• Announcements

    by Published on 03-22-2015 08:23 AM   

    Weekly Update

    03/22/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue

    Dannuic
    (Developer)
    • (unstable)[Fixed] Used bounding sphere for mesh radius
    • (unstable)[Added] The two obvious lottery window object messages
    • (unstable)[Added] The rest of the Loot Window packet structure
    • (unstable)[Added] Missing tie-in for lottery window to the packet handler
    • (unstable)[Modified] High level mobs will now have 3x chance at exceptional/legendary loot
    • (unstable)[Adjusted] Exceptional/legendary loot to be more in line with live
    • (unstable)[Fixed] Mobs unable to aggro players on vehicles
    • (unstable)[Fixed] NPCs will now aggro at an appreciable distance
    • (unstable)[Modified] Removed ferocity from aggro range calculation and added a template-specified aggro radius
    • (unstable)[Fixed] SL passive buffs won't span buildings
    • (unstable)[Fixed] SL commands won't span buildings
    • (unstable)[Fixed] Bug where terrain negotiation wouldn't update properly
    • (unstable)[Fixed] Division by 0 causing mobs outside ideal range to not miss
    • (unstable)[Fixed] Weapon accuracy due to ranges now calculates with the correct range
    • (unstable)[Added] Patrol point recirculation and static patrol point framework
    • (unstable)[Fixed] Proper runaway level check
    • (unstable)[Fixed] Aggro radius
    • (unstable)[Fixed] Warcry
    • (unstable)[Fixed] State combat rolls
    • (unstable)[Fixed] Warcry chances

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Added] Dynamic spawns will now despawn if no player is in range for 5 minutes
    • (unstable)[Added] Hi and bye reaction chat to NPCs
    • (unstable)[Added] Any lair template can now be used for destroy missions by adding a mission building to the template
    • (unstable)[Fixed] Stability issue x 2
    • (unstable)[Fixed] Permission issue with mark of altruism rocky crevice
    • (unstable)[Fixed] Some trooper's random names not working correctly
    • (unstable)[Added] PvP house TEFs. Mantis #4429
    • (unstable)[Fixed] Vehicles can no longer be wounded. Mantis #5983
    • (unstable)[Fixed] Vehicles can no longer be the target of /healState, /healWound, /healDamage, /tendDamage or /tendWound
    • (unstable)[Fixed] Special attacks sometimes incapping a player. Mantis #5943
    • (unstable)[Fixed] Squad leader commands sometimes incapping a player. Mantis #6047
    • (unstable)[Fixed] /cityban, /citypardon, and /grantzoningrights now require both the one using the command and the target to be within city limits. Mantis #6139
    • (unstable)[Fixed] AI issue
    • (unstable)[Fixed] Meditate causing battle fatigue. Mantis #6146
    • (unstable)[Fixed] Other things causing BF when they shouldn't
    • (unstable)[Fixed] Some things sending wound/BF combat spam when they shouldn't

    Miztah (Developer)
    • (unstable)[Added] Randomly generated names for Dark Troopers, Swamp Troopers, and Scout Troopers
    • (unstable)[Changed] Increased the scale on Dark Troopers
    • (unstable)[Added] Random names to more Imperial troopers
    • (unstable)[Added] Screenplaystate check to snoop admin command
    • (unstable)[Added] setPlayerAppearance admin command for setting a player's appearance to that of a mobile template
    • (unstable)[Added] Overdue fine mail notices when a player has not paid a Stormtrooper for a reaction fine (normally starts after 1 week, set to 1 day for testing)
    • (unstable)[Changed] Stormtroopers will now charge reaction fines immediately and inform you to hail them later if you don't have enough credits to pay
    • (unstable)[Fixed] /setPlayerAppearance not taking a name parameter
    • (unstable)[Fixed] Generic noble mission bug. Mantis #6124
    • (unstable)[Fixed] Elite Sand Trooper model. Mantis #6114
    • (unstable)[Fixed] Imperial vs Gungan POI issues. Mantis #4274, #5410







    ~ The SWGEmu Development Division
    by Published on 11-19-2012 08:13 PM   

    SWGEmu Recruitment

    SWGEmu Quality Assurance
    Community Tester Program



    Quality Assurance team - Community Testers Program (non-staff) recruitement

    Community Tester APPLICATION
    • Name of applicant (last name optional):
    • Age of applicant:
    • Email address:
    • Forum, Mantis, and IRC nickname:
    • Time zone:
    • Times you are most often available:


    SWG Knowledge/Experience:

    • When did you start playing SOEs retail SWG? (dates or publish specific):
    • What primary profession(s) did you play Pre-CU?
    • What other profession(s) have you tried Pre-CU?
    • What other experience do you have from Pre-CU?
    • How long have you been following this project?

    QA/Testing Experience:

    • Do you have any previous/current experience in testing/QA? If so, please explain:
    • Situational Assessment: A player comes to you in-game or on IRC/forums with a possible new bug. What is your immediate course of action?
    • Fill out a bug report. You may either link a report you submitted on Mantis previously or make up a new one using the form below.
    Title:
    Category:
    Reproducibility:
    Severity:
    Priority:
    Report Details (feel free to include screenshot(s) if applicable):

    • Please add anything else you would like, to support your application:



    Please send reply to [email protected]


    ~ The SWGEmu QA team
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division