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Thread: Publish 3: GCW, Base Busting, Screenplays and Quest

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  1. #1
    Junior Member LaDouche's Avatar
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    Ah only one complaint. The SF bases won't agro you unless your overt, and the normal bases can't be defended by players. So place a base in your city and 1 won't agro and the other can't be defended. Thanks SOE for kowtowing to the vocal minority and taking TEF out of the game. It's just kinda fa-qing retarded. Now I do like to troll so I will just go around Covert and blow peoples bases and laugh at them as they watch their Faction points go down the drain. LOL If we are going to have this retarded system then I will abuse it to the max. Or you guys just fix the Covert Faction Detectors that come with the bases?

  2. #2
    The Vlada Vlada's Avatar
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    Quote Originally Posted by LaDouche View Post
    Or you guys just fix the Covert Faction Detectors that come with the bases?
    Was that in 14.1?

  3. #3
    Junior Member LaDouche's Avatar
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    Quote Originally Posted by Vlada View Post
    Was that in 14.1?
    I know this is Alpha and I know how 14.1 was and no it was not. They changed it to save themselves from losing accounts. Because a small group complained on the forums non-stop so they caved and removed the TEF system.

    Now on your statement. I want you to go through this game and look at every thing that is in it now. How many things do you have implemented that were not in 14.1? I feel your excuse it null and you only use it to justify doing what you want.

    I don't know if your guys care how many people play your version of this wonderful game, but "if" someone makes a server as good as this one with just and only just a TEF system you will lose more than half of the people playing now.

    I am not trying to be mean or troll you. I just doubt you would have a single complaint about tweaking one thing in the game. I agree with sticking to 14.1 it was the most up to date version of Pre-cu. That does not mean there were not problems with it.

    Do a poll on the most used forum and just ask the community one question. Not asking for the NPC in cities or any other place to cause a TEF or even changing the way SF bases work. Just make CFDs work on the PVE bases only. You don't have to implement it ever, but it can't hurt to know what your players would like to see or not see.

    If the community says no even by one vote. I will shut up about it and never bring it up again.

  4. #4
    The Vlada Vlada's Avatar
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    Quote Originally Posted by LaDouche View Post
    I know this is Alpha and I know how 14.1 was and no it was not.
    Alrighty then...

  5. #5
    Junior Member LaDouche's Avatar
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    Quote Originally Posted by Vlada View Post
    Alrighty then...
    Yeah that what I thought you would say.

  6. #6
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    Biggest bug with this patch is combat. Even when peaced, the character autofires on lairs or last target. Then theres the issue with mobs staying in combat with you for the full length of the map, PLUS they continuously incap you.

  7. #7
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    The bug is where the mobs still sit there and camp you after each incap. That wasnt in Precu. They either DB'd you, or they ran off back to their lair.

  8. #8
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Renegadeimp View Post
    The bug is where the mobs still sit there and camp you after each incap. That wasnt in Precu. They either DB'd you, or they ran off back to their lair.
    That's part of the creature AI and its not working as intended, new one is in the works.

  9. #9
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    Quote Originally Posted by Vlada View Post
    That's part of the creature AI and its not working as intended, new one is in the works.
    Best news all week. Thanks.

  10. #10
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Renegadeimp View Post
    Best news all week. Thanks.
    Would you still consider it as good news if i told you that work on new creature AI started months ago?

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    Quote Originally Posted by Vlada View Post
    Would you still consider it as good news if i told you that work on new creature AI started months ago?
    <3 Out of all the current bugs on bask, that alone is the single most frustrating one.

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    I think any news is good news if it means fixes and things are moving forward

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    Newbie Abesinay's Avatar
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    Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?

  14. #14
    Retired SWGEmu Staff Bertlast's Avatar
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    Quote Originally Posted by Abesinay View Post
    Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?
    No. It is to be merged to nova after bas swaps over to stable. Then it will need to be tested and whatnot and could be included in pub4.
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  15. #15
    SWGEmu Admin Lolindir's Avatar
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    Quote Originally Posted by Abesinay View Post
    Sorry if I missed the post, but is the Imperial Theme Park supposed to be in?
    It didn't make it in to publish 3, it is planned for publish 4, as seen in the roadmap

    Bertlast post Development and Testing Roadmaps shoud hold some interest for the ones who wonder what is planned.
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