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Thread: Publish 6: AI Strikes Back

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  1. #1
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    So a quick question is there that ETA that was mentioned in the Pre-merge front page notes?

  2. #2
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    So much progress, Happy New Year all. Hope everyone is well.

  3. #3
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    I just have a question about taming, i see that the "taming part" is up, but over 30 tame, i just have 1 success....i dont remember that, when the official game was up, it's so hard to tame creature.....is that normal?

  4. #4
    Newbie indyrizzo's Avatar
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    So many updates and work done, thanks for grinding those out. Keep up the awsome work all, thanks a ton.

  5. #5
    SWGEmu Admin Lolindir's Avatar
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    Edited in a more fitting name for the patch. Please go to the front page and have a look at the awesome picture sgtfunkadelic made for the publish
    Lolindir
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  6. #6
    Newbie Elmseeker's Avatar
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    Great job guys and gals. You rock!

    *pulls out pet octopus* 10 Thumbs Up!

  7. #7
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    Weapons no longer decay when cloning and no longer can be insured

    Curious about this one.

  8. #8
    Newbie Elmseeker's Avatar
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    It is no longer possible to attack with a ranged weapon while prone and in melee range

    I am curious about this one.
    It was always this way on live.

    Quote Originally Posted by dedaskalion View Post
    Weapons no longer decay when cloning and no longer can be insured

    Curious about this one.
    I was wondering about this as well, especially since one of the next few notes was about adjustments to the decay rates on weapons.

  9. #9
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    Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying

    This one is scaring. It can make you poor in a few weeks, litteraly
    Opith

  10. #10
    Senior Member thokep's Avatar
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    Quote Originally Posted by Superser View Post
    Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying
    This one is scaring. It can make you poor in a few weeks, litteraly
    Opith
    More scary having structures around for years after people have left the game if they had money in the bank.
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  11. #11
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    Quote Originally Posted by thokep View Post
    More scary having structures around for years after people have left the game if they had money in the bank.
    Yes, you are right. That is another negative effect of this news.
    IMO a player that returns after some time should have his money saved and structure eventually lost. The server doesn't benefit from an unused structure kept alive from a rich bank account and a returning player will benefit from a few more money in his bank account.
    Probably the solution is to move all the money in the hand-pool.

  12. #12
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    Quote Originally Posted by Superser View Post
    Player structures that run out of maintenance will now deduct funds from a players bank account (if present) prior to decaying

    This one is scaring. It can make you poor in a few weeks, litteraly
    Opith
    I like that idea since I don't go home ever.

  13. #13
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    It is no longer possible to attack with a ranged weapon while prone and in melee range

    I am curious about this one.

  14. #14
    Member Phr33kman's Avatar
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    Is there a list of what new dynamic/theater spawns were added?

    Very curious about this one.

  15. #15
    Inactive Developer Klivian's Avatar
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    Quote Originally Posted by Phr33kman View Post
    Is there a list of what new dynamic/theater spawns were added?
    Here ya go. Almost everything on the planet tabs is probably randomly spawning somewhere in the wild now.
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