• Lolindir

    by Published on 10-18-2020 07:25 PM   

    Weekly Update

    10/18/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Missing lock of realObject in completeMove in LuaAiAgent.cpp
    • (unstable)[Added] Enabled wild contraband scans on Talus
    • (unstable)[Fixed] Possible nullptr dereferencing
    • (unstable)[Fixed] Possible reusage of despawned Lambda shuttle
    • (unstable)[Added] Crackdown probot is attackable
    • (unstable)[Added] Probot will call for backup when attacked
    • (unstable)[Added] Distress fly text over probot when it is being attacked
    • (unstable)[Fixed] Stability issue corrupting stack and causing crash
    • (unstable)[Fixed] Missing locks in containment team observer
    • (unstable)[Fixed] Incorrect datatypes for a few variables
    • (unstable)[Changed] Renamed LambdaTrooperObserver to ContainmentTeamObserver
    • (unstable)[Changed] Moved storage of containmnet team NPC's to ContainmentTeamObserver
    • (unstable)[Changed] Moved most logic related to the containment team NPC's to the ContainmentTeamObserver class




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 10-11-2020 07:39 PM   

    Weekly Update

    10/11/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Fixed] The in the wild contraband scanner now attacks the found Jedi or Rebel
    • (unstable)[Fixed] Crash if Lambda troops where killed before reaching the player they should scan
    • (unstable)[Added] Additional checks for the Lambda troops to not be dead or in combat when initiating the scan of the player
    • (unstable)[Fixed] Lambda shuttle is despawned after take off
    • (unstable)[Fixed] Lambda shuttle troops being despawned correctly after scanning the player
    • (unstable)[Fixed] Probot now only outputs Alert... fly text when contraband is found
    • (unstable)[Fixed] Potential nullptr dereferencing in WildContrabandScanSessionImplementation.cpp. Mantis #8280
    • (unstable)[Fixed] Improved Lambda shuttle spawning and landing animation. Lambda shuttle should no longer spawn in landed
    • (unstable)[Added] Lambda shuttle now lands again in order to pickup the reinforcement troops when they are despawned
    • (unstable)[Fixed] Spawn positions for Lambda reinforcement troops. Leader is now spawned in front of troops instead of behind
    • (unstable)[Fixed] Each trooper in the Lambda shuttle reinforcement team now follows correct trooper in front of it
    • (unstable)[Added] Lambda shuttle troops now walks close to the shuttle before despawning. The shuttle waits for every trooper to despawn before departing
    • (unstable)[Added] Wild contraband scans are now possible to enable or disable per planet. All planets are enabled
    • (unstable)[Added] Performance config setting for wild contraband scans. It controls the radius of the area to search for players in
    • (unstable)[Added] Hard timeout and forced despawn of Lambda troops after 60s
    • (unstable)[Fixed] Lambda shuttle being spawned to far away from the probot if a manual entered landing point was near (within 1600 m)
    • (unstable)[Added] Observer to make all Lambda troops attack back if anyone of them is attacked
    • (unstable)[Fixed] Formatting in a few files
    • (unstable)[Added] Lambda reinforcement troops called in by probot will attack Rebel covert and overt players directly when they land
    • (unstable)[Added] Lambda reinforcement troops called in by probot will attack any Jedi with crackdown TEF immediately
    • (unstable)[Removed] Unused includes
    • (unstable)[Fixed] Include order
    • (unstable)[Fixed] Lambda shuttle being despawned incorrectly
    • (unstable)[Fixed] Triggering of assert during Lambda shuttle clean up




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 10-04-2020 06:06 PM   

    Weekly Update

    10/04/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Probot closes in towards the player it will scan
    • (unstable)[Added] Probot scan procedure. All scans will be negative so far
    • (unstable)[Added] Probot takes off after the scan is completed
    • (unstable)[Fixed] Locking of probot droid
    • (unstable)[Added] Fly text indicating probot droid is scanning the player
    • (unstable)[Changed] Probot will only start the scan when within 32 m of the player
    • (unstable)[Added] Probot will take off if player not reached in 30 s and scanning will be aborted
    • (unstable)[Added] Probots can now detect contraband
    • (unstable)[Added] Probot only scans priviledge players if that setting is enabled in the gcw_manager.lua file
    • (unstable)[Added] Probot do not check players inside cells
    • (unstable)[Added] Config settings for player contraband scan cooldown and contraband fines to gcw_manager.lua
    • (unstable)[Fixed] Probot scan check start for non privileged players
    • (unstable)[Removed] Unused debug code
    • (unstable)[Fixed] Endless loop for neutral players in contraband scan
    • (unstable)[Added] Lambda shuttle will land to perform a more thorough scan if probot finds contraband
    • (unstable)[Added] Lambda shuttle troop leader will approach player and start contraband scan session
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Probots not departing correctly
    • (unstable)[Fixed] Contraband scan troops following player until despawned, they now return to their landing position
    • (unstable)[Fixed] Probot departure animation being shown twice
    • (unstable)[Added] Alert fly text to probot when contraband is found and Lambda shuttle is called for
    • (unstable)[Fixed] Players being scanned in cities, players now have to be outside cities in order to be scanned by a probot
    • (unstable)[Fixed] Missing locks in ContrabandScanSessionImplementation
    • (unstable)[Added] Probot scans are only activated when a player has been logged in for more than one minute
    • (unstable)[Fixed] Formatting in GCWManagerImplementation.cpp
    • (unstable)[Fixed] Improved stability with nullptr checks and usage of checked variables




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 09-27-2020 09:14 PM   

    Weekly Update

    09/27/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] getInSightSpawnPoint method to PlanetManager
    • (unstable)[Changed] CallArakydTask.h to use getInSightSpawnPoint method from PlanetManager
    • (unstable)[Added] Documentation for getRandomSpawnPoint method in PlanetManager
    • (unstable)[Added] Task to initiate contraband scans in the wild to GCWManager
    • (unstable)[Added] Randomly select a player in the wild to perform a scan on
    • (unstable)[Added] Session with probe landing for wild contraband scans




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 09-20-2020 05:41 PM   

    Weekly Update

    09/20/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lolindir (Admin)
    • (unstable)[Updated] No commits merged this week






    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 09-13-2020 04:04 PM   

    Weekly Update

    09/13/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Lolindir (Admin)
    • (unstable)[Updated] No commits merged this week






    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division
    by Published on 09-09-2020 08:40 PM   

    Real Life Monetary Trades

    September 2020
    The SWGEmu Team




    Real Life Monetary trades - September 2020


    Staff would just like to give a friendly reminder to our community that following ALL our TOS is a requirement to be able to use our service. Aside from the act of donating to the project (thank you!), spending real money on third party websites for in-game benefit is strictly forbidden. Today we have banned 65 accounts for breaking this section of our TOS. We do not enjoy removing people from our project, but violations like this endanger the project and force us to act.

    Our TOS say:

    1.9. On SWGEmu Servers, all accounts and characters used for financial gain will be deleted/banned. It is forbidden to use your account for:
    • 1.9.1. Soliciting real life monetary trades.
    • 1.9.2. Purchasing of in-game credits or items for real life currency.
    • 1.9.3. Exchange of in-game items/credits for real life items.
    • 1.9.4. Exchange of in-game items/credits for items/currency from other games.


    Selling your account/sharing account


    Selling your account will fall under the same rules. If we find that an account has changed owner, it will be banned.
    Letting others borrow your account also falls under the rule below:


    1.5. Do not share accounts. The rule includes children as well, if you have a child in your home they are not allowed to share accounts as they must each have their own regardless of age. Any account banned for another user's actions will not be unbanned at the request of the owner.

    1.6. Any and all stolen and/or compromised accounts that are reported to SWGEmu Staff may be *suspended* in order to conduct an investigation. On the SWGEmu Servers, characters, credits, buildings, structures, or items will not restored or replaced under any circumstances.







    ~The SWGEmu team
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