• Announcements

    by Published on 01-25-2015 05:12 AM   

    Weekly Update

    01/25/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (stable)[Fixed] Stability issue x 2

    Bluree
    (Developer)
    • (unstable)[Fixed] Entertainer buffing in Tavern at Smuggler OP on Endor (clean sceneobject db might be needed). Mantis #5788

    Miztah
    (Developer)
    • (unstable)[Fixed] A player stuck with a changing faction status after a server crash will now be reverted to a combatant status when they speak to a recruiter. Mantis #5978
    • (unstable)[Changed] Haldo is now attackable and can be killed to take the battery in DWB
    • (unstable)[Fixed] Players should no longer be teleported twice after crafting in DWB. Mantis #5984
    • (unstable)[Fixed] Issue equipping no trade items. Mantis #5986

    Washu
    (Developer)
    • (unstable)[Fixed] When a sample creature has armor but the cl gives a way to low fort, we recalc the fort value. Mantis #5970, #5968, #5858, #5792, #5575
    • (unstable)[Fixed] Some special protection resists values x 2

    Andreas (Community contributors)
    • (unstable)[Fixed] Possible nullptr dereference in ForceMeditateTask
    • (unstable)[Fixed] Crash on /resetjedi on NPC/structure/
    • (stable)[Fixed] Deadlock on ZoneComponent::updateZone
    • (unstable)[Fixed] NULL errors in PathFinderManager

    Nicholas (Community contributors)
    • (unstable)[Fixed] Removing a powerup now destroys it instead of putting it back in the player's inventory. Mantis #4989
    • (unstable)[Added] Added an out-of-range error sys message when trying to transfer credits at a bank
    • (unstable)[Changed] Increased maximum range of bank credit transfer to 8m which seems to be the same as other banking operations. Mantis #5347
    • (unstable)[Fixed] Customization kits won't consume a charge until confirmation. Mantis #5977






    ~ The SWGEmu Development Division
    by Published on 09-08-2014 02:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 04:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division