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-   Weaponsmith Discussion (http://www.swgcraft.com/forum/forumdisplay.php?f=17)
-   -   Sloejack Mods to JnF's SWGC Crafting Tool v1.66 (http://www.swgcraft.com/forum/showthread.php?t=13865)

snuff 02-15-2005 04:51 PM

the hard thing is to find a resource that is missing, hehe. i try to find out

duncan_922 03-28-2005 07:26 PM

Is this tool still supported?
 
Hello there. I stopped by the developers forums and here... All the developers of these great tools seem to be quitting SWG or have been gone for months without posting. Is this mod still being supported?

Thanks

Zad MacLeod
Master Weaponsmith
Gorath

Sloejack 03-29-2005 04:22 PM

I do not believe there is any active support for these tools at this time. I can't speak for Strongbow, but I still poke my head in periodically to make sure that nothing significant has come up that I need to fix with my version of the tool. At the moment other responsibilities are consuming my time. When I can again focus on this I'll continue the re-write I began a few months back.

duncan_922 03-29-2005 06:35 PM

Good to know Sloejack. Strongbow left a goodbye post on his thread.

Thanks,

Zad MacLeod
Master Weaponsmith
Gorath

pvittoz 04-08-2005 10:29 AM

Excuse me for the question, but..will this mod be upgraded to CU-changes?

AurekStormBlade 04-08-2005 04:23 PM

Quote:
Originally Posted by pvittoz
Excuse me for the question, but..will this mod be upgraded to CU-changes?


Currently, no one is making any modifications to this tool that I know of. With the CU, many schematics are being changed/added. Because I use this tool so much for my weapon crafting (thanks to all those who have put the work into it), if no one steps up to update it, I will probably end up updating my own as far as schematics goes. I have no problem sharing my updated version with the rest of the community, but I will only be updating the weaponsmith and related artisan schematics.

pvittoz 04-08-2005 08:05 PM

Quote:
I will probably end up updating my own as far as schematics goes. I have no problem sharing my updated version with the rest of the community, but I will only be updating the weaponsmith and related artisan schematics.


Would do the same, if i knew how , but as far as im concern...that would be jst enough for me as i'm only WS/artisan... If you do that, thanks in advance :)

Sloejack 04-09-2005 11:19 PM

Presuming that test center opens up the advanced level classes to the frogs I will update the schematics to my version of the tool. If they do not, then I will be relying on input from others to make updates.

HotDog 04-25-2005 01:20 AM

I don't have the program Excel, and the free reader doesn't work because you can't save or make changes. I am currently using Open Office to run this file, and everytime I open it it sais there is an excess amount of brackets or something that exceed the limit of lines or something... And I followed the directions listed on where to place the certain files, but none of the interactive links work. Like the Browser, or the update thing. Basicly the tool doesn't work at all for me, in it's current state it's completely visual, and not interective. I'm a newb to the entire Excel thing, is there something ovious I'm doing wrong, or is this just not compadable with Open Office.... orrrrrrr? Any suggestions will help, thanks.

Arkel 04-25-2005 02:24 AM

It requires Microsoft Excel. OpenOffice or any other spreadsheet-application won't work.

HotDog 04-25-2005 02:36 AM

Is there any free version of Excel... I'm not spending like 500 dollars on something for SWG

Arkel 04-25-2005 03:28 AM

Nope, Excel costs money. There's no legal way of obtaining it for free, though there are certain license-things where one can get it through work or school or something. I'm fuzzy on the details though.

Sent 05-02-2005 06:32 PM

/sigh

I don't suppose anyone knows how to update this thing to reflect the combat downgrade, do they? :(

- Sent

Bobulus 05-02-2005 11:04 PM

Quote:
Originally Posted by HotDog
Is there any free version of Excel... I'm not spending like 500 dollars on something for SWG


There's this:
http://www.microsoft.com/downloads/...&displaylang=EN
But I have no idea if it can run macros or not. I doubt it.

Sloejack 05-03-2005 01:14 AM

Quote:
Originally Posted by Sent
/sigh

I don't suppose anyone knows how to update this thing to reflect the combat downgrade, do they? :(

- Sent


I am currently working on updates, based on submissions from users. I've gotten some of the armorsmith updates and have been contacted by someone who would like to submit the weaponsmith ones. I'm still looking for any other changes (jedi? Anything change with bio, doc/medic, combat med, chef?).

Fooman 05-03-2005 11:51 PM

Quote:
Originally Posted by Sloejack
I am currently working on updates, based on submissions from users. I've gotten some of the armorsmith updates and have been contacted by someone who would like to submit the weaponsmith ones. I'm still looking for any other changes (jedi? Anything change with bio, doc/medic, combat med, chef?).

WOAHHHH Nice to see that you're still in the loop Sloejack...

I haven't logged in SOOOOO LOOONNGG (although my account still active with no plans to cancel)!

Keep up the good work Sloe!

Yours truely,

Fooman

SkitzoSylon 05-04-2005 08:56 AM

sloe id be willing to help in anyway i can to help get your updates going. There was no way id make it through AS without your update of foomans tool so if there is anything i can help with just post

Alanis 05-05-2005 09:24 PM

Any ETA when you could post what you have so far?

Shai-tan 05-06-2005 03:48 AM

Quote:
Originally Posted by Sloejack
I am currently working on updates, based on submissions from users. I've gotten some of the armorsmith updates and have been contacted by someone who would like to submit the weaponsmith ones. I'm still looking for any other changes (jedi? Anything change with bio, doc/medic, combat med, chef?).


Heard from a guildie that doc/medic/CM don't even craft anymore! All the enhancments to there items are done by BE! Can anyone verify this?

Bobulus 05-06-2005 08:31 AM

Not to pile more work on, but another nifty thing to add to the new tool would be an indicator of the damage/speed/wound/sac caps for a given weapons. They've started collecting them here:
http://forums.station.sony.com/swg/...essage.id=80981

roxby 05-06-2005 12:54 PM

I have modded Foomans 1.70.02 to use the new resource formulea, and added the min values for Ores, Gems and metals. Can anybody please give me a link to resource minimums for gas, chems and wood? Ill add them the next time the server is down :)

Stohn 05-06-2005 01:52 PM

Heyya, does this version that you guys are working on operate correctly in Office 2000 yet? I'm still using 1.66.9 because you guys started developing on OfficeXP.

edit: Actually this is the thread for the one that works under Office 2000 isn't it. hehehe. Considering it's the only one that anyone is even thinking about updating I think I'll stick with it.

Zefrin 05-07-2005 08:49 AM

Quote:
Originally Posted by Shai-tan
Heard from a guildie that doc/medic/CM don't even craft anymore! All the enhancments to there items are done by BE! Can anyone verify this?

got a doc cm alt on intrepid just cancelled him no crafting at all be does it all :(

Binossi 05-07-2005 01:46 PM

Can you post what you're still looking for? And how/where would you like the information given to you? I'm wiling to help out getting this updated (I miss using it already). :p

Sent 05-09-2005 05:59 AM

Quote:
Originally Posted by Sloejack
I am currently working on updates, based on submissions from users. I've gotten some of the armorsmith updates and have been contacted by someone who would like to submit the weaponsmith ones. I'm still looking for any other changes (jedi? Anything change with bio, doc/medic, combat med, chef?).


Wewt! We're saved!

I'll help with the weaponsmith and Jedi stuff if you want. Not much has changed for weapons besides the addition of new schematics, and I'm pretty sure saber crafting hasn't changed at all. Bio, CM/doc, and chef have all changed quite a bit, I believe.

<3 Sloejack

- Sent

Binossi 05-09-2005 06:38 PM

Quote:
Originally Posted by Sent
Wewt! We're saved!

I'll help with the weaponsmith and Jedi stuff if you want. Not much has changed for weapons besides the addition of new schematics, and I'm pretty sure saber crafting hasn't changed at all. Bio, CM/doc, and chef have all changed quite a bit, I believe.

<3 Sloejack

- Sent

Yes, CM and Doc don't craft anymore, and BE got the meds, which are quite different from the old Doc/CM stuff.

I have characters with AS/BE/WS/Tailor/Architect, and will work on any of those for you if you need. Architect and Tailor seem to be unchanged. Just let me know. :D

nodnarbnosnhoj 05-10-2005 02:43 PM

I to can help with Weaponsmith, Artisan or Jedi if you tell me what you need.

As for Jedi I made one of each of the gen4 sabers and all the resource requirements were the same as the tool. Just the formula with the caps taken into effect and the experiment lines were different. And a couple of kinda big change to weaponsmith other than the new schematics is that Warhead Fusing Mechs are now OQ/SR dependant instead of CD/UT, and all of them now have different experimentation lines now that speed and damage have been split up. The comando ones even have an elemental damage line as well.

If there are any screen shots or data formats that you need please post here or email ingame to starsider.natejay' and I will give you what ever I can.

NateJay'
Master Weaponsmtih/Merchant Starsider

Alanis 05-12-2005 03:54 PM

Does anyone have the AS part done that they could post please?

Kelloch 05-13-2005 01:45 AM

I posted the AS schematics on this thread.

Clicky

Binossi 05-17-2005 03:34 PM

Ok, I give up. I had assumed it was a simple process of updating the data all schematics, and the required and optional sheets to the new information, then clicking on the update button on the data all sheet, but I keep getting errors when I try and use the schematics sheet.

I'm willing to type up and send in excel all the schematics for AS, WS, BE, Medic, Artisan, Tailor, Architect and Chef if someone who knows what they are doing can update this. I loved using it and miss it a lot with my crafting.

Or if someone updating it can give a quick status report on it please?

Sloejack 05-17-2005 04:36 PM

All, just an update. I am still working on this but RL commitments (the same ones that drug me away from the project in the first place) have kept me from completing even this relatively minor update. I'm about half way done with the Armorsmith schematics. If there are changes to the other professions (other than Armorsmith and Weaponsmith) please do send them on and I will include them. My intention is to try and get at least an armorsmith and weaponsmith update out this week by 5/20.

Binossi 05-17-2005 04:41 PM

I'll send you updated schematic info I have then. Which format would you prefer, text or excel?

Sloejack 05-18-2005 02:27 AM

Excel is best to manipulate and if possible in the format of the information on the Data All sheet of the curret tools

Binossi 05-18-2005 02:30 PM

Ok, Data All sheet for AS, BE and Medic is located on my web site at http://www.megalink.net/~jtbreton/swg/schematics.xls

If you'd prefer it mailed to you, PM me an email address to send to.

Artisan has lost Bone Armor, but I haven't gone through to check for any other changes yet. I'm 99% certain Tailor and Architect are still the same, but will verify as soon as I get a chance. I'm fairly certain there are changes to chef which I'll try to add to this sheet ASAP, as well as any artisan changes.

Doctor and CM have nothing to craft any more so they can be removed totally. Their old items are listed here under the BE schems.

Also, it seems required items are no longer 'upgradeable'. If something requires a Biological Effect Controller, you can't put an Advanced Biological Effect Controller in it any longer.

Sloejack 05-19-2005 06:57 AM

Hmm fortunetly this is cosmetic stuff, but will be critical to resolve one way or the other. Can you confirm that there are no upgrades beyond the alternate loot drop subs? So did all of the doctor schematics move over to Bio-Engineer? Things like the state packs and stuff I didn't see reflected in what you put together.

Some additional questions, For optional armor components you call out the following. For each, what are the options? Some are obvious, but to be accurate I'll rely on an actual armorsmith to respond.

No Armor Core Enhancement
No Biological-Mechanical Cartridge
No Feathered Appearance Enhancement
No Layer
No Armor Segment Enhancement


Like I said, I have an idea of the options for say layers, but the other options are alien to me.

Thylex 05-19-2005 08:50 AM

Regarding component upgrades, here's how it is:
Schems calling for the basic component will only accept the basic version of that component. Schems that calls for adv components can use both basic and adv kinds.
I'm not sure if basic components can be replaced with loot-drops, anyone know for sure?

Binossi 05-19-2005 01:14 PM

Hmm fortunetly this is cosmetic stuff, but will be critical to resolve one way or the other. Can you confirm that there are no upgrades beyond the alternate loot drop subs? So did all of the doctor schematics move over to Bio-Engineer? Things like the state packs and stuff I didn't see reflected in what you put together.

Yes, ALL med crafting went to BE. There is no longer any such med as a state pack. Enhancers are used by Doc/CM, but stims are more intended for non medical people. Everything a doc/CM does is ability based with no need for any items. The Enhancers affect the doc/CM's abilities to apply their various abilities, and are only intended for those two classes. The buff that a doc will give a normal person now are simply skill based. And at least with the medical components, if it calls for a basic component, you MUST use the basic component. It's possible janta blood could be used as a basic component, but I don't have any to test for certain. Advanced components CAN be substituted with loot upgrades, but cannot be substituted with basic versions.

Some additional questions, For optional armor components you call out the following. For each, what are the options? Some are obvious, but to be accurate I'll rely on an actual armorsmith to respond.

No Armor Core Enhancement
No Biological-Mechanical Cartridge
No Feathered Appearance Enhancement
No Layer
No Armor Segment Enhancement


Like I said, I have an idea of the options for say layers, but the other options are alien to me.


I don't think all of this is known yet. If it is, I haven't seen it posted anywhere here or on the official SWG forums. There are theories for some of them though. The layers are the 4 elemental layers and the three advanced layers.

I'll do some more checking tonight and post what I find.

Binossi 05-19-2005 10:41 PM

Ok, seems I'm wrong about basic version of sub components. They CAN be used instead of the advanced, but not advanced in place of basic. :eek:

Zenedra 05-21-2005 04:18 PM

Sloejack, in the excel document I sent to you you'll find all the optionals for armors. Except for the faction once since I still haven't been able to get my hands on those schematis yet. Hope they will come into my eager hands soon. :)

Arkel 05-22-2005 11:23 PM

Question: Will this update also include the new stat-weights on resources? The WTHT page is often reporting bad values now due to those changes.


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