• 10/04/2020 Weekly Update

    Weekly Update

    10/04/2020
    The SWGEmu Development Division

    We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
    Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps

    Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.



    (Stable) = Commits are now on Basilisk
    (Unstable) = Commits are on TC Nova and are being tested






    Loshult (Developer)
    • (unstable)[Added] Probot closes in towards the player it will scan
    • (unstable)[Added] Probot scan procedure. All scans will be negative so far
    • (unstable)[Added] Probot takes off after the scan is completed
    • (unstable)[Fixed] Locking of probot droid
    • (unstable)[Added] Fly text indicating probot droid is scanning the player
    • (unstable)[Changed] Probot will only start the scan when within 32 m of the player
    • (unstable)[Added] Probot will take off if player not reached in 30 s and scanning will be aborted
    • (unstable)[Added] Probots can now detect contraband
    • (unstable)[Added] Probot only scans priviledge players if that setting is enabled in the gcw_manager.lua file
    • (unstable)[Added] Probot do not check players inside cells
    • (unstable)[Added] Config settings for player contraband scan cooldown and contraband fines to gcw_manager.lua
    • (unstable)[Fixed] Probot scan check start for non privileged players
    • (unstable)[Removed] Unused debug code
    • (unstable)[Fixed] Endless loop for neutral players in contraband scan
    • (unstable)[Added] Lambda shuttle will land to perform a more thorough scan if probot finds contraband
    • (unstable)[Added] Lambda shuttle troop leader will approach player and start contraband scan session
    • (unstable)[Fixed] Stability issue
    • (unstable)[Fixed] Probots not departing correctly
    • (unstable)[Fixed] Contraband scan troops following player until despawned, they now return to their landing position
    • (unstable)[Fixed] Probot departure animation being shown twice
    • (unstable)[Added] Alert fly text to probot when contraband is found and Lambda shuttle is called for
    • (unstable)[Fixed] Players being scanned in cities, players now have to be outside cities in order to be scanned by a probot
    • (unstable)[Fixed] Missing locks in ContrabandScanSessionImplementation
    • (unstable)[Added] Probot scans are only activated when a player has been logged in for more than one minute
    • (unstable)[Fixed] Formatting in GCWManagerImplementation.cpp
    • (unstable)[Fixed] Improved stability with nullptr checks and usage of checked variables




    We have also reached one of our most important milestones for 1.0. Our new AI have been merged to TC Nova. Dannuic and Miztah are the masterminds behind it. We expect several bugs with this merge and would appreciate it if our community log in to Nova and test the AI out and try to break it. For the ones interesting in testing, see this thread.







    ~ The SWGEmu Development Division