• Announcements

    by Published on 04-26-2015 12:32 PM   

    Weekly Update

    04/26/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue x 22
    • (unstable)[Added] (Lua)BuildingObject::getCell(name)
    • (unstable)[Fixed] CellProperty parsing
    • (unstable)[Fixed] LuaBuildingObject::getCell
    • (unstable)[Fixed] CellProperty copy ctor

    Dannuic
    (Developer)
    • (unstable)[Modified] Added state chance arguments to creature attacks
    • (unstable)[Modified] Lowered heal aggro
    • (unstable)[Fixed] Removed heal amount when dropping aggro
    • (unstable)[Added] Buffs option to snoop
    • (unstable)[Added] State defenses now reduce the duration of applied states
    • (unstable)[Fixed] Boost morale now distributes wounds evenly among all attributes and members
    • (unstable)[Fixed] Rally now affects pet members
    • (unstable)[Fixed] Weapon decay now only happens once per action instead of once per target
    • (unstable)[Fixed] AI attack selection is now based on weapon
    • (unstable)[Added] Universal weapon check for combat commands
    • (unstable)[Fixed] Stability issue
    • (unstable)[Modified] Posture changes will now only trigger if dizzy fails
    • (unstable)[Fixed] Weapon dots should now apply at a more appropriate rate
    • (unstable)[Fixed] KD/PC recovery timer
    • (unstable)[Modified] Reduced state duration reduction from state defenses
    • (unstable)[Modified] Removed 2s dizzy delay
    • (unstable)[Modified] Lowered special attack rate for NPCs
    • (unstable)[Modified] Tweaked state attack chances/durations for all commands
    • (unstable)[Modified] Removed unnecessary and redundant level difference check for AI v AI

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Revert] "[Fixed] stability issue"
    • (unstable)[Fixed] Stability issues x 36
    • (unstable)[Added] Some more preLocked debugging annotations x 2

    Miztah (Developer)
    • (unstable)[Added] Numerous missing creature destroy missions to all planets

    Washu
    (Developer)
    • (unstable)[Wip] Phase 3, Genetics Lab has been refactored. also fixes Mantis #6215
    • (unstable)[Fixed] Stability issues with clang compiling of task
    • (unstable)[Feature] BE refactoring complete. BE pets will now be examined for validity
    • (unstable)[Fixed] Harvesting Droid not properly harvesting. Cleaned up debug. Mantis #6213
    • (unstable)[Fixed] Travel Ticket confirmation window, along as a few other unreported issues related. Mantis #6225

    Andreas (Community contributors)
    • (unstable)[Fixed] False output in PlayerManager::shouldDeleteCharacter about duplicate. It was reporting every player object as beeing a duplicate



    ~ The SWGEmu Development Division
    by Published on 04-19-2015 09:51 AM   

    Public Engine3 without time restrictions

    April 2015
    The SWGEmu Staff




    Public Engine3 without time restrictions


    In an attempt to prevent further fragmentation of SWG community and to ensure that everything is free and available to everyone, SWGEmu is ready to remove any time restrictions from our Engine3 for all those that go open source and make all their stuff available to any and all SWG Emulator communities. Further more we are changing the license of Core3 to AGPL as well, which in turn will force everyone using our code to either go open source or stop using our code.


    We are already in the process of setting things up, more details on how to apply and obtain time restrictions free Engine3 will be posted in following weeks.


    We are all here because we love this game, so lets make SWG happen, together. Free SWG for everyone, everywhere.


    DISCLAIMER: Core3 license is likely to change after 1.0 open-source release.


    ~ The SWGEmu Staff
    by Published on 11-19-2012 08:13 PM   

    SWGEmu Recruitment

    SWGEmu Quality Assurance
    Community Tester Program



    Quality Assurance team - Community Testers Program (non-staff) recruitement

    Community Tester APPLICATION
    • Name of applicant (last name optional):
    • Age of applicant:
    • Email address:
    • Forum, Mantis, and IRC nickname:
    • Time zone:
    • Times you are most often available:


    SWG Knowledge/Experience:

    • When did you start playing SOEs retail SWG? (dates or publish specific):
    • What primary profession(s) did you play Pre-CU?
    • What other profession(s) have you tried Pre-CU?
    • What other experience do you have from Pre-CU?
    • How long have you been following this project?

    QA/Testing Experience:

    • Do you have any previous/current experience in testing/QA? If so, please explain:
    • Situational Assessment: A player comes to you in-game or on IRC/forums with a possible new bug. What is your immediate course of action?
    • Fill out a bug report. You may either link a report you submitted on Mantis previously or make up a new one using the form below.
    Title:
    Category:
    Reproducibility:
    Severity:
    Priority:
    Report Details (feel free to include screenshot(s) if applicable):

    • Please add anything else you would like, to support your application:



    Please send reply to [email protected]


    ~ The SWGEmu QA team
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division