the math.

Faction Requirements: Rebel.  Although I suppose I could kill ST's, I think the Emperor would be displeased with me.

Location (not exact): Middle of BFE....on Tattooine, I'd guess it was 2k south west of Mos Taike.  I saw him as a Mon Calamari farmer male.

Bugginess: Unknown.  I didn't do it.  Couldn't bring myself to kill Stormtroopers.  I assured the farmer that the Empire was only there to look out for his safety from those nasty rebels who obviously only wanted to get an innocent man in trouble, and went about my business.  I am sure he is fine.

09-20-2003 06:12 AM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Lohan
SWG Chief Petty Officer
Posts: 326
Registered: 07-15-2003


Lohan
PA: The Black Knights
Server: Chilastra

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I noticed a bug in the Marauder quest. After the first mission you do for the king, he says "here's some armor you might find useful" but doesn't actually give you anything. After that each quest gives you pieces of Marauder Armor. The "full suit" you end up with is legs, chestplate, and left/right biceps. I think the first pieces of armor were supposed to be boots or maybe bracers.

~~~~~~~~~~~~~~~~~~~~~~~~
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BK Lohan
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09-20-2003 01:36 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Kiipo
SWG Commander
Posts: 149
Registered: 06-28-2003


Kiipo

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tag
09-21-2003 03:39 AM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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Nastzguehl
SWG Second Lieutenant
Posts: 262
Registered: 07-01-2003


Nastzguehl
PA: Die Furien
Server: Gorath

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Great thread, thanks to all who post.

--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren

09-21-2003 03:57 AM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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longboarder01
SWG Chief Petty Officer
Posts: 74
Registered: 09-12-2003


longboarder01
PA: Twin Suns
Server: Scylla

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sadly, it seems most of the quests are buggy, broken, and the reward/loot is not worth the effort.  hopefully, this all gets fixed soon.  getting tired of grinding.

Arayu Darkmoon
09-21-2003 12:01 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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CrazyRedd
SWG Commander
Posts: 440
Registered: 06-26-2003


CrazyRedd

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/bump

This is a great thread, keep it going.

09-21-2003 12:57 PM  

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Re: The Unofficial "Cool and Working Quest" Thread (No Spoilers, No Rants)
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TKarrade
Jedi
Posts: 1982
Registered: 06-26-2003


TKarrade
PA: www.playeralliance.com
Server: Wanderhome

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I remember there being a 'black sun operative' in Nashal near the end of town who gave out quests.  I never did them, but now as I find this thread i'm interested in seeing what happens.  Has anyone done the black sun quests? 

-TK

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09-21-2003 03:37 PM  

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