• Announcements

    by Published on 05-15-2012 03:06 PM   

    SWGEmu Timeline

    May, 2012
    The SWGEmu Team




    Since the EoL and Pre-Alpha Basilisk launch was announced there has been a lot of rumors flying around about what is going to happen and when. To avoid any further confusion and to set communities mind at ease we are releasing this timetable.

    • May 14th - Liberator offline and wiped. TC: Nova offline. Basilisk launched for stress testing.
    • May 21st - TC: Nova online and opened to public testing again.
    • June 11th - Basilisk testing phase complete. Basilisk wiped and becomes play server. Basilisk will persist through Alpha and Beta development phase.
    • Sometime in far future - Basilisk wiped. Release developmental milestone reached. SunCrusher launched without threat of wipe, ever.

    Since this is a development project and unexpected things can happen, DB wipes are always a possibility. Of course we will try to avoid this at any cost and when possible just wipe a single type of item,
    if required at all.


    Alpha, Beta, and Release are phases of development, and should not be confused for part of the galaxy (server) name. They simply refer to what state the software is in that runs the server.

    • Alpha - The alpha software development phase is the stage where all features are in the process of being implemented. When it begins, there may be many missing features, but by its end, all major features should be implemented.
    • Beta - The beta software development phase is marked by the implementation of all major features. During this phase, the primary focus of software development is to fix any and all bugs, as well as implement content that expands upon the major features from Alpha.
    • Release - The release software development phase is when a software is thought to be good enough for deployment. This means that the software will be packaged and ready for use by the general public to fuel their own servers, and it will be deemed stable and complete.


    PLEASE NOTE: Because this is a volunteer project, some delays or minor changes on the timetable are still possible.



    ~ The SWGEmu Team
    by Published on 05-14-2012 12:40 AM   

    Weekly Update

    5/13/12
    The SWGEmu Development Division



    There is a Crucible+FishEye view of the latest and upcoming revisions. It operates similarly to the Assembla Timeline but may provide a more fluid approach that many may find more useful for keeping up-to-date.

    Stats:

    Total Commits: 5,012
    Last Commit: 21:56
    Commits this week: 110
    Total Lines of Code (LoC): 3,775,314
    Net change in LoC this week: 73,305

    Noteworthy Community Contributions

    Bluree
    • Added total heal
    • Force Throw, Force Knockdown, Mindblast

    Silurian
    • Added revert patch


    cRush

    Revisions: 4965, 5011
    • Fixed tatooine spawn timers
    • Added spawn time to all mobiles on all planets


    Elvaron

    Revisions: 4912
    • Fixed missing casts in player manager


    Itac

    Revisions: 4966
    • Added staff permision level system


    Kyle

    Revisions: 4902, 4903, 4904, 4906, 4913, 4918, 4924, 4934, 4938, 4946, 4957, 4958, 4967, 4971, 4972, 5006, 5007
    • Fixed an issues with Resource; deeds, loading 0 quantity resources
    • Fixed issues with Admin Logging
    • Fixed issues with full factory output hoppers
    • SQL updates for player management
    • Fixed issue with semi-colons in SQL
    • Added permissions entries
    • Updated schematics


    Loshult

    Revisions: 4949, 4952
    • Added missing files
    • Added spawn groups for faction missions
    • Added criminal thug lair


    TheAnswer

    Revisions: 4907, 4908, 4909, 4910, 4911, 4914, 4915, 4916, 4919, 4920, 4921, 4922, 4923, 4925, 4926, 4927, 4928, 4929, 4930, 4931, 4932, 4933, 4935, 4936, 4937, 4939, 4940, 4941, 4942, 4943, 4944, 4945, 4849, 4848, 4847, 4846, 4845, 4844, 4843, 4842, 4841, 4840, 4839, 4838, 4833, 4823, 4821, 4820, 4947, 4948, 4950, 4953, 4954, 4955, 4956, 4960, 4961, 4962, 4963, 4964, 4968, 4969, 4970, 4979, 4980, 4981, 4982, 4983, 4984, 4985, 4989, 4990, 4991, 4993, 4995, 4996, 4997, 4964, 5000, 5001, 5002, 5004, 5005, 5008, 5012
    • Fixed a large number of stability issues
    • Fixed lua typos
    • Fixed AI perfoming force skills
    • Fixed a lrge number of deathblow issues
    • Fixed npc damage muliplier issues
    • Fixed Deadlock issues
    • Fixed Correlia Crash issues
    • Fixed creatureareaattack
    • Fixed missing files from makefile.am
    • Updated Engine protocols
    • Updated naboo NPCs
    • Updated City notify enter/exit
    • Updated generated files
    • Updated engine log directories
    • Updated tool for static spawn format
    • Added total heal
    • Disabled Blue Frogs


    Valkyra

    Revisions: 4905, 4973, 4986, 4992, 5003, 5010
    • Fixed various state and damage multipliers for melee player skills.
    • Added two handed saber skill commands
    • Fixed Combat Medic Healmind command's NPC check, added system message
    • Fixed special color crystals dropping in high end loot
    • Fixed power crystal color
    • Added Force Knockdown, Force throw, Mindblast


    Zingzing

    Revisions: 4901, 4959, 4987, 4988, 4994, 4998, 4999, 5010
    • Added mandalorian DWB armor stats
    • Adjusted loot kit(s)
    • Added Pekopeko Albatross spawn
    • Added Gurk King spawn
    • Fixed issue with Anchorhead/Bestine recruiters


    ~ The SWGEmu Development Division
    by Published on 02-05-2012 08:35 AM   

    Join us in #openqa

    February 3nd, 2012
    The SWGEmu Development Division



    The Quality Assurance team would like to invite Nova testers to join us on our IRC network (irc.swgemu.com) in #openqa to chat with us and fellow testers.

    We want to be more transparent to the testing process and get more people involved. While in-game messages and galaxy broadcasts work for quick testing we are at a point where we need dedicated player testers to team up and head out bug hunting. Even if you'd like to just watch the testing process at work or are new to Nova and have questions you're welcome join in.

    Changes to Quality Assurance are coming down the line. This is the first step in making a smooth transition to changes in the planning process.

    How-to: Use an IRC Client



    ~ The SWGEmu Development Division
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    June 9, 2011
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    REQUIRED SKILLS
    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment

    RECOMMENDED SKILLS
    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Familiar with scripting languages such as LUA
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience


    Developer Application Questionnaire



    About you:
    1. Name (last name optional):
    2. Age:
    3. Email address:
    4. Forum, Mantis, and IRC nickname:
    5. Time zone:
    6. Times you are most often available:

    SWG Knowledge/Experience:
    7. When did you start playing SOE’s retail SWG? (dates or publish specific):
    8. How long have you been following this project?

    Programming Knowledge/Experience:
    9. Describe which required skills you have:
    10. Describe which recommended skills you have:
    11. Add anything else you would like to support your application:

    Please send your application to dev@swgemu.com.


    ~ The SWGEmu Development Division