• Announcements

    by Published on 12-14-2014 08:54 AM   

    Weekly Update

    12/14/2014
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (stable)[Fixed] Some of the operator='s
    • (stable)[Fixed] Stability issue x 7

    Ivojedi
    (Developer)
    • (unstable)[Refactored] Pet menu component for stability
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Some items not being destroyed from db when they should
    • (stable)[Fixed] Chat losing unicode characters. Mantis #5719, #5775
    • (unstable)[Fixed] More objects not being destroyed from db when they should x 2
    • (unstable)[Added] Outfit to Klaatu
    • (unstable)[Fixed] Format of cloning request sui
    • (unstable)[Added] guildinfo server command
    • (unstable)[Removed] guildinfo server command and moved it's functionality into listguilds admin command
    • (unstable)[Fixed] listguilds' filtering
    • (unstable)[Added] Weekly update for guilds
    • (unstable)[Fixed] Wild creatures (and wild tamed pets) now always have a 2.0 attack speed
    • (unstable)[Fixed] NPCs now always have an unarmed default weapon
    • (unstable)[Fixed] Persistence of combat droid weapons
    • (unstable)[Fixed] A couple cases where objects aren't properly destroyed from database

    Miztah
    (Developer)
    • (unstable)[Changed] Rewrote existing Death Watch Bunker code (no new functionality yet)
    • (unstable)[Fixed] Relogging unlocking locked doors. Mantis #3293
    • (unstable)[Moved] Death Watch Bunker screenplay to new folder
    • (unstable)[Added] Framework for Heralds
    • (unstable)[Added] Heralds to Naboo

    Washu
    (Developer)
    • (unstable)[Added] Add merchant barker module
    • (unstable)[Fixed] Sampling DNA from Voritor Dasher. Mantis #5857
    • (unstable)[Fixed] Merchant Barker Module records message more than once. Mantis #5862
    • (unstable)[Adjusted] Bomb droid doing too much damage. Mantis#5864
    • (unstable)[Fixed] Stimpack Dispenser Module. Mantis#5861
    • (unstable)[Added] Droid Combat Module
    • (unstable)[Fixed] Droid deeds losing components, you can now drag single stimpacks on stimpack dispenser droids to load them as i read it in a review i don't remember where, removed custom serialization override of idlc that was a bad idea
    • (unstable)[Fixed] Removed some debug
    • (unstable)[Fixed] Removed some unneeded imports
    • (unstable)[Wip] Playback Module, works, but a second task is needed to have the players be able to listen to the droid and react to band flourish
    • (unstable)[Added] Some refactoring
    • (unstable)[Fixed] Warnings for playback module, and stimpack insertion now uses charges as the capacity not the stimpack itself, added a null check
    • (unstable)[Fixed] Should be able to listen to droids with playback module, and droids should respond to band flourish
    • (unstable)[Fixed] Added some returns to stopListen and startListen
    • (unstable)[Fixed] bandflo on droid, listen cleanup after droid is stored
    • (unstable)[Fixed] Removed some extra debug and warning






    ~ The SWGEmu Development Division
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.