Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot...
SystemPOI/Cave/World - Added spawns to the following locations:
- Improved server stability
- Added several unit tests for code verification
- The server now recognizes where terrain has been modified (no more getting stuck when exiting a faction base)
- Behind the scenes AI updates have begun
Creatures/NPCs
- Corellia: Kor Vella, Rebel Hideout
- Dantooine: Lizard Cave
- Endor: Jinda Ritualist Cave, Ewok Tree Village x2
- Lok: Nym pirate cave
- Naboo: Mordran POI, Kaadara, Abandoned Imperial Outpost
- Rori: Narmle, Rebel Outpost, Restuss, Hyperdrive Research Facility, Poachers vs. Creatures battle
- Tatooine: Mos Taike, Ruined Village, Jawa Traders, Imperial Detachment HQ, Several static spawns
- Yavin4: Light/Dark Jedi Enclaves
Missions
- Fixed resources, resists, attacks, weapons, and loot on several mobs
- Marauder and Jinda clan NPCs now have loot
- Non-GCW faction points are now awarded from kills
- Static spawn creatures that are milked and killed will now be milkable again after they respawn
- Ragtag npcs on Corellia are once again attackable
- Fixed some npc type lairs that were incorrectly marked as creature lairs for spawning purposes
- Junk dealers should now buy many types of looted junk (newly dropped junk only)
- Zero resists and vulnerabilities were being displayed and handled backwards. This is now fixed.
- Creatures will now heal their lair for an amount based upon their level instead of all creatures always healing their lairs for a static amount
- NPCs with lairs no longer heal the lair
- Tusken Banthas now appear with saddles
- Some static spawns now have a randomized respawn timer
- Force choke has been reworked and re-enabled
Theme Parks/Quests
- There are no longer missions for every type of creature that spawns in the wild
- Fixed descriptions on faction missions
- Added missions for many types of npc targets
Dungeon
- Added support in the themepark logic for a new type of mission
- Added the Imperial Themepark
- Added Marauder Themepark
- Added Diktat Quest
- Added Zeelius Kraymunder quest
- Added Biribas Tarun quest
- Hedon Istee's quest is once again available and should function more reliably
- Weapons and armor given out as reward will now have full condition
- Jabba's themepark: tweaked several missions, added faction rewards, and entry restrictions
- Themepark/task mission targets should no longer spawn inside buildings
- Made adjustments to decrease the likelihood of a themepark/task mission failing to spawn
Items
- Updated appearance, attacks, weapons, loot, and position of many mobs in the Geonosian Lab
- Rebreathers now properly protect from gas clouds in the Geonosian Lab
- Rebreathers can now be looted in the Geonosian Lab
- Added destructible debris to the Geonosian Lab
- Test spawns have been removed from the roof of the Death Watch Bunker
Loot
- Fixed certification for executioner's hack
- Tusken rifles now deal energy damage
- Backpacks and weapons with skill mods will now show the mods, and they'll properly be applied/removed when the item is equipped/unequipped
- The Gamorrean Battleaxe, jagged vibroblade, and grooved two-handed sword now have their dots
- Nyax necklace now has it's skill mod
- Newly crafted generic crafting tools can now be used to craft furniture of low enough complexity
- Fixed max range on featherweight fwg5 and modified republic blaster
- Featherweight fwg5 now has it's skill mods and correct damage type
- Newly crafted modified republic blaster, enhanced E-11 carbines, and nightsister energy lances will have their dots
Player Cities / Politician
- Added locked containers, satchels, and cargo pockets, and some other types of junk loot
- Armor, grenades, and heavy weapons can now drop as loot
- Looted weapons now have a chance to have a DOT (or even two or three) on them
- Looted weapons and wearables now have a chance to have skill mods on them
- Many stormtroopers have been seen carrying wanted posters
- Janta knives can now be found
- Many new loot schematics are now available
- Added firework packager and parts
- Added some painting/posters
- Added picture/viewscreen printers and parts
- Reinforced kliknik shells now only drop from the Geonosian klikniks
- Loot can now be found in yellow named variety, which have one or more increased stats
- Looted weapons and weapon components can no longer have a higher minimum damage than maximum damage
- Added skill buff enhancements to loot
- Skill mods on looted items should now be somewhat more appropriate to the item type
- Added some gungan loot
- Added some jawa loot
- Legend tells of the existence of a bracer that imbues great power into a nightsister (at least that's what the fashion mavens say)
Combat
- Garage service fee can now be collected, and displays on the city status report
- Property tax can now be collected
- Removed unnecessary radial menu options from civic structures' structure terminals
- Removed everyone but the mayor from all civic structure permission lists
- Civic structures now have a 250 item storage limit
- Politicians can no longer place civic structures in a city where they are not the mayor
- Shuttleports will now function right away if moved
- Streetlamps, statues, and fountains can now be placed as outdoor decorations in cities
- Fixed max treasury withdrawal
- An email is now sent to citizens when a mayor withdraws credits from the city treasury
- Cities can now be renamed
- City Specializations can now be removed
- City expansion/contraction will now add/remove citizens
- Player whose residence is a commercial structure should no longer arbitrarily lose citizenship
- City maintenance is now charged for City Halls, registration, civic structures, mission terminals, skill trainers, and decorations
- Emails are now sent for city maintenance and when a structure is repaired
- Maintenance report now show the cost for decorations
- Placing a skill trainer or mission terminal now costs an up front fee from the city treasury
- When a city contracts, amenities outside the new radius are now properly destroyed
- A city that contracts to below rank 3 will automatically be unregistered
GCW
- An area attacks will now only consume 1 charge of a powerup
- Accuracy from food (snow cake) no longer gives twice the expected bonus
- Armor Rating and Penetration are now properly ignored when the target is vulnerable to the attacker's damage type
- It should no longer be possible to attack while knocked down
- Lairs, turrets, and other attackable non-creature objects will no longer always take 10X damage. Creature lairs will still take increased damage after spawning all their mobs
- Special attacks with damage multipliers will now use them when calculating damage vs. lairs and turrets
- The strength of dots from special attacks is no longer reduced by the armor/resists of the target
- Fire dots will now add battle fatigue along with wounds, and the number of wounds inflicted increase as the target's battle fatigue increases
- Dots will no longer automatically clear when a player logs off (but persist for their duration just as buffs do)
Professions
- Jamming an uplink terminal now correctly requires the investigation 2 skill
- Slicing a security terminal now correctly requires the slicing 1 skill (and no longer gives you the success message twice)
- Override terminal slicing now grants 1000 dna sampling xp
- Fixed turrets resists
- Turret's armor rating now works and an attackers armor penetration now works versus turrets
- Invalid deeds are no longer listed when choosing a defense to donate to a base
- faction bases will now only appear on the planetary map to a member of the same faction
- When a player faction base is destroyed, it's mobs should no longer continue to respawn
- Several world GCW bases are now randomly populated with either rebel or imperial forces
- Four of the world GCW bases now count toward planetary control and player can "bust" them to change which side controls them
- The faction cost penalty for not having planetary control no longer applies to both sides in the case of a tie
Architect:Artisan:
- Garden schematics now have their additional templates
- Crafting of crafting stations now uses artisan assembly and experimentation
Bio-Engineer:
- Vehicle customization kits now function
- Fixed powerups to always have 100 uses
Bounty Hunter:
- DNA sampling is now available!
- DNA templates can now be crafted
- Pet deeds can now be crafted (but have no stats, and cannot be tamed)
- Flavor tissues now work as expected
Carbineer:
- All tiers of BH missions have more possible targets
- Increased BH mission payouts somewhat to be more in line with 14.1
- Adjusted droid tracking success calculation to better support higher level targets
- Probe droids will no longer remain in the world when a player logs off, and now require you have a biological signature before they can be called
Combat Medic:
- Burst shot 2 is now a cone attack
Commando:
- Strength Area Disease Medpack C's can now be crafted
- Dot packs are now affected by heal recovery food
- Fixed the range at which a combat medic can throw their dots
- Trying to throw a dot while out of range no longer delays the use of another dot pack
- Examining a ranged or area stimpack should now list all of it's relevant attributes
Doctor:
- Flamethrower specials now apply a fire dot.
Jedi:
- Applying a stronger resist buff now reports the increase in strength rather than the new strength
- Cure packs and state heal packs are now affected by heal recovery food
Medic:
- Always in motion, the future is
Merchant:
- Dragging an incapacitated/dead player between a building and the outside world no longer warps the target to close to 0,0
- Increased the power of first aid
- Fixed injury treatment speed for stims, cures, and state heals
- Fixed stim pack and wound pack use to properly consume a charge of heal recovery food
Musician:
- Vendors will now display maintenance rate and time remaining
- An item's listed price on a vendor will now include any sales tax
Pistoleer:
- Added /changeband, /stopband, and /startband
- A group can now only have 1 song playing at one time
- Static, outdoor instruments can no longer be moved
Rifleman:
- Pistol accuracy while standing skill mod now works (old skill tapes with the mod won't work)
Scout:
- Fixed movement during and after taking cover
Smuggler:
- Searching lairs, foraging, and medical foraging are now separate and can all be used in the same place without causing the others to find nothing
- It is no longer possible to search an npc type lair
Squad Leader:
- Slicing 1 is now required to slice terminals
- Added Underworld 1 faction point discount
- Faction perk costs will now reflect a smuggler's discount in the recruiter conversation
Teras Kasi:
- Formup now always removes all stun and dizzy effects on group members
- Retreat now only has HAM cost for the squad leader and not all group members
Player
- Power boost has been fixed and re-enabled
Guild/Group
- Some species now have eating sounds
- Passive wound regeneration (such as in a med center) will now also heal wounds on secondary stats
- Spice downers are 100% yuckier
- Clone request windows no longer offer cloning at every facility on the planet (only closest and pre-designated)
- Closest cloning facility should never list one in a city in which you are city banned
Misc
- Guilds can now be added to structure permission lists
- PA halls now have medical modifier like other player houses
- Structure Status will now display time remaining
- Planetary chat is now available!
- Quality on fishing poles should now matter
- Windows during fishing should now close when they're supposed to and not stack up on the screen
- Starting to fish without bait on the pole no longer creates free bait
- Event Coordinators can now buff, area buff, and area rez players during events
- A renamed waypoint can now have just as long of a name as a newly created one
- Certain locations will now automatically eject players who log out inside of them (Geonosian Lab, Death Watch Bunker, Warren, Bestine ID Tent, and Mos Eisley Med Center)
- Examining a vehicle now shows the owner