• Announcements

    by Published on 04-19-2015 07:52 AM   

    Weekly Update

    04/19/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Added] Ability to push tasks into a scene object for them to be executed in a serializable order
    • (unstable)[Fixed] Wrong @preLock annotation
    • (unstable)[Fixed] More cppcheck warnings
    • (unstable)[Added] Some debug asserts
    • (unstable)[Added] Mutex to buff list
    • (unstable)[Fixed] Buffs
    • (unstable)[Fixed] CREO::setIntimidatedState when creo is in an inconsistent state
    • (unstable)[Fixed] Issue in BuffList where an incorrect food buff might be removed
    • (unstable)[Changed] License to AGPL
    • (unstable)[Added] More debug statements
    • (unstable)[Fixed] idls copyright notice

    Dannuic
    (Developer)
    • (unstable)[Modified] Increased state chances from creature attacks
    • (unstable)[Fixed] Posture change/KD now cancel burst run. Mantis #5948
    • (unstable)[Fixed] 1h lunge 2 animation
    • (unstable)[Modified] AE range for all melee AE attacks
    • (unstable)[Modified] Extended warcry/intim range to compensate for melee range increase
    • (unstable)[Fixed] State-only attack animations
    • (unstable)[Fixed] Stability issue
    • (unstable)[Added] COmmandQueueAdd packet to properly send commands to the client
    • (unstable)[Added] Posture delays to commands that need them
    • (unstable)[Fixed] Increased warcry application chance
    • (unstable)[Fixed] Moved warcry/intim system messages to flytext
    • (unstable)[Fixed] Intim/warcry messages
    • (unstable)[Fixed] DOT heal order
    • (unstable)[Added] DOT resist message for defender
    • (unstable)[Fixed] Terrain negotiation in force run
    • (unstable)[Fixed] Jedi buff command infrastructure
    • (unstable)[Fixed] Shuttle posture spam
    • (unstable)[Fixed] Buff application and removal (specifically SL mods)
    • (unstable)[Fixed] SL buff implementation
    • (unstable)[Added] Guard to buffs so they don't apply or remove twice

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Added] An active area can now have a scenery object attached that is visible anywhere within the area
    • (unstable)[Added] Distant ships as scenery to every client city region
    • (unstable)[Fixed] Some stability issues x 14
    • (unstable)[Added] Strafe shots now remove cover and delay the target (if they were in cover). Mantis #5566
    • (unstable)[Changed] An active area can now have multiple scenery objects attached
    • (unstable)[Tweaked] the range at which hi and bye reaction chat will be sent to a player
    • (unstable)[Fixed] Vehicle customization kit not showing in generic crafting tool. Mantis #6169
    • (unstable)[Fixed] TEFs being improperly given for some actions during a duel
    • (unstable)[Fixed] Players in the same group can no longer attack one another unless they are dueling
    • (unstable)[Fixed] TEFs now display the TEF symbol
    • (unstable)[Added] AI will turn to face the target of their hi/bye reaction chat
    • (unstable)[Moved] Some lair template files around
    • (unstable)[Added] Unit test to ensure that lair type lair templates now have at least one building configured
    • (unstable)[Adjusted] Number of spawns at NPC destroy missions
    • (unstable)[Added] mobType to all NPC lair templates (needed in order to use them for destroy missions)
    • (unstable)[Added] Some more preLocked debugging annotations
    • (unstable)[Added] Unit test now checks for duplicate entries in destroy mission groups

    Miztah (Developer)
    • (unstable)[Added] Mark of the Hero functionality
    • (unstable)[Fixed] Stability issue
    • (unstable)[Removed] Duplicate spawns at some herald locations. Mantis #6191
    • (unstable)[Added] Random names to profession trainers. Mantis #2157
    • (unstable)[Added] Random names to humanoids round 1 (Corellia, Dantooine, Dathomir)
    • (unstable)[Added] Random names to humanoids round 2 (Dungeons and Endor)
    • (unstable)[Added] Random names to humanoids, round 3 (Imperial, Rebel and Lok)
    • (unstable)[Added] Random names to humanoids, final round (Naboo, Rori, Talus, Tatooine, Thugs, Yavin4)
    • (unstable)[Added] Random names to humanoids, final round...again (BH mission targets and mobiles with custom names)
    • (unstable)[Fixed] Mark of Honor pirate leader changing models when taking enough damage. Mantis #6127
    • (unstable)[Fixed] Broken conversation message for Mark of Intellect liars. Mantis #6205
    • (unstable)[Removed] Random generated names from a few NPCs that shouldn't have them
    • (unstable)[Fixed] Mark of Intellect liars giving the wrong name when accusing other liars. Mantis #6164
    • (unstable)[Added] Humanoid destroy missions to terminals, round 1 (Corellia, Dantooine, Endor, Lok, Naboo)
    • (unstable)[Added] Humanoid missions to terminals, round 2 (Rori, Talus, Tatooine, Yavin 4)
    • (unstable)[Added] All new Rebel/Imperial/Neutral missions to faction mission terminals

    Valkyra (Code Contributors)
    • (unstable)[Added] New system for Jedi queue commands to have .lua parameters able to be specified/read in the script
    • (unstable)[Added] A more simplified check system for Jedi self commands
    • (unstable)[Modified] ForceRun1 and AvoidIncapacitation (only) into this new system
    • (unstable)[Fixed] Sith Shadows always ambushing in FS Intro even after you progressed past that portion
    • (unstable)[Added] Village elders conversation template and handlers

    Andreas (Community contributors)
    • (unstable)[Fixed] /server playerinfo - hologrind list to show correct profession badges





    ~ The SWGEmu Development Division
    by Published on 11-19-2012 08:13 PM   

    SWGEmu Recruitment

    SWGEmu Quality Assurance
    Community Tester Program



    Quality Assurance team - Community Testers Program (non-staff) recruitement

    Community Tester APPLICATION
    • Name of applicant (last name optional):
    • Age of applicant:
    • Email address:
    • Forum, Mantis, and IRC nickname:
    • Time zone:
    • Times you are most often available:


    SWG Knowledge/Experience:

    • When did you start playing SOEs retail SWG? (dates or publish specific):
    • What primary profession(s) did you play Pre-CU?
    • What other profession(s) have you tried Pre-CU?
    • What other experience do you have from Pre-CU?
    • How long have you been following this project?

    QA/Testing Experience:

    • Do you have any previous/current experience in testing/QA? If so, please explain:
    • Situational Assessment: A player comes to you in-game or on IRC/forums with a possible new bug. What is your immediate course of action?
    • Fill out a bug report. You may either link a report you submitted on Mantis previously or make up a new one using the form below.
    Title:
    Category:
    Reproducibility:
    Severity:
    Priority:
    Report Details (feel free to include screenshot(s) if applicable):

    • Please add anything else you would like, to support your application:



    Please send reply to [email protected]


    ~ The SWGEmu QA team
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division