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Thread: Publish 1: The Warren and Vendors

  1. #61
    The Whole SWGEMU team are GODS!!! /bow /bow /ty /tyvm /hug /loveyouall

  2. #62
    Junior Member swgGurl972's Avatar
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    This thread is better than sex

  3. #63
    Brill Fantastic yes yes yes yipee ...... thankyou.....

  4. #64
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    IMO this one patch was better than any original if not all of them.

    "Prober buzzin" one hyper child said to me today...

    Ive just reached that age where i am starting to feel old.

    But this patch makes me feel young again, Thanks Guys. Proper Job. ^^/
    Quote Originally Posted by Iaro View Post
    Click http://www.swgemu.com/forums/showthread.php?t=51105 and vote for resorce area on the forum.

  5. #65
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    Quote Originally Posted by TacoMagic View Post
    I'm sure there will be a new magic number. Just give us crafters a few days to figure it out.
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.

  6. #66
    Retired SWGEmu Staff oMek's Avatar
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    Great work guys! Just wait i was waiting for to really start playing!

  7. #67
    Junior Member nivel's Avatar
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    Thank you all very much, your hard work and dedication is much appreciated.

    Jolt / Vertex / Axwell / Foster

  8. #68
    Inactive Developer
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    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.
    No, the time was not Pre-CU accurate. It has been set to the proper value. Nothing else needs adjusting about it.
    Inactive Core Developer
    Retired Developer Lead

  9. #69
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    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina.
    Doesn't quite work that way.

    Using that math, if sampling time was doubled (100% increase) you could sample with 0 stamina and be fine.
    -Confusion is a state of mind, or is it?

    Lefia Hawes <TBI>

  10. #70
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    Wipe ? :P please ^^/
    Quote Originally Posted by Iaro View Post
    Click http://www.swgemu.com/forums/showthread.php?t=51105 and vote for resorce area on the forum.

  11. #71
    Dedicated Laron's Avatar
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    nice to see all these caves/dungeons/pois populated. now everyone wont be farming in the same few places
    SWGEmu is recreating 14.1 game mechanics, they are NOT recreating SOE policy.

  12. #72
    Junior Member Hazy227's Avatar
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    just a question but did you guys fix the BH armor being super OP? and if you did does that mean the ones that are looted already would have been changed?

  13. #73
    Junior Member Morgil's Avatar
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    Awesome job guys, can't wait to get back online and finally get my shop opened.

  14. #74
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    Quote Originally Posted by Laron View Post
    nice to see all the caves/dungeons/pois populated. now everyone wont be farming in the same few places
    I'm sure there will still be hundreds of combat afk'ers surrounding Eisley, Cornonet, Theed, etc.....

  15. #75
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    Quote Originally Posted by dharbert View Post
    Since the sample time got increased by 38%, the stamina requirement of 700 should decrease by 38% to around 435 stamina. I am by no means a math whiz, but that seems to be about right.
    IIRC, in live it was 650. All I did in live was craft, and for some reason that number is stuck in my mind.

    Kiarryn, 12pt AS and Tailor
    Armor, Clothing, 4-Socket Gear and More!
    Queen's Market, Naboo @ -2909 -4433

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