Weekly Update
05/16/2021
The SWGEmu Development Division
We are using
Jenkins &
Gerrit. You can find all commits to
Test Center Nova here. You can still report all bugs you find on Test Center Nova to the
Mantis Bug Tracker. A helpful guide to bug reporting can be found
here.
Our current focus is the
Publish 11 Checklist. Features planned to be in publish 11 can be seen in the
SWGEmu Roadmaps
Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.
(Stable) = Commits are now on Basilisk
(Unstable) = Commits are on TC Nova and are being tested
Miztah (Developer)- (unstable)[Refactor] Entertainer/band functionality round one (droids not yetfunctional)
- (unstable)[Refactor] More entertaining session cleanup
- (unstable)[Fixed] Some duplicate commands getting incorrectly removed from thecommand queue
- (unstable)[Refactor] bandflourish functionality
- (unstable)[Refactor] Performance effect functionality
- (unstable)[Refactored] Droid playback modules
- (unstable)[Fixed] Droids not responding to band commands
Hakry (Dev Intern)- (unstable)[Formatting] Combat Manager part 1
- (unstable)[Formatting] Combat Manager part 2
- (unstable)[Changed] Method that CombatAction and CombatSpam data is stored andbroadcast
- (unstable)[Changed] Force absorb messages to be handled with all other combatmessages in the combat manager
- (unstable)[Added] Player entry check to QueueCommand
- (unstable)[Fixed] Various edge cases entry check was failing. Mantis #8073
- (unstable)[Changed] Entry check for locked dungeon doors
- (unstable)[Fixed] Red combat log damage to not include food and jedi armormitigation. Mantis #8049
- (unstable)[Fixed] Equipped weapon DOTs to no longer apply with Force powers. Mantis #8076
- (unstable)[Fixed] applyStates causing creatures to stand back up after being killed
~ The SWGEmu Development Division