• Announcements

    by Published on 11-27-2016 12:03 PM   

    Weekly Update

    11/27/2016
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 9 Checklist. Features planned to be in publish 9 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Ivojedi (Lead Core Developer)
    • (unstable)[Added] Dynamically spawned NPCs now have a chance to have a random mood set
    • (unstable)[Removed] Some deprecated functionality from CreatureManager
    • (unstable)[Fixed] NPCs to no longer spawn with a weapon in hand that they won't use
    • (unstable)[Fixed] Leak, performance issue
    • (unstable)[Fixed] Camo kit crafting to use camouflage skill for assembly/experimentation
    • (unstable)[Added] Tatooine heralds Errik and Vi'conya
    • (unstable)[Fixed] A couple of heralds that didn't have the destination coords set properly
    • (unstable)[Added] Naboo heralds Ronin and Vaik'anna
    • (unstable)[Added] Rebel and imperial biogenic heralds
    • (unstable)[Added] Quharek phase 4 convo
    • (unstable)[Fixed] Stability issue x 4
    • (unstable)[Added] Biogenic herald/dealer on yavin4 (will give waypoint but no junk dealing yet)
    • (unstable)[Added] Lua junk dealer functionality (cpp junk dealers are being deprecated)
    • (unstable)[Added] Biogenic dealer to use Lua junk dealer functions
    • (unstable)[Added] Newly dropped geonosian relic loot can be sold to the biogenic junk dealer
    • (unstable)[Renamed] Some loot item junk dealer type globals to match dealer STFS
    • (unstable)[Removed] JunkdealerCreature class
    • (unstable)[Removed] junk dealer initialization from static spawns
    • (unstable)[Added] Generic, arms, and finery junk dealer Lua conversations (the named dealer convos will come later)
    • (unstable)[Changed] All junk dealers now use the Lua functionality and convos
    • (unstable)[Changed] Junk dealer planetMapCategory is now set on the mobile template instead of the object template
    • (unstable)[Fixed] Indoor junk dealers and trainers not registering with the planetary map
    • (unstable)[Removed] Some redundant mobile templates
    • (unstable)[Fixed] Village XP conversion and chassis dealer (need testing)
    • (unstable)[Added] Reggi and Quich junk dealer conversations
    • (unstable)[Added] Random name generation for R-series astromech droids
    • (unstable)[Added] A junk dealer that was missing from Lok

    Loshult (Developer)
    • (unstable)[Added] Emotes for both player and scanner in the contraband scan

    Miztah (Developer)
    • (unstable)[Fixed] Being able to accept Quharek's crafting quests when an existing quest is active
    • (unstable)[Fixed] Dageerin's radiation sensor being broken if the player requests a new one
    • (unstable)[Fixed] Failing to speak to the old man and accept the force crystal will now cause an increasing delay until his next visit depending on how many failures
    • (unstable)[Fixed] Village way-points not properly destroying after a server restart
    • (unstable)[Fixed] Way-point to QTQC not destroying after conversing with him
    • (unstable)[Added] Functionality to Sarguillo phase 3 camps to trigger defense waves after taking down the shield, and eventual spawning of the commander (quest still not yet completable)
    • (unstable)[Fixed] Tanos are now set disabled using a bitmask flag rather than by modifying their object name
    • (unstable)[Added] Observer to monitor when a tano is disabled
    • (unstable)[Added] Lootable village items to the blue frog for testing
    • (unstable)[Fixed] Old man visit count is now reset when the player successfully takes the force crystal
    • (unstable)[Fixed] Some improvements to existing portions of Sarguillo's phase 3 quest
    • (unstable)[Changed] Phase 4 sith shadow NPCs now have a 10% drop rate on village resources, any sith NPCs on other phases now have a 75% drop rate
    • (unstable)[Fixed] All quest tasks, village and sui files to use standard variable names
    • (unstable)[Fixed] Old man not returning after failing the Mellichae encounter

    nee2earth (Quality Assurance)
    • (unstable)[Added] The missions for CX-425 stormtrooper on YAVIN-4, phase 2. Mantis #7191
    • (unstable)[Fixed] You can no longer /delegate to players with CAPPED faction points
    • (unstable)[Added] The Vraker Orde missions on YAVIN-4, phase 1. Mantis #7191
    • (unstable)[Fixed] Incorrect destination for the Rebel Commando herald
    • (unstable)[Added] A couple of Stormtroopers to support CX-425 outside Massassi Temple
    • (unstable)[Fixed] Powerups will now automatically be destroyed if present on weapons before being sliced (fixing various TODO's, part 6)
    • (unstable)[Changed] The armor rating for 2h axe. Mantis #7271
    • (unstable)[Deleted] Some unnecessary red spaces in a couple related files

    Bledsoe
    (Community contributors)
    • (unstable)[Added] Bestine Election - Victor Visalis conv handler & quest
    • (unstable)[Added] Eyes of Mesra - magic 8 ball

    Scott
    (Community contributors)
    • (unstable)[Fixed] Figrin D'an and the Modal Nodes use correct instrument animations

    Valkyra
    (Community contributors)
    • (unstable)[Added] Functionality to Force Vehicle Control skillmods whenmounting/dismounting vehicles only
    • (unstable)[Added] Converted ForceShrineMenuComponent from C++ to Lua with all prior functionality
    • (unstable)[Added] Jedi Padawan Trials framework, with 2 trials implemented









    ~ The SWGEmu Development Division
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.