• Announcements

    by Published on 08-31-2014 05:39 AM   

    Weekly Update

    08/31/2014
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 6 Checklist. Features planned to be in publish 6 and 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Optimized AI getWorldCollision calls

    Ivojedi (Developer)
    • (unstable)[Fixed] Civic structure load issue. Mantis #5456
    • (unstable)[Fixed] Setting of no spawn areas
    • (unstable)[Added] A bunch of spawns to the Rori world spawner
    • (unstable)[Added] Many spawns to the Rori easy and medium spawn areas
    • (unstable)[Fixed] Being able to attack same faction turrets. Mantis #5440
    • (unstable)[Fixed] Turrets no longer attack invulnerable players
    • (unstable)[Fixed] Rebel hideout to have the correct turrets
    • (unstable)[Fixed] Rebel hideout turrets now respawn
    • (unstable)[Fixed] chanceHit on turrets
    • (unstable)[Fixed] Turret attack calculations
    • (unstable)[Adjusted] Some screenplays x 2
    • (unstable)[Fixed] AI will drop their follow object when it disappears. Mantis #5052
    • (unstable)[Fixed] Pets will drop their follow object when stored
    • (unstable)[Fixed] stability issue x 3
    • (unstable)[Changed] Mob spawning will no longer be triggered by invisible players
    • (unstable)[Added] Wound chance to several weapons when wielded by AI
    • (unstable)[Removed] Some obsolete object types
    • (unstable)[Removed] Obsolete object
    • (unstable)[Fixed] Some screenplay issues
    • (unstable)[Changed] Hedon Istee task now requires an elite combat profession to start
    • (unstable)[Fixed] Attackability of a mob
    • (unstable)[Fixed] Village phase changing
    • (unstable)[Changed] Frequency of village phase change
    • (unstable)[Changed] Static village mobs no longer despawn and respawn during village phase change
    • (unstable)[Added] All CH skills to blue frogs

    Loshult (Developer)
    • (unstable)[Fixed] Mock setup for .lua to C++ conversion functions and classes

    Washu (Developer)
    • (unstable)[Fixed] Pet deeds now have stats, exiting samples and templates will have really bad stats and be un-usable as they are missing a few peices of information. Pets can be tamed from the deed now, however stats aren't copied over yet so they suck as pets. this is phase 1.
    • (unstable)[Fixed] A few spots for ivo
    • (unstable)[Fixed] Phase 2 of BE pets, stats now reflect over and should be good to go
    • (unstable)[Fixed] Droid stats should now show correctly for droid components. Mantis #5468

    Miztah (Code Contributors)
    • (unstable)[Fixed] Nym's theme park stability issues
    • (unstable)[Fixed] Nym's containers not putting quest item in player inventory. Mantis #5459, #5393
    • (unstable)[Added] Return way points back to quest giver when player retrieves a quest item for the Nym theme park. Mantis #5400
    • (unstable)[Fixed] Theme park logic stability issues
    • (unstable)[Fixed] Escort mobile incorrect pvp bitmask
    • (unstable)[Changed] Rewrote Geonosian Labs screenplay. NOTE: Keycard and Slice buttons on Keypads do not yet work
    • (unstable)[Changed] Rewrote Human and Geonosian scientist conversations
    • (unstable)[Added] Conversations for Geonosian engineer tech, crazy guy, assistant, security tech, and generic scientist 1 and 2
    • (unstable)[Added] Mini quest for short-circuited passkey (does not yet work on keypads)
    • (unstable)[Fixed] Soft logging will no longer unlock Geo labs doors. Mantis #3293
    • (unstable)[Fixed] Empty conversation bubble on npc at entrance of geo cave. Mantis #3987
    • (unstable)[Changed] Merged spawnMobileRandom functionality into spawnMobile
    • (unstable)[Fixed] Faction bases are no longer renamed as Player's House after a server restart and should not take on a city's name if placed within city limits (will not apply to already placed bases). Mantis #5101
    • (unstable)[Fixed] Stability issues
    • (unstable)[Fixed] Nym quest npcs not allowing the player to turn in quest items. Mantis #5464
    • (unstable)[Fixed] Some screenplays

    Valkyra (Code Contributors)
    • (unstable)[Fixed] Domesticated brackasets to not use mobile template with bugged LOD





    ~ The SWGEmu Development Division
    by Published on 07-17-2014 08:38 PM   

    Support ticket system

    07/17/2014
    The SWGEmu Taff




    Support ticket system


    Our Support (ticket) System is not receiving email responses, so even though users are able receive our replies to their tickets by email, they will not be able to respond by email, or we wont receive their reply to be exact. Users will have to log into the Support System to reply back to their tickets.


    Once again, DO NOT reply to your tickets via email, we are not receiving your replies. Instead DO log in to the Support and leave your reply that way.


    We apologize for this inconvenience and we hope we will be able to get this fixed soon.




    ~The SWGEmu team
    by Published on 02-10-2014 06:01 PM   

    SWGEmu Staff needs your help

    2/10/14
    The SWGEmu Staff



    SWGEmu Staff needs your help



    The SWGEmu Staff needs you to get involved. We are in the need of Support Staff and looking for players who know the game well. We have CSR and EC positions open and are looking to hire 6 people. You can find our application here. Please fill it out and submit it to the this address. Please be sure you have the application in the body of the ticket so that we may review it.

    The following requirements are for those who wish to apply:
    • Professionalism
    • Excellent work ethic
    • Positive attitude
    • Ability to work and learn in a team environment
    • Sufficient free time
    • Knowledge of SWGEmu project is required
    As of 2/10/14 we will continue on with the Events already scheduled but will not be accepting anymore until we are better staffed. An announcement will be posted when we start accepting more Event tickets. We are sorry for this inconvenience for those that enjoy them but we just do not have the staff for this at this time.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division