• Lolindir

    by Published on 03-17-2024 10:14 PM   

    Weekly Update

    03/17/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Crafting tools failing to transfer prototype due to counting against container count - Mantis #8921
    • (unstable)[Added] Function to get slotted inventory object
    • (unstable)[Fixed] Properly checking if inventory is full when purchasing a shuttle ticket
    • (unstable)[Fixed] Theme park cell permissions updating properly for players
    • (unstable)[Fixed] Lugjack machine automatically starting spin prior to the max bet being reach
    • (unstable)[Fixed] Chance for players to still be on board a ship when owner destroys it
    • (unstable)[Fixed] Out of bounds exception in purchase ticket command - MrO
    • (unstable)[Fixed] Chat for players in fighter ships
    • (unstable)[Fixed] Group members launching into POB receiving client crash
    • (unstable)[Fixed] POB ship launch locations and damage spark points not persisting through restart
    • (unstable)[Fixed] Group invite command to function while in space

    Smoki (Community Contributor)
    • (unstable)[Added] Random crafting resource containers to loot










    ~ The SWGEmu Development Division
    by Published on 03-10-2024 10:04 PM   

    Weekly Update

    03/10/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Stored manufacture schematics causing client spam of synchronized UI listen - Mantis #4383
    • (unstable)[Modified] Ship control device radial menu
    • (unstable)[Fixed] Warning shot failing to make creatures flee - Mantis #8546
    • (unstable)[Fixed] Proper precision on attackspeed for warhead fusing mechanism - Mantis #7731
    • (unstable)[Fixed] Component attribute list message to use precision properly when displaying values
    • (unstable)[Removed] Two more bad spawn locations for artisan crafting missions - Mantis #8916
    • (unstable)[Fixed] FBC and HTFBC camp faction purchase prices reflecting the listed amounts
    • (unstable)[Fixed] Stability issue with calculate aggro mod
    • (unstable)[Modified] Close container command
    • (unstable)[Fixed] Stability issues with fishing manager
    • (unstable)[Fixed] Prototype remaining in crafting tool - Mantis #8921
    • (unstable)[Added] Ability to run tests on AI template loot groups using server loot command

    Smoki (Community Contributor)
    • (unstable)[Fixed] Loot values calculation and yellow highlight - mantis #7926










    ~ The SWGEmu Development Division
    by Published on 03-03-2024 06:46 PM   

    Weekly Update

    03/03/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Added] Faction perk weapon, armor and installation purchase from field base and high tech field base camp terminals - Mantis #6787
    • (unstable)[Merge] Branch 'unstable-jtl' into unstable
    • (unstable)[Fixed] Stability issue with object in a crafting tool
    • (unstable)[Fixed] Taunt command not being a combat queue command due to overwrite of space taunt command - Mantis #9016
    • (unstable)[Fixed] Counterattack command load error due to missing reference to command file
    • (unstable)[Removed] Space AI load message










    ~ The SWGEmu Development Division
    by Published on 02-25-2024 09:07 PM   

    Weekly Update

    02/25/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Fixed] Stability issue with zone object range check
    • (unstable-JTL)[Fixed] stability issue in combat manager apply damage
    • (unstable-JTL)[Fixed] Merek spawn types and lairs not spawning accurate mobs - Mantis #8177
    • (unstable-JTL)[Format] Camp kit menu component
    • (unstable-JTL)[Modified] Camp placement and handling
    • (unstable-JTL)[Added] Trx specific to camps
    • (unstable-JTL)[Fixed] Posture change to be immediate at the end of incapacitation - Mantis #7591
    • (unstable-JTL)[Added] Field base and high tech field base camps to register with planetary map if owner is overt - Mantis #6787 Part 1
    • (unstable-JTL)[Format] Camp terminal menu component










    ~ The SWGEmu Development Division
    by Published on 02-18-2024 06:02 PM   

    Weekly Update

    02/18/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Fixed] Stability issue with updatePlayersInShip
    • (unstable-JTL)[Updated] Engine3 submodule
    • (unstable-JTL)[Added] Affector road use for proper procedural terrain heights
    • (unstable-JTL)[Modified] Lights to only extinguish upon being picked up
    • (unstable-JTL)[Fixed] Testing variable overwriting base value for light lifespan
    • (unstable)[Updated] Engine3 submodule
    • (unstable)[Added] Affector road use for proper procedural terrain heights
    • (unstable)[Modified] Lights to only extinguish upon being picked up
    • (unstable)[Fixed] Testing variable overwriting base value for light lifespan
    • (unstable-JTL)[Fixed] isNearBank now accounts for bank terminals in faction bases and structures, with parent ID checks to ensure same cell
    • (unstable-JTL)[Fixed] "unarmed" weapon in primary or secondary slot of mobile template now correctly assigns default weapon to that slot to enable melee attacks

    MrObvious (Community Contributor)
    • (unstable)[Fixed] isNearBank now accounts for bank terminals in faction bases and structures, with parent ID checks to ensure same cell
    • (unstable)[Fixed] "unarmed" weapon in primary or secondary slot of mobile template now correctly assigns default weapon to that slot to enable melee attacks










    ~ The SWGEmu Development Division
    by Published on 02-11-2024 09:06 PM   

    Weekly Update

    02/11/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable)[Fixed] Lurking shear mite to have scaley hide creature resource - Mantis #9009
    • (unstable)[Fixed] Lugjack gambling now continuing when player selected one credit bet - Mantis #8900
    • (unstable)[Fixed] Lugjack menu not refreshing when bet is place
    • (unstable)[Modified] Clang format to indent switch case labels
    • (unstable)[Added] Candle and lamp lifespan attribute and functionality - Mantis #8979
    • (unstable)[Fixed] getInRangeSolidObjects for navarea generation should properly ignore light objects
    • (unstable)[Added] Missing functionality for already dueling, reject and cancel challenge - Mantis #8142
    • (unstable)[Added] No duel active area flag
    • (unstable)[Modified] Other active area types to use bit flags
    • (unstable)[Fixed] Mechanism quality for droid storage compartment to use proper usemodifier attribute - Mantis #8868
    • (unstable)[Modified] Shuttle zone component to only delay shuttle task when server is loading - Mantis #8760
    • (unstable)[Fixed] Stability issue with broadcast combat action
    • (unstable-JTL)[Fixed] Stability issue with broadcast combat action

    Smoki (Community Contributor)
    • (unstable-JTL)[Fixed] Random ship launch positions exceeding zone limits










    ~ The SWGEmu Development Division
    by Published on 02-04-2024 07:29 PM   

    Weekly Update

    02/04/2024
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the 2023 checklist. SWGEmu Roadmaps can be viewed here (outdated)

    Non linked Mantis reports are in the dev/QA area and can not be viewed without dev/QA access.






    Hakry
    (Developer)
    • (unstable-JTL)[Added] Repair option to space stations
    • (unstable-JTL)[Added] Ship decay upon repair
    • (unstable-JTL)[Fixed] Handling of space comm task
    • (unstable-JTL)[Added] Position update observer to also apply to conversations in space to prevent conversations continuing when out of range
    • (unstable-JTL)[Added] Function to look for targets for nebula lightning damage
    • (unstable-JTL)[Added] Tool to repair ship function for the option to apply decay to components
    • (unstable-JTL)[Modified] Naming convention of CreatureFlag to ObjectFlag to fit its use on all objects
    • (unstable-JTL)[Fixed] Missed debug messages still enabled
    • (unstable-JTL)[Fixed] Ship agents aggroing from their threat map
    • (unstable-JTL)[Added] Additional target validation for ship agents
    • (unstable-JTL)[Modified] Attackable checks for ship objects to prep for more verbose checks for pvp
    • (unstable-JTL)[Fixed] Stability issue
    • (unstable-JTL)[Fixed] Extra application of dead eye bonus in combat manager - Mantis #9007
    • (unstable-JTL)[Modified] Out of range objects for player ships to be handled by the players out of range task
    • (unstable-JTL)[Modified] Ship target vector will now only pull ship received types to check for close targets
    • (unstable-JTL)[Fixed] Objects not sending their notifyDisappear in space zone
    • (unstable-JTL)[Partial Revert] Unintentional removal of addition of attacker accuracy when fixing extra dead eye bonus
    • (unstable)[Partial Revert] Unintentional removal of addition of attacker accuracy when fixing extra dead eye bonus
    • (unstable-JTL)[Fixed] Players invisible on vehicles to players inside public or static structures due to the mounted player being sent before the parent vehicle - Mantis #8479
    • (unstable)Fixed] Players invisible on vehicles to players inside public or static structures due to the mounted player being sent before the parent vehicle - Mantis #8479
    • (unstable-JTL)[Fixed] Lurking shear mite to have scaley hide creature resource - Mantis #9009
    • (unstable-JTL)[Fixed] Lugjack gambling now continuing when player selected one credit bet - Mantis #8900
    • (unstable-JTL)[Fixed] Lugjack menu not refreshing when bet is place
    • (unstable-JTL)[Modified] Clang format to indent switch case labels
    • (unstable-JTL)[Added] Candle and lamp lifespan attribute and functionality - Mantis #8979
    • (unstable-JTL)[Added] Missing functionality for already dueling, reject and cancel challenge - Mantis #8142
    • (unstable-JTL)[Added] No duel active area flag
    • (unstable-JTL)[Modified] Other active area types to use bit flags
    • (unstable-JTL)[Fixed] getInRangeSolidObjects for navarea generation should properly ignore light objects
    • (unstable-JTL)[Fixed] Mechanism quality for droid storage compartment to use proper usemodifier attribute - Mantis #8868
    • (unstable-JTL)[Modified] Shuttle zone component to only delay shuttle task when server is loading - Mantis #8760

    erefe (Community Contributor)
    • (unstable-JTL)[Fixed] Missing and misplaced JTL travel points

    Smoki (Community Contributor)
    • (unstable-JTL)[Added] Rotation and acceleration variables to AIship transform
    • (unstable-JTL)[Added] Collision bounding to attack position calculation
    • (unstable-JTL)[Added] Adaptive AIship transform broadcast interval
    • (unstable-JTL)[Added] AIship turret weapons functionality
    • (unstable-JTL)[Updated] Moved syncStamp to sceneObject
    • (unstable-JTL)[Added] Nebula lightning strike collision and damage
    • (unstable-JTL)[Fixed] Ship transform callback position scale








    ~ The SWGEmu Development Division
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