• Lolindir

    by Published on 06-27-2020 06:17 AM   

    Weekly Update

    06/27/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Changed] Crackdown scans are now disabled by default
    • (unstable)[Added] Setting to control if privileged players should be scanned or not
    • (unstable)[Fixed] Bug not allowing Jedi's performing mind trick in contraband scan if being detected as opposite faction

    Hakry (Quality Assurance)
    • (unstable)[Added] System message when a smuggler successfully avoids a contrabandscan




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 06-21-2020 07:50 PM   

    Weekly Update

    06/21/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lordkator (Developer)
    • (unstable)[Added] Eye of Sauron Transaction Logging
    • (unstable)[Updated] Compile time option for caller capture

    Loshult
    (Developer)
    • (unstable)[Fixed] Crackdown reinforcement strength based on GCW standing
    • (unstable)[Changed] Smuggler chance to avoid contraband scan detection to be dependent on skill level
    • (unstable)[Added] Smugglers will now give all members in the group a chance to avoid contraband scan if close enough
    • (unstable)[Added] Chance for contraband scanner to detect a Jedi and call in reinforcements in order to kill the Jedi
    • (unstable)[Added] Reinforcement team greeting message
    • (unstable)[Changed] Increased chance for contraband scanners to detect high level opposite faction players
    • (unstable)[Added] Personalized chat message when high level ranked players are detected by opposite faction during scan
    • (unstable)[Added] Overt players are always recognized by scanners of the same faction
    • (unstable)[Added] Chance for low level ranked players to be recognized by scanners of the same faction
    • (unstable)[Added] Personalized message to recognized players
    • (unstable)[Added] Overt players of opposite faction is always detected and scanner calls for reinforcements
    • (unstable)[Fixed] Overt players being set to covert when being scanned
    • (unstable)[Added] Lua setting to enable/disable crackdown scans

    Miztah (Developer)
    • (AITest/Nova)[Fixed] Compile issue
    • (AITest/Nova)[Fixed] Some pets not converting to new AI weapon handling




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 06-14-2020 11:04 PM   

    Weekly Update

    06/14/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Changed] Rebel crackdown reinforcement to crackdown troops.
    • (unstable)[Changed] Increased faction level to 9 in order to be recognized in scan.




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 06-07-2020 02:57 PM   

    Weekly Update

    06/07/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Crackdown reinforcement troops now attacks the player when they spawn.
    • (unstable)[Changed] Hard coded delays to constants in LambdaShuttleWithReinforcementsTask.h.





    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 06-01-2020 09:37 AM   

    Weekly Update

    05/31/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] No spawn area and no build zones around caves on Tatooine
    • (unstable)[Fixed] Position of no spawn and no build area around a jedi shrine on Tatooin
    • (unstable)[Changed] Increased size of no spawn and no build areas around jedi shrines on Tatooine
    • (unstable)[Fixed] Formatting in a few methods in CreatureObjectImplementation
    • (unstable)[Fixed] Command execution not respecting command delay and order. Mantis #7793

    Farelli (Quality Assurance)
    • (unstable)[Fixed] Droid combat rating cap. Mantis #8027




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 05-24-2020 08:31 PM   

    Weekly Update

    05/24/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Python version of WorldSpawnerTool

    Phoenix
    (Dev intern)
    • (unstable)[Fixed] Missing nullptr check. Mantis #8231




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 05-17-2020 07:40 PM   

    Weekly Update

    05/17/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lordkator (Developer)
    • (unstable)[Updated] Engine3 submodule x 3
    • (unstable)[Fixed] Stability issue

    Loshult (Developer)
    • (unstable)[Fixed] DoT's counting toward loot rights. Mantis #6505

    Miztah (Developer)
    • (unstable)[Fixed] Spawn region position initialization

    TheAnswer (Developer)
    • (unstable)[Fixed] Missing @read in AuctionItem and Creo speed init





    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
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