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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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kordeth4
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Posts: 79
Registered: 10-12-2004


kordeth4

Reply 16 of 73

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hmmm i happen to like the idea of 75 items per lot of a building...it would sure be nice if we could get this that way would solve any storage issue i have
 
mind you some people like myself have multiple accounts and increase their storage that way
 
Kordeth
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01-20-2005 05:16 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
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sevinbrain
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Reply 17 of 73

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I used to have a guild hall as a house thinking it was cool, but after I found out you could only keep 250 items in it, I lost that guild hall real quick. I now have 5 small houses. 4 small generic or corellian, and 1 small naboo house/s.

Nice ideal though. It will help with the item srorage limit, that's all that really matters.
8P

Message Edited by sevinbrain on 01-20-2005 11:02 PM


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01-20-2005 11:09 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Nimhnoid
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Reply 18 of 73

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Glzmo wrote:
 
Proposed changes:
- Change the system to bind the item limit to the character instead of to single lots/houses/ships
- Give each character a limit of 750 items that they can place in their houses/ships
- Allow up to 750 items to be placed inside any house/ship, no matter how many lots they cost
- Still allow only 10 lots per character
- Allow each character to spread up to 750 items over all houses/multipassenger ships he or she has (For example, a character could only have 1 house/ship which would house all 750 items, or he or she could spread them over houses and ships that use up to 10 lots in total)

I dont like this idea at all.  With all of the components I make and loot I buy for my weaponsmith and doctor, I would reach this limit in a few days. 

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01-20-2005 11:23 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Dragon942
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Registered: 07-03-2003


Dragon942

Reply 19 of 73

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The item limit issue (from the programming point of view) is not nearly as much about lag as it is about the database.  As it is now a fully furnished house may take a while to load everything, but gameplay still continues while it does, so no big deal.  If the servers run out of space...then who knows what happens.  At the very least no one can get new items, at worst the whole game might crash or even worse still the databases could become corrupted, and everyone loses everything.
 
That being said, I like the idea of the original poster.  A set limit to distribute across your ten lots as you wish.  However, I think the limit should be higher that 750, say twice as much, and also include the hopprers of your factories and harvestors (this would stop the problem of 1 small house with 750 items and 9 harvs/facts).  Any merchandise on a vendor should be in addition to this limit and be one of the perks of mastering merchant.

Starscreamer Sapphire
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01-20-2005 06:41 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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StarNick
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Reply 20 of 73

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I have to disagree a bit, as this limits the interior decorators a bit decorating other ppl's houses for money or in general...
 
Instead either make item limits 100 per lot and no hard cap (instead, using the 10 lot rule) or keep the 75 items per lot and no hard cap.
 
Either way, ppl will benefit and be able to decorate. Change the lot-usage of houses too to properly reflect this...we have smalls and mediums for 2 lots then bam, 6 lot-large houses. The devs should put in some "in-betweens" (a new house structure for every lot) or simply make Medium houses 4 lots (300 items with 75/lot rule)...which is more than enough to decorate most medium houses. You can almost fully decorate a guild hall if you really tried to economize and refine all your decorations down to the bare minimum...with a 75/lot rule..you get an extra 275 items to work with...making everyone happy.
 
Just having Item limit tied to your character (i see some logic to this, like w/ the vendor item limit)...but in the end, it ultimately will get too messy...

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Pyro Games
01-20-2005 08:52 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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Puertoriqueno
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Puertoriqueno
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Reply 21 of 73

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I still think there needs to be a more reasonable limit on storage, but not as restrictive as the current levels. I am suggesting this with a vendor-like storage device....
 
small - 2 lots - 150
medium - 3 lots - 225
large - 4 lots - 300
PA hall - 5 lots - 375
 
Just keep the lot to loot ratio the same and decrease the lot number required for bigger buildings. there would be no need to use secondary structures for storage, since you have a storage device in the building, so you could just decorate your one structure. I believe this would lower server load and allow the decorations people desire.


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01-21-2005 12:03 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/21/05)
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Glzmo
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Registered: 07-04-2003


Glzmo

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Updated the main post reflecting several issues that have been discussed.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
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01-21-2005 02:54 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/21/05)
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Jagged-F3l
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Reply 23 of 73

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/disagree

You have not considered the fact that a character can populate their lots with a factory, each giving them at least 100 items of storage (i.e., the ingredient input hopper). In addition, if the character is a crafter, they can manufacture items and leave them in the output hopper indefinitely, which will store another 100 items. How do you account for this.

In addition, you aren't very clear on how you distinguish items in this "750 item allotment" from items in their inventory, bank safety deposit box, vendors, bazaar, and even harvesters.

010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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01-21-2005 10:12 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/21/05)
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Glzmo
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Registered: 07-04-2003


Glzmo

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Jagged-F3l wrote:

You have not considered the fact that a character can populate their lots with a factory, each giving them at least 100 items of storage (i.e., the ingredient input hopper).

This might be the case now, but is it truly a feature to allow people to store 100 items in a factory, or a bug? If you read the asterisk, you would see that the 750 items could be easily switched to 1000 if it is as intended to store 100 items in a factory for simple storage (not manufacturing) purposes.

In addition, if the character is a crafter, they can manufacture items and leave them in the output hopper indefinitely, which will store another 100 items. How do you account for this.

Again, the question is: Is this working as intended? But in the case of it, the item storage would only affect houses/ships anyway and not output hoppers, which would stay untouched, if they are working as intended.

In addition, you aren't very clear on how you distinguish items in this "750 item allotment" from items in their inventory, bank safety deposit box, vendors, bazaar, and even harvesters.

I did touch the topic of inventory, bazaar, bank and vendors and stated that they stay unchanged. Also, if you place a harvester that takes up one lot, you will have 75 items less to store in houses/ships. This is to prevent people from storing the maximum of all items in a 1 lot house and using 9 lots for harvesters to make the house choice an aestethic one.


=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-21-2005 10:31 AM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/21/05)
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bluephoenix8406
SWG Petty Officer
Posts: 89
Registered: 01-18-2005


bluephoenix8406
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Server: Kauri

Reply 25 of 73

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i hate the house limit ranking i can't put all the stuff i want to keep there

My destiney is my own,
I choose to be what I am,
I am the warrior who does not die,
Phoenix.

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01-21-2005 12:20 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/21/05)   [ Edited ]
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BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 26 of 73

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Another bad idea from gizmo.
 
This post was premised around decorating, and completely ignores a bigger issue for crafting.  750 item counts are completely inadequate to a crafter.  As usual we take a narrow view and propose a solution around it, rather than drawing issues together around global needs and objectives.
 
I can have just 100 items in steel alone, for crafting needs, various named steel requirements.  Easiliy 100 items, limited to 100k units per stack.  Let's add now chemical, gas, meats and hides, iron, copper, ore, polymer, fiberplast, organics...  Items 1,200 (easy)
 
Let's add decorations to achieve gizmo's ludicrous view.  Items 300
 
Then lets add the storage gobbled up by space loot parts as we attempt to save them up to have enough to RE, and then the one's we've RE'd we want to keep on hand.  Items:  400
 
Then lets add the loot kit items that we're holding while we wait for adhesives:  60
 
Then lets add the weapons we have that we're holding onto for our avatar, cause we may return to that profession, they need repairs, they're not quite ready for repairs but i dont want to risk it at the DWB:  Items 60
 
Then lets add the armor we have for kinetic for grinding, the comp, and there's 9 pieces to a full set, and we have spares, those down in repair level.  Items 100
 
Then we have our meds and foods stored in one-offs, remnants, and crates:  Items 100
 
Then we have our FS resources we're saving for the quest:  Items 200
 
Then we have our crafting and maintenance supplies, including batteries and subcomponents:  Items 200
 
Then we have our deeds and power for mining and harvesting, vehicle deeds, torches, packs, other sundry supplies, clothing, and equipment:  Items 150 (actually I have more, but I'll be reasonable)
 
Then we have our good loot, pearls, crystals, schematics, paintings, tissues, janta blood, acklay bones, gorax, peko peko, etc. Items 100
 
No joke... gizmo you're so off its not even funny:
 
Grand total:  3,000 items (4 x 750)
 
This is not unusual, and in fact I have much more than this... get a clue.
 
I'm sorry but this miffs me when peeps speak for others on a soapbox, and next thing you know this nonsense gets stickied.... bah.
 
Some real answers include increasing resource stacks from 100k limits to 500k or 800k, and including crate stacking from 10, 25, and 50, to 100 or 500 per crate, and that's if we can't address the real issues which is inadequate storage limits in houses to begin with, which may be harder solutions to achieve while monkeying with server metadata and schemas.
 
State the problem, let SOE in their new constructive dialogue address some potential solutions that we can form meaningful debate around.  Start with what they are willing to do and not willing to do, for technological or other reasons.

Message Edited by BleuDestiny on 01-21-2005 04:27 PM


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-21-2005 04:14 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
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BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 27 of 73

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Nimhnoid wrote:


Glzmo wrote:
 
Proposed changes:
- Change the system to bind the item limit to the character instead of to single lots/houses/ships
- Give each character a limit of 750 items that they can place in their houses/ships
- Allow up to 750 items to be placed inside any house/ship, no matter how many lots they cost
- Still allow only 10 lots per character
- Allow each character to spread up to 750 items over all houses/multipassenger ships he or she has (For example, a character could only have 1 house/ship which would house all 750 items, or he or she could spread them over houses and ships that use up to 10 lots in total)

I dont like this idea at all.  With all of the components I make and loot I buy for my weaponsmith and doctor, I would reach this limit in a few days. 



Amen, this fella doesn't have a clue, even tho he professes too much.


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-21-2005 04:16 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

Reply 28 of 73

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BleuDestiny, I do not see the problem you have, and also the hostile approach you chose towards it. As you may know, I usually do listen to posters in my threads and try to work out problems they see with it in reasonable discussion. With your aggressive approach, however, your ideas do seem more destructive than constructive, even if they would sound reasonable in another context.
Stack and crate increases are good ideas. Perhaps even let items be put back in crates. I don't believe my vision rules out this possibility.
Also, this is not a crafter resources forum, it deals with housing and cities. This thread also deals with item limits in housing and you will have to understand that as well.
If you would like to create a thread with your own ideas in the appropriate forum, please do so.
My vision here does only deal with the problem of having to have several extra houses for storage and the inability to fully decorate most houses and ships while.
The things you mentioned mostly do not have much to do with my original post. Also, I would like to add, that under normal (non-exploitive) circumstances, you shouldn't really be able to store more than 750-1000 resources in lotted structures at the moment with a single character anyway, so I wonder how you do it (not counting stacks and crates, as you obviously have them together as one item each).

Message Edited by Glzmo on 01-21-2005 04:53 PM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-21-2005 04:45 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
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BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 29 of 73

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Glzmo wrote:
BleuDestiny, I do not see the problem you have, and also the hostile approach you chose towards it.
Your storage limits would stay the same with my vision. Why is that bad? Stacks of items and such would stay unaffected. Stack increases are good ideas. But stacks still count as only one item.
Also, this is not a crafter resources forum, it deals with housing and cities. This thread also deals with item limits in housing and you will have to understand that as well.
If you would like to create a thread with your own ideas in the appropriate forum, please do so.
My vision here does only deal with the problem of having to have several extra houses for storage and the inability to fully decorate most houses and ships while.
The things you mentioned mostly do not have much to do with my original post. Also, I would like to add, that under normal (non-exploitive) circumstances, you shouldn't really be able to store more than 750-1000 resources in lotted structures at the moment with a single character anyway, so I wonder how you do it. And no, I am not counting crates and stacks, as they only count as one item inside a house when not split.

Message Edited by Glzmo on 01-21-2005 04:47 PM


First off, if we keep inappropriately using the word "vision" i'm going to continue to be miffed.  Its a narrow-view and opinion.  The storage and lot issue is a huge issue, one that impacts crafters on a daily basis.  It impacts non crafters too, as you can see from the above count I provided can apply to non-crafters (and does so) regularly.  So the narrow opinions you expressed attempt to railroad this important topic bothers me greatly.  It would be a grave error for something as important as this issue be mishandled as was the jedi 'opinion' that for whatever reason known to wookies was inappropriately stickied in the Jedi forum.  Let's not make that mistake again.  LOL, well no, not LOL, its not funny.  Let's step off our soap box and let issues get discussed, rather than attempt to put out narrow ideas and attempt to make them larger than they are by attaching words like "vision" and using nice headers and colors.

And how do I do it?  Like everyone else, we have to LIVE our storage issues every day we're online, managing, moving, bumping, swapping, and a whole lot of busywork, nasty, inconvenient, unpleasant busywork, involving lots, factories, and vendors.  Royal first-class pain.  And you're going to solve it all by proposing flexibility within our inexcusable 750 items LOL?  Give it a rest.

Message Edited by BleuDestiny on 01-21-2005 05:02 PM


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-21-2005 04:57 PM  

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Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
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Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

Reply 30 of 73

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BleuDestiny wrote:


Glzmo wrote:
BleuDestiny, I do not see the problem you have, and also the hostile approach you chose towards it.
Your storage limits would stay the same with my vision. Why is that bad? Stacks of items and such would stay unaffected. Stack increases are good ideas. But stacks still count as only one item.
Also, this is not a crafter resources forum, it deals with housing and cities. This thread also deals with item limits in housing and you will have to understand that as well.
If you would like to create a thread with your own ideas in the appropriate forum, please do so.
My vision here does only deal with the problem of having to have several extra houses for storage and the inability to fully decorate most houses and ships while.
The things you mentioned mostly do not have much to do with my original post. Also, I would like to add, that under normal (non-exploitive) circumstances, you shouldn't really be able to store more than 750-1000 resources in lotted structures at the moment with a single character anyway, so I wonder how you do it. And no, I am not counting crates and stacks, as they only count as one item inside a house when not split.

Message Edited by Glzmo on 01-21-2005 04:47 PM


First off, if we keep inappropriately using the word "vision" i'm going to continue to be miffed.  Its a narrow-view and opinion.  The storage and lot issue is a huge issue, one that impacts crafters on a daily basis.  It impacts non crafters too, as you can see from the above count I provided can apply to non-crafters (and does so) regularly.  So the narrow opinions you expressed attempt to railroad this important topic bothers me greatly.  It would be a grave error for something as important as this issue be mishandled as was the jedi 'opinion' that for whatever reason known to wookies was inappropriately stickied in the Jedi forum.  Let's not make that mistake again.  LOL, well no, not LOL, its not funny.  Let's step off our soap box and let issues get discussed, rather than attempt to put out narrow ideas and attempt to make them larger than they are by attaching words like "vision" and using nice headers and colors.

Now, what constructive additions do you have to make my 'bad idea' of a 'narrow-view and opinion' a 'good idea' and 'vision' that would suit you as well?

PS.: It would also be nice if you could explain how you can store 3000 items right now and why you could not do so with my 'narrow-view and opinion'. Perhaps you can make a clueless, narrow-minded, opinionate poster that just wants to do the game good to see the light?

Message Edited by Glzmo on 01-21-2005 05:07 PM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-21-2005 05:00 PM  

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