Page 5 of 16 FirstFirst 1 2 3 4 5 6 7 8 9 15 ... LastLast
Results 61 to 75 of 257

Thread: Publish 1: The Warren and Vendors

Hybrid View

  1. #1
    Junior Member
    Join Date
    Feb 2012
    Posts
    138
    Play Stats
    Inactive
    I see cRush mentioned XP gain for creatures has been adjusted, but is this applicable for lairs too?

    Great to see so much being added, thumbs up!

  2. #2
    Banned
    Join Date
    Jul 2012
    Location
    Elk City, Oklahoma
    Posts
    429
    Play Stats
    Inactive
    Since the sample time got increased from 18 to 25 seconds (38%), I guess there is no longer any need to migrate your stamina to 700 in order to never run out of action while sampling?

  3. #3
    Senior Member
    Join Date
    Jun 2012
    Location
    Wisconsin
    Posts
    1,014
    Play Stats
    Inactive
    Quote Originally Posted by dharbert View Post
    Since the sample time got increased from 18 to 25 seconds (38%), I guess there is no longer any need to migrate your stamina to 700 in order to never run out of action while sampling?
    I'm sure there will be a new magic number. Just give us crafters a few days to figure it out.
    -Confusion is a state of mind, or is it?

    Lefia Hawes <TBI>

  4. #4
    Banned
    Join Date
    Jul 2012
    Location
    Elk City, Oklahoma
    Posts
    429
    Play Stats
    Inactive
    Quote Originally Posted by TacoMagic View Post
    I'm sure there will be a new magic number. Just give us crafters a few days to figure it out.
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.

  5. #5
    Retired SWGEmu Developer
    Join Date
    Dec 2006
    Posts
    2,711
    Play Stats
    Inactive
    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.
    No, the time was not Pre-CU accurate. It has been set to the proper value. Nothing else needs adjusting about it.
    Inactive Core Developer
    Retired Developer Lead

  6. #6
    Senior Member
    Join Date
    Jun 2012
    Location
    Wisconsin
    Posts
    1,014
    Play Stats
    Inactive
    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina.
    Doesn't quite work that way.

    Using that math, if sampling time was doubled (100% increase) you could sample with 0 stamina and be fine.
    -Confusion is a state of mind, or is it?

    Lefia Hawes <TBI>

  7. #7
    Junior Member
    Join Date
    May 2012
    Posts
    280
    Play Stats
    Inactive
    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.
    IIRC, in live it was 650. All I did in live was craft, and for some reason that number is stuck in my mind.

    Kiarryn, 12pt AS and Tailor
    Armor, Clothing, 4-Socket Gear and More!
    Queen's Market, Naboo @ -2909 -4433

  8. #8
    Junior Member tcmike's Avatar
    Join Date
    Dec 2011
    Posts
    194
    Play Stats
    Inactive
    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.
    Well if that holds true, twileks should be able to sample now without running out of action. (400 natural Stamina max) Now if my twilek could dance without running out of action... lol

    I haven't seen any artisans anywhere sampling at anything other than 200 action cost per pull. So I'm guessing quickness doesn't count when sampling is involved. Unless that is part of the patch too?

  9. #9
    Newbie
    Join Date
    Jul 2007
    Posts
    3
    Play Stats
    Inactive
    The Whole SWGEMU team are GODS!!! /bow /bow /ty /tyvm /hug /loveyouall

  10. #10
    Retired SWGEmu Developer
    Join Date
    Dec 2006
    Posts
    2,711
    Play Stats
    Inactive
    The lairs themselves aren't giving the proper experience yet. We are still working out how that total was calculated.
    Inactive Core Developer
    Retired Developer Lead

  11. #11
    Newbie
    Join Date
    Sep 2011
    Posts
    19
    Play Stats
    Inactive
    Great work guys !!! Really looking forward to bazaars and normal group play !

  12. #12
    Senior Member loftkilla's Avatar
    Join Date
    Aug 2008
    Location
    Portland, OR
    Posts
    1,287
    Play Stats
    Inactive
    Sweet, stoked for an economy to be born...

    Lofty | Loftkilla

  13. #13
    Junior Member
    Join Date
    Dec 2006
    Location
    Bavaria
    Posts
    69
    Play Stats
    Inactive
    Great news, awesome job guys !!! Keep on the good work and a BIG thank you

  14. #14
    Junior Member swgGurl972's Avatar
    Join Date
    Jul 2012
    Posts
    101
    Play Stats
    Inactive
    This thread is better than sex

  15. #15
    Junior Member CatLadyMeow's Avatar
    Join Date
    Dec 2011
    Location
    Maryland USA
    Posts
    60
    Play Stats
    Inactive
    Quote Originally Posted by swgGurl972 View Post
    This thread is better than sex
    You must not get out much huh?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts