Weekly Update
05/23/2021
The SWGEmu Development Division
05/23/2021
The SWGEmu Development Division
We are using Jenkins & Gerrit. You can find all commits to Test Center Nova here. You can still report all bugs you find on Test Center Nova to the Mantis Bug Tracker. A helpful guide to bug reporting can be found here.
Our current focus is the Publish 11 Checklist. Features planned to be in publish 11 can be seen in the SWGEmu Roadmaps
Non linked Mantis reports are in the dev/QA area and can not be viewed with out dev/QA access.
(Stable) = Commits are now on Basilisk
(Unstable) = Commits are on TC Nova and are being tested
Miztah (Developer)
- (unstable)[Fixed] Dancer giving too much xp compared to musician
- (unstable)[Fixed] Stability issue x 2
- (unstable)[Added] Active area quadtree
Hakry (Dev Intern)
- (unstable)[Changed] CombatAction packets are now sent with multiple targets datawith a max of 20 targetDefenders per packet
- (unstable)[Fixed] Knockdown, posture change and dodge animations to fireappropriately and without delay. Mantis #7074
- (unstable)[Fixed] State only commands combat spam to show when hitting and missingcorrectly
- (unstable)[Fixed] Some issues with the Force Intimidate Animation and timing. Part of Mantis #6568
- (unstable)[Fixed] Ability for players to repeatedly unlock dungeon doors to regainaccess after leaving the facility. Mantis #8234
- (unstable)[Added] Warning system message to setPlayerState Command
- (unstable)[Fixed] Food damage mitigation calculation. Mantis #7916
- (unstable)[Fixed] Armor mitigation combat spam values not accounting for multipool attacks
- (unstable)[Fixed] Initial attack spam to be more precise
~ The SWGEmu Development Division