• Announcements

    by Published on 08-17-2014 07:48 AM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 6 Checklist. Features planned to be in publish 6 and 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    Dannuic (Developer)
    • (unstable)[Fixed] Quest status db now serializes objects and will sync with database save. BE SURE TO DELETE queststatus.db AFTER BUILDING
    • (unstable)[Fixed] Quest status database will now load properly
    • (unstable)[Added] Quest status remove command is now exposed to .lua
    • (unstable)[Fixed] Quest status database
    • (unstable)[Revert] Turned off city debug options

    • (unstable)[Changed] Only creos to have activeAreas vectors
    • (unstable)[Added] Range and permission checks to camp terminal options
    • (unstable)[Removed] Duplicate screenplay
    • (unstable)[Fixed] Removal of dynamic spawns to properly notify the spawn area exit observer
    • (unstable)[Adjusted] The range of objects to get from qt when adding/removing active areas to/from zone to be based on the radius of the active area rather than static
    • (unstable)[Adjusted] The delay before a dynamic/theater spawn despawns after all of it's mobs have been killed
    • (unstable)[Changed] Only lair spawns to add a temporary no-spawn area when destroyed
    • (unstable)[Changed] Packets are no longer sent when an active area is created or destroyed
    • (unstable)[Added] A bunch of spawns to the Talus world spawner
    • (unstable)[Added] Spawns to the Talus easy spawn areas
    • (unstable)[Added] Medium spawn areas to Talus
    • (unstable)[Changed] activeAreas vector is now in TangibleObject

    Washu (Developer)
    • (unstable)[feature] Interplanetary survey droids
    • (unstable)[Fixed] Resource report will now include family-> type -> name in the output. Also fixed the resource class name in the title and added some nice outputs for certain tool reports

    Bertlast (Quality Assurance)
    • (unstable)[Fixed] Respawn timer on static mob
    • (unstable)[Fixed] Some ship armor experimentation values flipped and stat precision x 2
    • (unstable)[Fixed] Ship armor component strings x 2
    • (unstable)[Fixed] Ship armor components now unable to be made in a factory (subcomponents still can) x 2
    • (unstable)[Fixed] Mark I booster accepting Mark II subcomponents
    • (unstable)[Fixed] Ship capacitor component strings
    • (unstable)[Fixed] Ship capacitor stat precision
    • (unstable)[Fixed] Ship capacitor components now unable to be made in a factory (subcomponents still can)
    • (unstable)[Fixed] Ship droid interface component strings
    • (unstable)[Fixed] Some ship droid interface experimentation values flipped and stat precision
    • (unstable)[Fixed] Ship droid interface components now unable to be made in a factory (subcomponents still can)
    • (unstable)[Fixed] Ship engine component strings
    • (unstable)[Fixed] Some ship engine experimentation values flipped and stat precision
    • (unstable)[Fixed] Ship engine components now unable to be made in a factory (subcomponents still can)
    • (unstable)[Fixed] Ship reactor component strings
    • (unstable)[Fixed] Ship reactor stat precision
    • (unstable)[Fixed] Ship reactor components now unable to be made in a factory (subcomponents still can)

    (Code Contributors)
    • (unstable)[Fixed] Noren Krast spawn location typo
    • (unstable)[Fixed] Unattackable Karena Keer quest mobs
    • (unstable)[Fixed] Treasure Maps not allowing you to extract
    • (unstable)[Added] Theater Manager phase 2
    • (unstable)[Fixed] Theater manager will properly pay out when completing audition phase
    • (unstable)[Fixed] Theater manager will use proper conversation message if there is a show running
    • (unstable)[Changed] Audition judges will no longer immediately fail you for performing the wrong action
    • (unstable)[Added] Support for persistent observers to DirectorManager
    • (unstable)[Fixed] Tweaked some Emperor's Retreat spawns
    • (unstable)[Fixed] Extracting a treasure from a treasure map will now despawn any previously extracted treasure chests still in the world
    • (unstable)[Fixed] All combat commands with a /set command to send custom shouts now have a 30 second delay between shouts (does not effect the command itself). Mantis #5332
    • (unstable)[Fixed] Resource deed window not showing correct title and prompt after using back button. Mantis #5076

    ~ The SWGEmu Development Division
    by Published on 07-17-2014 08:38 PM   

    Support ticket system

    The SWGEmu Taff

    Support ticket system

    Our Support (ticket) System is not receiving email responses, so even though users are able receive our replies to their tickets by email, they will not be able to respond by email, or we wont receive their reply to be exact. Users will have to log into the Support System to reply back to their tickets.

    Once again, DO NOT reply to your tickets via email, we are not receiving your replies. Instead DO log in to the Support and leave your reply that way.

    We apologize for this inconvenience and we hope we will be able to get this fixed soon.

    ~The SWGEmu team
    by Published on 02-10-2014 06:01 PM   

    SWGEmu Staff needs your help

    The SWGEmu Staff

    SWGEmu Staff needs your help

    The SWGEmu Staff needs you to get involved. We are in the need of Support Staff and looking for players who know the game well. We have CSR and EC positions open and are looking to hire 6 people. You can find our application here. Please fill it out and submit it to the this address. Please be sure you have the application in the body of the ticket so that we may review it.

    The following requirements are for those who wish to apply:
    • Professionalism
    • Excellent work ethic
    • Positive attitude
    • Ability to work and learn in a team environment
    • Sufficient free time
    • Knowledge of SWGEmu project is required
    As of 2/10/14 we will continue on with the Events already scheduled but will not be accepting anymore until we are better staffed. An announcement will be posted when we start accepting more Event tickets. We are sorry for this inconvenience for those that enjoy them but we just do not have the staff for this at this time.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division

    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division