• Announcements

    by Published on 07-27-2014 05:39 AM   

    Weekly Update

    07/27/2014
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 6 Checklist. Features planned to be in publish 6 and 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    Dannuic
    (Developer)
    • (unstable)[Added] LairObject concrete class (mirrors client)
    • (unstable)[Added] All lairs should now have a closeobjects vector
    • (unstable)[Removed] Debug messages x 2
    • (unstable)[Added] Lairs will now despawn in 5 minutes with no players in range
    • (unstable)[Added] Queststatus db with interfaces in DirectorManager to .lua and .cpp
    • (unstable)[Modified] Accuracy calculation for NPCs
    • (unstable)[Added] Attackable checks to area attacks to avoid being able to area attack unattackable objects

    Ivojedi
    (Developer)
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Adjusted] Some Dantooine lairs and static spawns
    • (unstable)[Added] A bunch of spawns to Dantooine's world spawner
    • (unstable)[Added] More detail to debug message
    • (unstable)[Fixed] A couple spawns that wouldn't spawn
    • (unstable)[Fixed] Pvp bitmask on theme park escort mobiles
    • (unstable)[Fixed] Performance issues
    • (unstable)[Fixed] AI being able to attack their own lair
    • (unstable)[Fixed] AI can no longer attack members of their own social group. Mantis #5368
    • (unstable)[Fixed] Pets of on leave players being able to attack opposite faction enemies. Mantis #5361
    • (unstable)[Updated] Crafted droid templates' pvpBitmask
    • (unstable)[Fixed] Hit chance on some mobs
    • (unstable)[Fixed] Aggressiveness of some mobs. Mantis #5371, #5372
    • (unstable)[Added] A bunch of spawns to Yavin 4's world spawner

    Klivian (Developer)
    • (unstable)[Added] Population to Tatooine npc lairs x 3
    • (unstable)[Added] Population to Naboo npc lairs x 2
    • (unstable)[Added] Population to Endor npc lairs x 2
    • (unstable)[Added] Population to Dathomir npc lairs
    • (unstable)[Added] Population to global npc lairs x 2
    • (unstable)[Added] Population to global rebel npc lairs x 2

    Miztah (Code Contributors)
    • (unstable)[Added] Destructible quest buildings will now explode when destroyed and kill any players still inside
    • (unstable)[Fixed] Destructible building self destruct messages will now send to all players inside the structure
    • (unstable)[Added] Hunt mission type to theme park logic to support quests that involve killing a world spawned mobile
    • (unstable)[Added] Tolan Nokkar quest to kill a Tusken King (Tatooine)
    • (unstable)[Fixed] Escort npcs can no longer be conversed with after being brought back to the quest giver

    Valkyra
    (Code Contributors)
    • (unstable)[Updated] Documentation on PlayersNearYou packet
    • (unstable)[Added] /who slash command, argument parsing coming later, but can retrieve information about players within range

    Cosmic Cleric
    (Community contributors)
    • (unstable)[Added] /registerwithlocation command





    ~ The SWGEmu Development Division
    by Published on 07-17-2014 08:38 PM   

    Support ticket system

    07/17/2014
    The SWGEmu Taff




    Support ticket system


    Our Support (ticket) System is not receiving email responses, so even though users are able receive our replies to their tickets by email, they will not be able to respond by email, or we wont receive their reply to be exact. Users will have to log into the Support System to reply back to their tickets.


    Once again, DO NOT reply to your tickets via email, we are not receiving your replies. Instead DO log in to the Support and leave your reply that way.


    We apologize for this inconvenience and we hope we will be able to get this fixed soon.




    ~The SWGEmu team
    by Published on 02-10-2014 06:01 PM   

    SWGEmu Staff needs your help

    2/10/14
    The SWGEmu Staff



    SWGEmu Staff needs your help



    The SWGEmu Staff needs you to get involved. We are in the need of Support Staff and looking for players who know the game well. We have CSR and EC positions open and are looking to hire 6 people. You can find our application here. Please fill it out and submit it to the this address. Please be sure you have the application in the body of the ticket so that we may review it.

    The following requirements are for those who wish to apply:
    • Professionalism
    • Excellent work ethic
    • Positive attitude
    • Ability to work and learn in a team environment
    • Sufficient free time
    • Knowledge of SWGEmu project is required
    As of 2/10/14 we will continue on with the Events already scheduled but will not be accepting anymore until we are better staffed. An announcement will be posted when we start accepting more Event tickets. We are sorry for this inconvenience for those that enjoy them but we just do not have the staff for this at this time.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division