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Thread: SWGEmu - 1.0 and the future of JTL

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  1. #11
    Addicted Walking carpet's Avatar
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    Nov 2013
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    Ok now we know the staff cannot deal with JTL cause of Core3 mainly not designed to support a 3d FPS collidable environment, lack of experience in that field and the urge to launch Suncrusher I understand but is there an active search going to find developers that can make it happen??
    We have lots of power as a community , we have Mobyus1 viewers, we have the interwebs we have Ralph Koster that keeping an eye on SWGEmu development he knows the devs of JTL and im pretty sure he would try at least connecting with the right people or giving you clues as to how to proceed even if hes got hes hand tied contractually , im sure if we advertise clearly whats needed ,how they could get rewarded if theres no salary, the basic request posted for hiring we would find someone.

    Other servers have JTL parts , you say they stole it from where ?
    cant you guys check there codes?

    SWGEmu 1.0 is not 14,1 compliant upon release like advertised it will be seen as a fail by many, I hate to see that happen after all the hard work you put in
    Last edited by Walking carpet; 09-01-2019 at 02:10 PM.
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