station.com Sign In / Change User Join Free Why Join? See the world of SONY
   
Search the Knowledge Base Games Community Store My Account Help
Star Wars Galaxies
Cities and Housing
Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4 · 5  |  Next Page
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
Options    Options  
BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 31 of 73

Viewed 410 times




Glzmo wrote:


BleuDestiny wrote:


Glzmo wrote:
BleuDestiny, I do not see the problem you have, and also the hostile approach you chose towards it.
Your storage limits would stay the same with my vision. Why is that bad? Stacks of items and such would stay unaffected. Stack increases are good ideas. But stacks still count as only one item.
Also, this is not a crafter resources forum, it deals with housing and cities. This thread also deals with item limits in housing and you will have to understand that as well.
If you would like to create a thread with your own ideas in the appropriate forum, please do so.
My vision here does only deal with the problem of having to have several extra houses for storage and the inability to fully decorate most houses and ships while.
The things you mentioned mostly do not have much to do with my original post. Also, I would like to add, that under normal (non-exploitive) circumstances, you shouldn't really be able to store more than 750-1000 resources in lotted structures at the moment with a single character anyway, so I wonder how you do it. And no, I am not counting crates and stacks, as they only count as one item inside a house when not split.

Message Edited by Glzmo on 01-21-2005 04:47 PM


First off, if we keep inappropriately using the word "vision" i'm going to continue to be miffed.  Its a narrow-view and opinion.  The storage and lot issue is a huge issue, one that impacts crafters on a daily basis.  It impacts non crafters too, as you can see from the above count I provided can apply to non-crafters (and does so) regularly.  So the narrow opinions you expressed attempt to railroad this important topic bothers me greatly.  It would be a grave error for something as important as this issue be mishandled as was the jedi 'opinion' that for whatever reason known to wookies was inappropriately stickied in the Jedi forum.  Let's not make that mistake again.  LOL, well no, not LOL, its not funny.  Let's step off our soap box and let issues get discussed, rather than attempt to put out narrow ideas and attempt to make them larger than they are by attaching words like "vision" and using nice headers and colors.

Now, what constructive additions do you have to make my 'narrow-view and opinion' a 'vision' that would suit you as well?



I hope to not make any constructive additions to the inadequacy of what's been proposed in this thread, but in fact I did offer up two things:

1)  I demonstrated with a realistic example, the number of items people typically are trying to manage, which has the side benefit of demonstrating how inadequate the so-called solution is that this tread was started with...

2)  I offered some real solutions to the problem that would not require a lot of recoding of the server database and schematics which can themselves lead to a lot of instability, by working with existing schemas, by raising stacks and crate limits, ei. the items that go into the houses


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-21-2005 05:06 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
Options    Options  
Crizis
Jedi
Posts: 1335
Registered: 09-12-2003



Reply 32 of 73

Viewed 402 times




BleuDestiny wrote:


Glzmo wrote:
 

First off, if we keep inappropriately using the word "vision" i'm going to continue to be miffed.  Its a narrow-view and opinion.  The storage and lot issue is a huge issue, one that impacts crafters on a daily basis.  It impacts non crafters too, as you can see from the above count I provided can apply to non-crafters (and does so) regularly.  So the narrow opinions you expressed attempt to railroad this important topic bothers me greatly.  It would be a grave error for something as important as this issue be mishandled as was the jedi 'opinion' that for whatever reason known to wookies was inappropriately stickied in the Jedi forum.  Let's not make that mistake again.  LOL, well no, not LOL, its not funny.  Let's step off our soap box and let issues get discussed, rather than attempt to put out narrow ideas and attempt to make them larger than they are by attaching words like "vision" and using nice headers and colors.

And how do I do it?  Like everyone else, we have to LIVE our storage issues every day we're online, managing, moving, bumping, swapping, and a whole lot of busywork, nasty, inconvenient, unpleasant busywork, involving lots, factories, and vendors.  Royal first-class pain.  And you're going to solve it all by proposing flexibility within our inexcusable 750 items LOL?  Give it a rest.

 


*****

I hope this one was caught early enough to get some thought into it, I agree the jedi thread should never have been stickied.  Trying to fix storage by suggesting that 750 items total can be workable is the most frightening thought I've seen put on these boards.

===================SIG================
Management change and credibility is expected & deserved, and really a requirement for me to desire to log in and not have my MMORPG time completely wasted. SWG's mismanagement, ongoing, lacks credibility. I have no desire to log into my toon, attempt to accomplish something, only to find out that my blue zebra, 12th level, with 20 badges, isn't going to be turned into tomorrow's 4th tier yellow monkey, and all the zebra's stuff is no longer of value. Without credibility, its just a duck hunt game that doesn't even keep score of how many shots land on a duck.
01-21-2005 05:12 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
Options    Options  
BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 33 of 73

Viewed 383 times




Glzmo wrote:
PS.: It would also be nice if you could explain how you can store 3000 items right now and why you could not do so with my 'narrow-view and opinion'. Perhaps you can make a clueless, narrow-minded, opinionate poster that just wants to do the game good to see the light?

Message Edited by Glzmo on 01-21-2005 05:07 PM


I think what you're trying to say is, "cant we do my way and you're still hosed on the issue of total storage anyway?"

No, what I think would be a major consensus is that if we're going to have SOE fix storage issues and put their time into it, that we want storage fixed right, in a way that serves most players, not just your narrow decorating needs, but more functional daily needs that we all need fixed.  LOL.


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-21-2005 05:19 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)   [ Edited ]
Options    Options  
Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

Reply 34 of 73

Viewed 415 times




BleuDestiny wrote:

I hope to not make any constructive additions to the inadequacy of what's been proposed in this thread, but in fact I did offer up two things:

Perhaps you could discuss the 'inadequacies'?

1)  I demonstrated with a realistic example, the number of items people typically are trying to manage, which has the side benefit of demonstrating how inadequate the so-called solution is that this tread was started with...

An example, yes. But you didn't tell me how you manage to store all this at the current time. With my proposal you would still have the same storage space in the database as you have right now. Do I understand it right that you want more storage than you have now. Or am I missing something? Anyway, my solution is more or less from the roleplayers point of view, who wants to decorate his home and ship appropriately. Storage is secondary, but I am not unwilling to add to the ideas to increase storage convenience like you pointed out next:

2)  I offered some real solutions to the problem that would not require a lot of recoding of the server database and schematics which can themselves lead to a lot of instability, by working with existing schemas, by raising stacks and crate limits, ei. the items that go into the houses

As I see it, your 'real solutions' do not clash with my ideas at all. They could be taken as an addition. Seeing that, I do not see why you have to blast the whole thread. Wouldn't it be better to have an option to have all your items in one place instead of several places? Perhaps you wouldn't like it, but others would.

BleuDestiny wrote:


Glzmo wrote:
PS.: It would also be nice if you could explain how you can store 3000 items right now and why you could not do so with my 'narrow-view and opinion'. Perhaps you can make a clueless, narrow-minded, opinionate poster that just wants to do the game good to see the light?


I think what you're trying to say is, "cant we do my way and you're still hosed on the issue of total storage anyway?"

You misunderstood, and It was not meant hostile at all. it was a simple question. You yourself stated, that I was clueless, so I asked you to elaborate. You gave me the impression that you thought my proposal created a huge disadvantage compared to the current system. You confused me with your example. Do I understand it right, that you cannot store the amount of items now, that you mentioned in your example? But you said you are managing much more now...how can that be? Again, the above question, which you still didn't care to answer. How can you tell somebody to 'get a clue' and then refuse to help to 'get the clue'? Cooperation on your part would be highly appreciated, especially since you seem to have so much more of a 'clue' than I do.

No, what I think would be a major consensus is that if we're going to have SOE fix storage issues and put their time into it, that we want storage fixed right, in a way that serves most players, not just your narrow decorating needs, but more functional daily needs that we all need fixed.  LOL.

Why can't we fix it for both, decorating and storage needs? Why would ideas like increased stack and crate sizes, crates that could store like items and such not work in combination with my ideas? Please elaborate.


Message Edited by Glzmo on 01-21-2005 05:40 PM

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-21-2005 05:25 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
Options    Options  
BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 35 of 73

Viewed 371 times


They could be consolidated.  I'm generally miffed by a state of narrow approaches by peeps, of unfocused ideas that should be, would be better focused around proposed ideas by SOE, who generally dont lead ideas around here or seek our input to what they are willing to do, and who generally let us vascilate in our disenfranchisement.  But yes you are right, we could do both.  Off to the DWB.


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-21-2005 06:37 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
Options    Options  
Puertoriqueno
Jedi
Posts: 2309
Registered: 09-25-2003


Puertoriqueno
PA: Nightsoft - Rough Riders
Server: Bria

Reply 36 of 73

Viewed 367 times


Wow, alot of hostility. Why dont we start a symposium then? Instead of stating our ideas, lets work out the problems in iron FIRST. Itemized, numbered and ready for suggestions.
 
Then, you can take each suggestion, along with yours, and put them under each problem. That will start a fresh and productive process toward brainstorming.
 
Noone commented on my idea of the vendor-like storage device in each house. Would anyone find that useful? I know I have no problems with storage, but that is because I am a master merchant as well.


~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///



01-21-2005 09:52 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

Reply 37 of 73

Viewed 360 times


Updated the main post to reflect the problem with item stack and crate sizes.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-22-2005 03:20 AM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/19/05)
Options    Options  
christol
SWG Ensign
Posts: 70
Registered: 04-18-2004


christol

Reply 38 of 73

Viewed 352 times




Stemman-Intrepid wrote:
2 problems i see...
 
People have tons of houses for storage... now that they can have a small it,  thouse or even a merchant tent with 750 items in here will be more harvestors... The thing with this game is, SOE doesnt care what the houses look like or how long it takes joe to load into a house... they care that their hard drives are almost full because of players items... with 750 items and potentially 9 more harvestors and the such, it creates more stress for the server runners.
 
Then problem 2 is basically also summed up in the first statement, people could have potentially 9 more harvestors with this, creating server space problems...
 
My fix: 1 lot = 75 items... take any house, small or large regardless, maintence cost is the same(any way, it would cost more to run a large building any way, what is in the house doesnt matter, if you are realistic) only you could say, put this house on 1-10 lots... it also solves the problem of having guild halls that are annoying for you, you love your guild, but now you basically have no lots... you could have a guild hall on 1 lot, have your guild, and just have 75 items in it.  Fixes the server space problem, and allievates many other annoyances for players... both sides win.
 
-Stemman


Great idea... I like it!!
01-22-2005 05:37 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)   [ Edited ]
Options    Options  
Nitwit
SWG Petty Officer
Posts: 250
Registered: 07-06-2004


Nitwit
PA: The Enclave
Server: Chilastra

Reply 39 of 73

Viewed 346 times


What about multiple people in one house??
 
For example, you and a group of your friends have their loot trophies on desplay in ONE house.  Each person adds items to the house, but it is only owned by one person.  How does your system factor into this?  Does the owner then have all items placed in the house account towards his 750 item limit?  Does this impact who owns the item?
 
I agree with BlueDestiny that 1500 items (150 items in small house * 10 small houses) is a really really low ball limit.  I'm a combat player and I still have to use all of my lots to place small houses in which I have my weapons, food, armor, and loots.  I'm also a pilot.  This compounds to the issue because I just split my 1500 items with my ground character.  Because of the limit to only 3 ships, I have backpacks with my unused ship deeds, components, droids, and weapon stacks.  An even bigger problem is with collection of looted components which I use to created RE parts.  That in itself takes 4 full houses of sorted items.
 
The problem isn't just that you have a 150 item limit per house, but you also can't effectively sort/inventory/stack items in your houses.

Message Edited by Nitwit on 01-24-2005 12:21 PM

Nitwit - The Enclave
In Template Limbo - 2 Million FS Away from Padawan...
Never to get it because of the CU


-I support keeping & balancing the OLD combat system
Account Terminates on May 22. Later all!

01-24-2005 12:10 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
SmokingFrog
Wing Commander
Posts: 962
Registered: 10-19-2004


SmokingFrog
PA: EH
Server: Chilastra

Reply 40 of 73

Viewed 337 times


I think we've overlooked the factory issue here.  If you place nothing but factories with your 10 lots, you could effectively have up to 2000 units of storage...do the math   I realize that there's a maintenance differential compared to housing, but if it's really space you're after - and money isn't an object - then factories are the exception to the storage rule at 100 items per lot minimum. (that's 100 in the input hopper, and 100 factory-run goods in the output hopper)

All Chilastra winnings can be delivered to any vendor at MashMart
Sanctum Malleus, Talus (2412 -3556)
01-24-2005 04:44 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
MonsofoLexius
Blue Glowie
Posts: 1805
Registered: 08-08-2003


MonsofoLexius
PA: [GUA] Pilot Correspondant Retired
Server: Scylla

Reply 41 of 73

Viewed 326 times




Nitwit wrote:
What about multiple people in one house??
 
For example, you and a group of your friends have their loot trophies on desplay in ONE house.  Each person adds items to the house, but it is only owned by one person.  How does your system factor into this?  Does the owner then have all items placed in the house account towards his 750 item limit?  Does this impact who owns the item?
 

I was thinking of the same type of thing as I was reading thru the posts.

I was imagining it being for PA's only and for players on Admin on the hall. The problem I was thinking about is how do take care of "getting your lots back". Say you decide to leave the Guild or SWG all together. This could be a real issue to work thru. I would love to see it, I just don't see how a system could be put in place to take of both the owner and the donater if they part ways, too many griefing opportunities for one or the other side.

----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------
01-25-2005 10:21 AM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 42 of 73

Viewed 327 times




SmokingFrog wrote:
I think we've overlooked the factory issue here.  If you place nothing but factories with your 10 lots, you could effectively have up to 2000 units of storage...do the math   I realize that there's a maintenance differential compared to housing, but if it's really space you're after - and money isn't an object - then factories are the exception to the storage rule at 100 items per lot minimum. (that's 100 in the input hopper, and 100 factory-run goods in the output hopper)


LOL - So your solution is to live in Factories?  And what about the fact that crafters have to actually use them for, guess what?  Production!

I don't think when I saw the theme of the game and heard about player cities, and the game experience around houses, and cantinas, and structures of various kinds that they promoted that we will need to use our 10 lots on factories for storage.

I think you're just pointing out ways to make ends meet until things get FIXED, but having our lots dedicated to factories for storage and impeding production is not a FIX, its a work-around until the design overall is fixed.


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-25-2005 11:18 AM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
BleuDestiny
Jedi
Posts: 1275
Registered: 12-08-2003


BleuDestiny

Reply 43 of 73

Viewed 323 times


Still do not agree that keeping total storage overall the same is a valid solution or proposal.  The feedback to SOE's "what would you change?" question gives a resounding call to SOE to increase storage.  The examples I gave above, minus the resource stacks part (1,200 items) still leaves a need for 1,800 units of storage per character on average.  I'd bump that up to 2,000 just to have some flexibility (200 per lot) including fixing crates and resource stack enhancements.  Otherwise, its no improvement being suggested other than to solve decorating challenges, with no tangible and functional improvement.


Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
01-25-2005 11:28 AM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
Glzmo
Galactic Senator
Posts: 4378
Registered: 07-04-2003


Glzmo

Reply 44 of 73

Viewed 324 times




BleuDestiny wrote:
Still do not agree that keeping total storage overall the same is a valid solution or proposal.  The feedback to SOE's "what would you change?" question gives a resounding call to SOE to increase storage.  The examples I gave above, minus the resource stacks part (1,200 items) still leaves a need for 1,800 units of storage per character on average.  I'd bump that up to 2,000 just to have some flexibility (200 per lot) including fixing crates and resource stack enhancements.  Otherwise, its no improvement being suggested other than to solve decorating challenges, with no tangible and functional improvement.

Perhaps. But you are forgetting that this is a Massively Multiplayer Online Roleplaying Game. A House or ship with one fully decorated room and loads of emty rooms just hampers the experience of roleplaying living in one.

Yes, I can see the crafter's needs, but this post isn't about increasing total storage amount, it is about solving the problem of not being able to fully decorate a house and/or ship as well as remove many unneeded 'storage structures' from the gaming world while keeping the current limits intact, considering the developers' claims that the current maximum is the most a character can have due to database limitations.

It might be wise to create a seperate thread on how to get rid of current 'database limitations' to be able to accomodate increased item storage per character.

=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
01-25-2005 06:50 PM  

Report Abuse to a Moderator
 
Re: Vision to resolve the item limit problem for houses and multipassenger ships(updated 01/22/05)
Options    Options  
Jyin
Advocate
Posts: 27
Registered: 07-26-2004



PA: VALOR (guild) ; Sparta (town)
Server: Bria

Reply 45 of 73

Viewed 307 times


Once the bitching started, i just skipped the rest of the posts lol, but 5 stars to Gizmo, this is an excellent idea
01-26-2005 06:22 AM  

Report Abuse to a Moderator
Jump to Page:   1 · 2 · 3 · 4 · 5  |  Next Page