• Announcements

    by Published on 04-13-2014 06:04 AM   

    Weekly Update

    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Basilisk here, and all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 5 Checklist. Features planned to be in publish 5 and 6 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.

    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested

    (Lead Developer)
    • (unstable)[Fixed] Stability issue x 3

    • (unstable)[Added] Loot groups can now contain other loot groups
    • (unstable)[Added] Unit test to check for infinite recursion in loot groups
    • (unstable)[Added] Unit test to check if a loot item has the same name as a loot group
    • (unstable)[Fixed] A few loot item/group file names so that the file name matches the name of the template it adds
    • (unstable)[Added] Console warnings during loading when a loot item/group filename doesn't match the name of the template it adds
    • (unstable)[Fixed] Time displayed by resource admin command
    • (unstable)[Fixed] Players can no longer survey/sample a resource that is no longer in shift but not replaced yet
    • (unstable)[Fixed] Harvesters will no longer double display a resource that is no longer in shift but not replaced yet. Mantis #4260
    • (unstable)[Renamed] Many armor loot groups
    • (unstable)[Moved] Armor loot groups to their own folder
    • (unstable)[Added] All weapon loot group
    • (unstable)[Changed] looted_container loot group now includes armor_all and weapons_all groups instead of individual armors and weapons
    • (unstable)[Moved] More loot group files into sub-folders
    • (unstable)[Moved] Geo and death watch loot item and group files to their own folders
    • (unstable)[Moved] Some theme park loot items to the correct folder
    • (unstable)[Moved] Some task loot items/groups to the correct folder
    • (unstable)[Moved] Creature loot item/group files to their own folders
    • (unstable)[Removed] A couple redundant files
    • (unstable)[Moved] Forage, weapon, and wearable loot groups to their own folders
    • (unstable)[Removed] A couple redundant, unused loot groups
    • (unstable)[Moved] Junk, painting, and loot schematic loot items to their own folders
    • (unstable)[Moved] Npc loot groups and items to their own folders
    • (unstable)[Changed] How destroy missions are loaded, spawned, and observed
    • (unstable)Added] The distance from a lair that mobs will spawn within is now the lair spawn's size rather than a static number
    • (unstable)[Added] A lair spawn's size is now considered when determining spawn location (larger lair spawns require more distance from other objects)
    • (unstable)[Reduced] Chance for babies to spawn with lairs
    • (unstable)[Added] Babies will spawn at mission lairs again but with a reduced chance

    Klivian (Developer)
    • (unstable)[Added] Spawns to Corellia research camp (-1421 1980)
    • (unstable)[Added] Mayors may send email to all residents using "citizens" as recipient
    • (unstable)[Added] "citizens" to restricted names list
    • (unstable)[Added] Ability to configure random customization variables for vendors
    • (unstable)[Added] Randomized appearance for humanoid vendors
    • (unstable)[Fixed] Locked containers now indicate whether they are slicable or not when examined. Mantis #4884
    • (unstable)[Added] Wearable loot to beldonnas mobiles, thugs, tuskens, rodian clan, sennex mobs, misc tat mobs, valarian, weequay mobs, alkharas, desert demons, dim u monks, dune stalkers, jabba thugs, krayt dragons, jawas, borvos, gungansd, maulers, mummers, plasma thiefs, skaat tippers, royal security forces, trade federation mobs, misc Naboo mobs, aakuans, binayres, chunkers, fed dubs, lost aqualish, sleemos, talus liberation party, kobolas, cobrals, first brigade, garyns gang, gundark gang, narmle militia, neo cobrals and spice collective

    Cem Canatar (Code Contributors)
    • (unstable)[Added] Wearable loot to Corsecs

    ~ The SWGEmu Development Division
    by Published on 02-10-2014 06:01 PM   

    SWGEmu Staff needs your help

    The SWGEmu Staff

    SWGEmu Staff needs your help

    The SWGEmu Staff needs you to get involved. We are in the need of Support Staff and looking for players who know the game well. We have CSR and EC positions open and are looking to hire 6 people. You can find our application here. Please fill it out and submit it to the this address. Please be sure you have the application in the body of the ticket so that we may review it.

    The following requirements are for those who wish to apply:
    • Professionalism
    • Excellent work ethic
    • Positive attitude
    • Ability to work and learn in a team environment
    • Sufficient free time
    • Knowledge of SWGEmu project is required
    As of 2/10/14 we will continue on with the Events already scheduled but will not be accepting anymore until we are better staffed. An announcement will be posted when we start accepting more Event tickets. We are sorry for this inconvenience for those that enjoy them but we just do not have the staff for this at this time.
    by Published on 06-09-2011 03:54 PM   

    SWGEmu Recruitment

    Updated: April 12, 2013
    Development Division

    We are looking for passionate programmers who can dedicate some of their free time to volunteer for this project.

    Required Skills

    - Intermediate knowledge of C++ and/or Java
    - Minimum experience with the Unix/Linux environment
    - Familiar with scripting languages such as LUA

    Recommended Skills

    - Object oriented programming and design patterns
    - Understanding of transactional systems and client/server architecture
    - Concurrent programming (threads, mutexes)
    - Experience with SQL
    - Reverse engineering skills
    - Game modding experience

    How can I contribute?

    Contributing is easy if you have set up the environment and git you just commit reviews to http://gerrit.swgemu.com as simple patches. After we approve some of your patches and we see that you're comfortable with the framework you get git access so you can commit directly.
    If you have questions about the implementations you can directly ask TheAnswer on IRC through personal messages or in the #opendev channel.

    ~ The SWGEmu Development Division