• Announcements

    by Published on 03-03-2015 06:03 PM   

    Basilisk "Not exploit" fix needs testing on TC: Nova

    March 2015
    The SWGEmu Staff




    Since this "Not exploit" thing, described in this thread: Can we do anything about this "non exploit"? is not against the rules and CSR's cant do anything about it, we have asked our Devs to fix it, so CSR's wouldn't have to do anything about it. Which of course they did: http://review.swgemu.com:8080/#/c/2990/

    So now that the fix is on TC: Nova we are in need of your assistance. Please log on TC: Nova and start testing this on any and all NPC's, emphasis on high end MOB's of course, and report your findings. The sooner we have this tested, the sooner we can have it merged on Bas.


    Thank you for your assistance



    ~The SWGEMu Staff
    by Published on 03-01-2015 09:01 AM   

    Weekly Update

    03/01/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi
    (Developer)
    • (unstable)[Fixed] Special attacks on many more creatures x 2
    • (unstable)[Fixed] Ranged attack and special attack commands can now only be taught to pets that have the corresponding capability. Mantis #6011
    • (unstable)[Added] Get patrol point and clear patrol points pet commands can now be taught (still non-functional)
    • (unstable)[Removed] Some deprecated, unused members from CombatQueueCommand and CreatureAttackData
    • (unstable)[Fixed] and inverted logic of AiAgent::validateStateAttack
    • (unstable)[Removed] Unused arguments from many creature attacks
    • (unstable)[Adjusted] State chance on a couple of creature attacks
    • (unstable)[Added] State effects to Area Combo creature attack
    • (unstable)[Added] Mail is now sent to a mayor any time a citizen is lost
    • (unstable)[Added] When a citizen is added to a city via city expansion, mail is now sent to the new citizen and the mayor
    • (unstable)[Added] When a structure enters a city, the city's mayor and the structure's owner are now sent mail
    • (unstable)[Fixed] Stability issues
    • (unstable)[Fixed] Cities not always showing on the map properly when registered
    • (unstable)[Fixed] A city must be at least rank 3 to set a specialization
    • (unstable)[Fixed] Stronghold specialization bonus now only applies to city militia members and only when attacked by other players
    • (unstable)[Fixed] Some other minor city issues and cleaned up up some city code
    • (unstable)[Fixed] typo in the bestineMuseum.lua
    • (unstable)[Added] Catch for missing NPC reaction string
    • (unstable)[Fixed] A city can no longer end up with duplicate listings of structures or decorations
    • (unstable)[Added] Placing non-garden city decorations now properly checks for the required ability
    • (unstable)[Reverted] A couple of recent deletions for compatibility
    • (unstable)[Added] More info to city status report and city advancement report
    • (unstable)[Fixed] Some other minor issues with cities
    • (unstable)[Added] A mail is now sent to a mayor for each structure, decoration, terminal, or trainer that is destroyed due to city contraction
    • (unstable)[Fixed] Some more minor city issues

    Miztah
    (Developer)
    • (unstable)[Added] Heralds to Tatooine, Dantooine, Dathomir, Endor, Lok, Rori, Talus and Yavin 4

    Washu
    (Developer)
    • (unstable)[Added] Droids with personality chip are now programmed conversation style
    • (unstable)[Fixed] Minor cleanup and fixed training command id
    • (unstable)[Added] Support for faction pets to use conversation style programming with little effort

    Anakis (Community contributors)
    • (unstable)[Added] Mitigation, state and posture combat spam
    • (unstable)[Fixed] Taunt error text "no grammar data error". Mantis #4726
    • (unstable)[Fixed] Client effect for taunt and increased range to 15m
    • (unstable)[Added] Transfer Force combat spam
    • (unstable)[Fixed] Transfer Force no longer costs more Force power than the recipient receives in some cases
    • (unstable)[Added] Drain Force combat spam
    • (unstable)[Fixed] Drain Force can no longer be used to tell whether a non-attackable player is a Jedi or not
    • (unstable)[Fixed] Drain Force no longer drains more Force than the attacker can hold
    • (unstable)[Added] Force Feedback combat spam
    • (unstable)[Fixed] Force Feedback no longer reduces the damage the user takes from a Force attack

    McMahon
    (Community contributors)
    • (unstable)[Refactored] Avoid initializing static const members in header files, should reduce linking errors when referencing constant values







    ~ The SWGEmu Development Division
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division