• Announcements

    by Published on 05-17-2015 06:03 AM   

    Weekly Update

    05/17/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Some more AI interrupt optimizations
    • (unstable)[Fixed] Stability issue x 3
    • (unstable)[Changed] AiAgent::broadcastInterrupt to create only one task that interrupts all in range objects instead of task per object

    Dannuic
    (Developer)
    • (unstable)[Added] Option to /object createitem for optional visible components
    • (unstable)[Fixed] Pet ! spam
    • (unstable)[Fixed] Pet defaults to follow state when called

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Added] Some more preLocked debugging annotations
    • (unstable)[Fixed] Stability issue x 5
    • (unstable)[Removed] Redundant camo check during AI awareness
    • (unstable)[Fixed] AI activation on player insert is now staggered
    • (unstable)[Fixed] Pets not dropping target on death
    • (unstable)[Fixed] DOTs are no longer cleared from pets upon incap
    • (unstable)[Fixed] A pet's last command target is now cleared on death
    • (unstable)[Fixed] Some gettarget logic

    Miztah (Developer)
    • (unstable)[Fixed] Mark of Intellect implication issue

    Washu (Developer)
    • (unstable)[Fixed] Several droid issues. Mantis #6251, #6261, #6208, #5871
    • (unstable)[Fixed] Compile issue
    • (unstable)[Fixed] Droids will play correct song now instead of always startswars1. Mantis #6176
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Clear harvest list on deactivate and load so recalled droids wont try to harvest a corpse when called
    • (unstable)[Fixed] Undo break added in
    • (unstable)[Fixed] Stability issue with playback module

    Andreas (Community contributors)
    • (unstable)[Fixed] PlayerManager deadlock








    ~ The SWGEmu Development Division
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division