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Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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Introduction:
Most players know how annoying it can be to have a big house, guildhall or a nice multipassenger starship that you can decorate only partially due to item limits tied to these structures. Whole rooms have to be left empty, if the house/ship is completely furnished, it cannot be used to store items, spare clothes and more and have to set up seperate houses just for storage. This is why I have come up with an idea of a new system, that could very well solve these issues.
 
Current situation:
- A character can only place a set amount of objects into a house or a multipassenger ship, which is usually not enough to fully decorate a whole large house, guildhall or ship
- A character can have up to 10 lots, containing a maximum of 75 items each (which totals 750 items maximum for lotted structures*)
- Resources are limited to 100,000 units per stack
- Crates are limited to 50 items a crate
- Items cannot be put (back) into crates
 
Proposed changes:
- Change the system to bind the item limit to the character instead of to single lots/houses/ships
- Give each character a limit of 750 items that they can place in their houses/ships
- Allow up to 750 items to be placed inside any house/ship, no matter how many lots they cost
- Still allow only 10 lots per character
- Allow each character to spread up to 750 items over all houses/multipassenger ships he or she has (For example, a character could only have 1 house/ship which would house all 750 items, or he or she could spread them over houses and ships that use up to 10 lots in total)
Keep the current lot requirements for houses and multiplayer ships but allow to store a default 75 items per used lot
- Let characters exceed this limit in a single house or multipassenger ship by adding an option to assign an extra lot that adds another +75 item storage capability per lot at the structure management terminal at any time. Allow a character to do this until he or she has the maximum item storage capacity of 750 items(10 lots) assigned to all of his or her houses/ships combined (which could very well be a single one of them)
- Give the character an option at the structure management terminal to free up lots and thus subtract item slots assigned to the particular structure by 75 per lot, until the original lot requirement of the house/ship is reached
- Increase the size of resource stacks to somwhere between 500,000 to 800,000 units
- Increase crate sizes up to 100 or even 500 items per crate
- Allow to put items of the same kind (back) into crates
 
Effects:
- Characters will be able to fully decorate their houses and ships to their liking without having to leave any rooms empty
Characters will not be forced to set up houses/ships especially for storage, they will be able to store items inside furniture like closets and lockers (which can hold 50 items each now!)
- It will encourage people to have less houses
- It will remove many houses from the world that are simply set up to grant storage room
- There will be less houses in the gaming world, reducing lag in outside areas, increasing wild spawns and more
- There will still be the same maximum amount of total items a character can store in his/her houses and ships which shouldn't strain the database any more than it does now
With the option to increase the item capacity of a single house/ship by adding to the lot cost, it would prevent people from using houses/ships with a combined maximum item storage of 750 and up to 9 harvesters
- There is a possibility that too many items inside a house could cause clients longer too load inside a house
- Inventory, bank, vendor, bazaar item storage amount, hoppers, stacks and crates stay the same as it is now, in addition to the maximum lot item storage
Total storage capacity of a character stays the same, it is just to be distributed more dynamically
Resources will take up less item slots to increase storage room
Items inside crates will take up less item slots to increase storage room
 

*
The current exceptions are factories, which can hold 100 items per lot which totals 1000 items per character with 10 factories, but I am not sure if they are really intended for storage. I assume they are not and thus have settled for a 750 item limit. If the developers do not consider that a bug/exploit, however, the 750 item limit referred to in the whole post should be considered as a 1000 item limit, with a limit of 100 items per lot instead of 75.

Message Edited by Glzmo on 01-21-2005 05:57 PM

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Click here to read and support these Visions to improve and possibly save SWG!
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01-19-2005 07:15 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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Moved this thread over from the JTL forum. You will find previous discussion on this topic in the following thread:
 
Make sure to discuss this further here instead.FONT>
 
I am planning to update the main post of this very thread with fresh ideas, so feel free to discuss them

Message Edited by Glzmo on 01-19-2005 10:51 PM

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"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."

01-19-2005 07:16 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Mike_C
SWG Petty Officer
Posts: 315
Registered: 08-24-2004


Mike_C

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So you propose being able to store 750 items in a small naboo house?
 
No... just no.
 
Guild halls and large houses definately need a storage boost. You can't store nearly as many items as you should for something that takes up 6 or 7 lots.
01-19-2005 07:37 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Aeniepo
SWG Chief Petty Officer
Posts: 195
Registered: 08-19-2003


Aeniepo
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Server: Bria

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I woudln't mind what you are saying.. but I agree that this would make having small/medium/large meaningless.. I would really like to see something like.. Each size house as a base number of lots, and a max number than you can assign to it. each lot giving the 75 items you are talking about... that way.. a player can assign more lots to the house for more storage..
size lotz items
Small 2-4 = 150-300
Medium 4-6 = 300-450
Large 6-8 = 450-600
Guild 8-10 = 600-750

It would accomplish the same thing with out removing the usefulness of different size houses. not to mention its a bit unbalancing to have a house with 750 storage only taking up 2 lots .. giving you tons of free lotz for harvesters and such.. would be nice.. but i'm sure thats not going to happen.

Aeniepo Sasa [Rebel Colonal / Alliance Ace Pilot]
*** 3rd Master Rifleman on Bria ***
01-19-2005 07:51 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Cijj
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Posts: 78
Registered: 01-19-2005


Cijj
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I agree that you should have some limits set on how you shuffle the item capacities around, or you would take away the idea of small/medium/large.

Another idea would be an extention to houses, which you would have to pay for.

For instance:
Your small house has 75 items.
Through the radial menu you buy, for an extra maintenance of 50 credits (just an exampel), the extention "Small Storage", which gives you +15 Items in your house (mounts up to 90 items).

You could also buy the extention "Big storage" for 10 credits extra, but it has to be done by your architect friend and is costing some resources (maybe like the special signs a Merchant can give you).
"Big storage" makes +25 items, is the highest extention and not combinable with "Small storage".

This would lead to a added "RolePlay" feeling and make extentions availabe to those who can bring up the resources.
It would also take out the "750 items in my small generic" problem.

What do you think?

"Take care of yourselves and others!" - Jerry Springer
01-19-2005 08:03 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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seline
Jedi
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seline
PA: Disbanded by NGE

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So each character has 1 lot naboo house with 750 items and 9 harvesters and factories?
 
This should be enlarged thinking of other structures as well.
 
 


Hail to my all fellow players.. Time for us has ended.. New Era may not come.. May the Force be with you all.. always..
Account 1 | Account 2 | Account 3 | Account 4 | Account 5 | Account 6
Do you realise how sad to burry R.A of Intrepid (PRE-PUB9 Jedi), S.A of Infinity (POST-PUB9 Jedi) | .. and nameless 18 other living breathing characters?
01-19-2005 08:17 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Patarus
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Posts: 117
Registered: 12-09-2004


Patarus

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So why couldn't you have 750 items in a small house???? Hell yes you could. It would be messy as hell, but if someone wanted that many things in there house they could do it.
 
You telling me you've never seen someone's house that was so filled with crap they could hardly move?? There are a lot of packrats out there who would love to do it.
 
I think this is a great idea.

NayNay Darkwoods
01-19-2005 08:57 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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seline
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seline
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Patarus wrote:
So why couldn't you have 750 items in a small house???? Hell yes you could. It would be messy as hell, but if someone wanted that many things in there house they could do it.
 
You telling me you've never seen someone's house that was so filled with crap they could hardly move?? There are a lot of packrats out there who would love to do it.
 
I think this is a great idea.



What I mean is "lot" is a limiting thing. If you take place on database with factories / harvesters, you can not have that much item (which limits database space you took) If you don't need it, you can place already  5 medium house to get 750 item limit.

 


Hail to my all fellow players.. Time for us has ended.. New Era may not come.. May the Force be with you all.. always..
Account 1 | Account 2 | Account 3 | Account 4 | Account 5 | Account 6
Do you realise how sad to burry R.A of Intrepid (PRE-PUB9 Jedi), S.A of Infinity (POST-PUB9 Jedi) | .. and nameless 18 other living breathing characters?
01-19-2005 09:01 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Stemman-Intrepid
Wing Commander
Posts: 1945
Registered: 05-31-2004


Stemman-Intrepid
PA: GANK
Server: Sunrunner

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2 problems i see...
 
People have tons of houses for storage... now that they can have a small it,  thouse or even a merchant tent with 750 items in here will be more harvestors... The thing with this game is, SOE doesnt care what the houses look like or how long it takes joe to load into a house... they care that their hard drives are almost full because of players items... with 750 items and potentially 9 more harvestors and the such, it creates more stress for the server runners.
 
Then problem 2 is basically also summed up in the first statement, people could have potentially 9 more harvestors with this, creating server space problems...
 
My fix: 1 lot = 75 items... take any house, small or large regardless, maintence cost is the same(any way, it would cost more to run a large building any way, what is in the house doesnt matter, if you are realistic) only you could say, put this house on 1-10 lots... it also solves the problem of having guild halls that are annoying for you, you love your guild, but now you basically have no lots... you could have a guild hall on 1 lot, have your guild, and just have 75 items in it.  Fixes the server space problem, and allievates many other annoyances for players... both sides win.
 
-Stemman

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01-19-2005 05:19 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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seline
Jedi
Posts: 1191
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seline
PA: Disbanded by NGE

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Stemman-Intrepid wrote:
2 problems i see...
 
People have tons of houses for storage... now that they can have a small it,  thouse or even a merchant tent with 750 items in here will be more harvestors... The thing with this game is, SOE doesnt care what the houses look like or how long it takes joe to load into a house... they care that their hard drives are almost full because of players items... with 750 items and potentially 9 more harvestors and the such, it creates more stress for the server runners.
 
Then problem 2 is basically also summed up in the first statement, people could have potentially 9 more harvestors with this, creating server space problems...
 
My fix: 1 lot = 75 items... take any house, small or large regardless, maintence cost is the same(any way, it would cost more to run a large building any way, what is in the house doesnt matter, if you are realistic) only you could say, put this house on 1-10 lots... it also solves the problem of having guild halls that are annoying for you, you love your guild, but now you basically have no lots... you could have a guild hall on 1 lot, have your guild, and just have 75 items in it.  Fixes the server space problem, and allievates many other annoyances for players... both sides win.
 
-Stemman



Exactly my point:
 
Architects can build 1-lot, 2-lot, 3-lot, 4-lot, 5-lot... up to 10-lot models of current houses or players can select how many lots it will provide. For example, I would choose my medium house to hold 300 items, which is 4 lots, so 4 lots gone for medium house..
 
That seems the only possibly way of possible exploiting of system and same HD space of SOE
 


Hail to my all fellow players.. Time for us has ended.. New Era may not come.. May the Force be with you all.. always..
Account 1 | Account 2 | Account 3 | Account 4 | Account 5 | Account 6
Do you realise how sad to burry R.A of Intrepid (PRE-PUB9 Jedi), S.A of Infinity (POST-PUB9 Jedi) | .. and nameless 18 other living breathing characters?
01-19-2005 05:34 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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I haven't considered the problem with being able to place 9 harvesters in addition to a full house, but it seems to be vital, as one goal of this is to reduce the amount of structures cluttered on the planets.
 
A solution I could think of is, that the houses would still have the current lot requirements but could store a default 75 items per lot. However, one could exceed this limit in a single house or multipassenger ship.
There would be an option to assign an extra lot that adds another +75 item storage capability per lot at the structure management terminal at any time. You could do this until you have 750 item storage capacity assigned to all of your houses/ships combined, which could very well be a single one of them.
There would also be an option at the structure management terminal and free up lots and thus subtract item slots assigned to the particular structure by 75 per lot, until the original lot requirement of the house/ship is reached.
 
What do you think? Feel free to discuss it.

Message Edited by Glzmo on 01-19-2005 10:57 PM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-19-2005 10:29 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Resetgun
SWG Second Lieutenant
Posts: 291
Registered: 03-16-2004



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I am still against new systems like this, when current system is pretty much broken (players are storing items to crafting stations or backpacks inside armory/chest/bookcase). New system would just increase new bugs (and exploits) to system.
 
IMHO they should:
- Increase medium house, large house, PA hall item limits lightly. So that owning houses above medium is not punishment.
- Implement armories, chests, bookcases and  other storage furnitures so that items stored inside these containers are not counted against house item limit. They might also need to decrease these items storage capacities (for armory maybe 20 items) to avoid item farming. This way players could store more items to houses without increasing graphical lag. House item limit should be used to furnitures and items that are decorating house.
- Remove (fix) possibility to store other items than resources to crafting stations.
 
 
 
 

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It's easy to find something worth dying for. Do you have anything worth living for?
01-20-2005 12:06 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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seline
Jedi
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seline
PA: Disbanded by NGE

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Resetgun wrote:
I am still against new systems like this, when current system is pretty much broken (players are storing items to crafting stations or backpacks inside armory/chest/bookcase). New system would just increase new bugs (and exploits) to system.
 
IMHO they should:
- Increase medium house, large house, PA hall item limits lightly. So that owning houses above medium is not punishment.
- Implement armories, chests, bookcases and  other storage furnitures so that items stored inside these containers are not counted against house item limit. They might also need to decrease these items storage capacities (for armory maybe 20 items) to avoid item farming. This way players could store more items to houses without increasing graphical lag. House item limit should be used to furnitures and items that are decorating house.
- Remove (fix) possibility to store other items than resources to crafting stations.
 
 
 
 



Here is possible exploit for you, I put 75 bookcases each contains 20 items, here is 1500 item for you per house
 


Hail to my all fellow players.. Time for us has ended.. New Era may not come.. May the Force be with you all.. always..
Account 1 | Account 2 | Account 3 | Account 4 | Account 5 | Account 6
Do you realise how sad to burry R.A of Intrepid (PRE-PUB9 Jedi), S.A of Infinity (POST-PUB9 Jedi) | .. and nameless 18 other living breathing characters?
01-20-2005 12:47 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Resetgun
SWG Second Lieutenant
Posts: 291
Registered: 03-16-2004



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seline wrote:


Resetgun wrote:
I am still against new systems like this, when current system is pretty much broken (players are storing items to crafting stations or backpacks inside armory/chest/bookcase). New system would just increase new bugs (and exploits) to system.
 
IMHO they should:
- Increase medium house, large house, PA hall item limits lightly. So that owning houses above medium is not punishment.
- Implement armories, chests, bookcases and  other storage furnitures so that items stored inside these containers are not counted against house item limit. They might also need to decrease these items storage capacities (for armory maybe 20 items) to avoid item farming. This way players could store more items to houses without increasing graphical lag. House item limit should be used to furnitures and items that are decorating house.
- Remove (fix) possibility to store other items than resources to crafting stations.
 
 
 
 



Here is possible exploit for you, I put 75 bookcases each contains 20 items, here is 1500 item for you per house
 



20 was example. It could be 10, 5 or 2....

But are right - there wouldn't have much benefit, if you could store only 2 items to armory. Maybe there should be two seperated item limits: house decoration item limit and stored item limits. But this ofcourse would increase another layer above current buggy system

I just hope that devs would first fix current system with minimal changes, before adding new layers to buggy system. Currently using bugs you can store much more than 1500 items to house - and some players are doing that.

――――――――――――――――――――――――――――――――――――――――――――――――――――――
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01-20-2005 01:20 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

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Resetgun wrote:


seline wrote:


Resetgun wrote:
I am still against new systems like this, when current system is pretty much broken (players are storing items to crafting stations or backpacks inside armory/chest/bookcase). New system would just increase new bugs (and exploits) to system.
 
IMHO they should:
- Increase medium house, large house, PA hall item limits lightly. So that owning houses above medium is not punishment.
- Implement armories, chests, bookcases and  other storage furnitures so that items stored inside these containers are not counted against house item limit. They might also need to decrease these items storage capacities (for armory maybe 20 items) to avoid item farming. This way players could store more items to houses without increasing graphical lag. House item limit should be used to furnitures and items that are decorating house.
- Remove (fix) possibility to store other items than resources to crafting stations.
 
 
 
 



Here is possible exploit for you, I put 75 bookcases each contains 20 items, here is 1500 item for you per house
 



20 was example. It could be 10, 5 or 2....

But are right - there wouldn't have much benefit, if you could store only 2 items to armory. Maybe there should be two seperated item limits: house decoration item limit and stored item limits. But this ofcourse would increase another layer above current buggy system

I just hope that devs would first fix current system with minimal changes, before adding new layers to buggy system. Currently using bugs you can store much more than 1500 items to house - and some players are doing that.


Perhaps. But then my vision would essentially take care of that, as it would check how many items total you have stored in your structures and won't allow for placing more. Of course there will be bugs and people exploiting them. And they should be punished. But there is no way others should have to suffer from this and not being able to fully decorate their house or ship if they wished to do so.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-20-2005 04:19 AM  

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