• Announcements

    by Published on 03-29-2015 08:12 AM   

    Weekly Update

    03/29/2015
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 7 Checklist. Features planned to be in publish 7 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.


    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested





    TheAnswer (Lead Developer)
    • (unstable)[Fixed] Stability issue x 4
    • (unstable)[Fixed] Deadlock
    • (unstable)[Added] Some boost libs for new engine updates
    • (unstable)[Changed] Some code to new task macros

    Dannuic
    (Developer)
    • (unstable)[Fixed] Leashing/perma-unattackable issues
    • (unstable)[Fixed] Stability issue x 5
    • (unstable)[Fixed] findNextPosition with a new baseline for bug fixes
    • (unstable)[Fixed] Pathing confusion around cell/world boundaries
    • (unstable)[Fixed] Infinite loop
    • (unstable)[Fixed] Return of the unattackable bug
    • (unstable)[Fixed] Son of unattackable bug
    • (unstable)[Modified] AI weapon selection
    • (unstable)[Fixed] Weapon selection
    • (unstable)[Fixed] Combat queue now clears with /peace (side effect for fixing AI combat queue clearing...)
    • (unstable)[Modified] Restricted peace clears to combat commands unless completely removed from combat
    • (unstable)[Fixed] Counterattack now executes a no-delay attack transparent to the queue

    Ivojedi
    (Lead Core Developer)
    • (unstable)[Fixed] Stacked stun and intimidate damage divisors both being removed when one state is removed. Mantis #6147
    • (unstable)[Fixed] Damage divisor of creature intimidation attacks
    • (unstable)[Fixed] Some more commands are no longer usable with an attack delay. Mantis #4846
    • (unstable)[Fixed] State heals not removing stun/intim damage multipliers
    • (unstable)[Fixed] PVP house TEFs now lock out players from any player house (regardless of privacy settings). Mantis #4429
    • (unstable)[Added] Many more actions will trigger a PVP house TEF
    • (unstable)[Fixed] Buffing no longer has faction restrictions. Mantis #4427
    • (unstable)[Added] Squad leader commands can now trigger PVP house TEFs
    • (unstable)[Fixed] Throwing traps no longer works vs pets or unattackable creatures
    • (unstable)[Fixed] Trap throwing speed is no longer based upon a player's equipped weapon
    • (unstable)[Fixed] When throwing a trap, combat is no longer initiated until it lands
    • (unstable)[Fixed] Stability issue
    • (unstable)[Added] When a player city contracts, civic structures that required the previous rank are no longer deleted immediately, but will be deleted during the following city update if the city does not expand back to the original rank
    • (unstable)[Added] Player city mission terminal and skill trainer limits can now be configured via .lua
    • (unstable)[Fixed] When a city contracts, skill trainers and mission terminals are now destroyed if the city has too many for it's new rank
    • (unstable)[Fixed] City gardens are now checked for rank required during a city update
    • (unstable)[Added] A mail is now sent to the mayor when a decoration, skill trainer, or mission terminal is destroyed for having too many during city contraction

    Miztah (Developer)
    • (unstable)[Fixed] Heralds dropping quest when not yet menu option was chosen
    • (unstable)[Added] Chatter sound effect to DWB Treadwell conversation
    • (unstable)[Added] DWB Water Valve completion sound effect
    • (unstable)[Fixed] DWB crafting process issue. Mantis #6029
    • (unstable)[Fixed] Haldo not going unattackable when taking enough damage
    • (unstable)[Removed] Timer before DWB bomb droid can be reset
    • (unstable)[Fixed] DWB Bomb droid terminal not letting a second person use it after timer was up
    • (unstable)[Adjusted] DWB Vent Droid movement timers
    • (unstable)[Fixed] Patrol point destination issue
    • (unstable)[Fixed] Stability issue
    • (unstable)[Removed] Outdated screenplay files

    Washu (Developer)
    • (unstable)[Wip] BE cleanup pass 2, step 1.) more accurate stats on DNA samples
    • (unstable)[Fixed] Add missing files to commit

    Andreas (Community contributors)
    • (unstable)[Fixed] findClosestWorldFloor would return inf when compiled with -O3 and no water being available (e.g. tatooine)





    ~ The SWGEmu Development Division
    by Published on 11-19-2012 08:13 PM   

    SWGEmu Recruitment

    SWGEmu Quality Assurance
    Community Tester Program



    Quality Assurance team - Community Testers Program (non-staff) recruitement

    Community Tester APPLICATION
    • Name of applicant (last name optional):
    • Age of applicant:
    • Email address:
    • Forum, Mantis, and IRC nickname:
    • Time zone:
    • Times you are most often available:


    SWG Knowledge/Experience:

    • When did you start playing SOEs retail SWG? (dates or publish specific):
    • What primary profession(s) did you play Pre-CU?
    • What other profession(s) have you tried Pre-CU?
    • What other experience do you have from Pre-CU?
    • How long have you been following this project?

    QA/Testing Experience:

    • Do you have any previous/current experience in testing/QA? If so, please explain:
    • Situational Assessment: A player comes to you in-game or on IRC/forums with a possible new bug. What is your immediate course of action?
    • Fill out a bug report. You may either link a report you submitted on Mantis previously or make up a new one using the form below.
    Title:
    Category:
    Reproducibility:
    Severity:
    Priority:
    Report Details (feel free to include screenshot(s) if applicable):

    • Please add anything else you would like, to support your application:



    Please send reply to [email protected]


    ~ The SWGEmu QA team
    by Published on 09-08-2014 01:31 PM   

    Please read all SWGEmu Rules And Policies

    September 2014
    SWGEmu staff





    PLEASE READ THESE RULES AND POLICIES (
    http://www.swgemu.com/forums/forumdisplay.php?f=120) CAREFULLY. BY ACCESSING THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK) YOU AGREE TO BE BOUND BY SWGEmu RULES AND POLICIES. THESE RULES AND POLICIES ARE SUBJECT TO CHANGE WITHOUT NOTICE, FROM TIME TO TIME IN OUR SOLE DISCRETION. WE WILL NOTIFY YOU OF AMENDMENTS TO THESE RULES AND POLICIES BY POSTING THEM TO THIS WEBSITE. IF YOU DO NOT AGREE WITH THESE RULES AND POLICIES, PLEASE DO NOT ACCESS THIS WEBSITE, OUR BUG TRACKER (MANTIS), OUR IRC SERVER AND/OR OUR TEST SERVERS (TC: NOVA AND BASILISK).























    The only exception to SWGEmu Rules and Policies is the Sarlacc Pit 2.5 section, which has its own set of Rules and Policies.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division


    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division

  • SWGEmu Server Status

    Nova Test Center

    Status: Online

    Population: 10

    Highest Population: 21

    Maximum Capacity: 3000

    Uptime: 11hrs 37min 48sec

    Last updated 1min 20sec

    Basilisk

    Status: Online

    Population: 1041

    Highest Population: 1042

    Maximum Capacity: 3000

    Uptime: 7hrs 6min 45sec

    Last updated 1min 20sec