Weekly Update
06/21/2020
The SWGEmu Development Division
06/21/2020
The SWGEmu Development Division
We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps
Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.
(Stable) = Commits are now on Basilisk
(Unstable) = Commits are on TC Nova and are being tested
Lordkator (Developer)
- (unstable)[Added] Eye of Sauron Transaction Logging
- (unstable)[Updated] Compile time option for caller capture
Loshult (Developer)
- (unstable)[Fixed] Crackdown reinforcement strength based on GCW standing
- (unstable)[Changed] Smuggler chance to avoid contraband scan detection to be dependent on skill level
- (unstable)[Added] Smugglers will now give all members in the group a chance to avoid contraband scan if close enough
- (unstable)[Added] Chance for contraband scanner to detect a Jedi and call in reinforcements in order to kill the Jedi
- (unstable)[Added] Reinforcement team greeting message
- (unstable)[Changed] Increased chance for contraband scanners to detect high level opposite faction players
- (unstable)[Added] Personalized chat message when high level ranked players are detected by opposite faction during scan
- (unstable)[Added] Overt players are always recognized by scanners of the same faction
- (unstable)[Added] Chance for low level ranked players to be recognized by scanners of the same faction
- (unstable)[Added] Personalized message to recognized players
- (unstable)[Added] Overt players of opposite faction is always detected and scanner calls for reinforcements
- (unstable)[Fixed] Overt players being set to covert when being scanned
- (unstable)[Added] Lua setting to enable/disable crackdown scans
Miztah (Developer)
- (AITest/Nova)[Fixed] Compile issue
- (AITest/Nova)[Fixed] Some pets not converting to new AI weapon handling
We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.
~ The SWGEmu Development Division