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Re: Non-DE take on droid decay
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gojimbogo
Wing Commander
Posts: 1921
Registered: 02-15-2005


gojimbogo
PA: Spirit of the Fallanassi
Server: Starsider

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JodoKai wrote:
I'm a DE, I've been a DE for a very long time, and I'm totally against Droid decay.
 
As has been stated before, droids are not all that desierable, sure it's convientinet to sit outside the starport and buff, but how much harder would it be to just sit in the Med center 200 meters away? All droid decay would do is make our product less desireable.
 
Right now my biggest sellers are Bomb Droids, and Probots (can't quite figure that one out but who am I to argue).
 
I make ADV MSE bomb droids and ADV R3's. These are one time use droids that keep my business going. With the changes to GCW, PvP will be stepping up and these will sell even more.
 
I don't think we need decay, I think we need more droids that blow up


LAME.
 
You might as well take DE out of the game if thats all its good for.

 Jamys Farstrider - Elder Commando, Talusian Resistance 
 PR Director, Spirit of the Fallanassi - http://www.sofgaming.net

"Sometimes, you have to roll a hard six."
- Commander William Adama
03-04-2005 10:52 AM  

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Re: Non-DE take on droid decay
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AudioOrgana
Jedi
Posts: 5943
Registered: 06-28-2003


AudioOrgana

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Jenden wrote:
I think part of the reasons people charge the prices they do is precisely because they know the droid they just sold will last forever. If droids decayed, I'd imagine prices would drop a bit. As far as droids that people would keep buying one way or the other, doctor droids for sure, also harvest droids (once they get fixed), and most likely storage droids (sure you can store your items back in your house/bank, but then they do you no good when you're in the middle of nowhere on dath and just had your armor/gun give out on you).




Exactly.

The average droid I sell goes for over 100K. I've charged this high for a very long time, partially because I'm always in stock and I've been a DE for so long - but mostly because they last FOREVER.

Now, it's time for some honesty. Those droids cost me almost nothing to make. Every few months I mine some new metal or chemical, but I just set up a few harvesters, mine until it's gone, and I've got enough to last me a year. Droids take very few resources, in terms of quantity and rarity. We only need to worry about quality on a few of the modules and the final HAM. Droids aren't terribly difficult nor expensive to make.

If decay happened, and a droid had to be replaced every 3-4 months (longer for lighter use, less for heavy/combat use), on patch day I'd go out to my vendors across the Galaxy and reduce my prices by 2/3. My average droid would go from over 100K to 30-40K/droid. Immediately.

People pay 30-40K for a base elite weapon (a standard T21, etc.), and I think it would be worth it to most to do that replacement every few months. Sure, some people wouldn't, but many people would.

It's so utterly sad for me to see DE's who think our profession is worthless, because they just aren't opening themselves up to the possibilities. The business person in me thanks you - it's because of DE's like you I've made a fortune selling droids. It's not hard to sell the best, and it's not hard to give people the droids they want - if you know what they want. But, as someone who wants the DE profession to thrive, I really question how hard they have tried, because the profession that a few people have outlined in this thread seem like they are playing an entirely different game than I am.

Many, many players happily use droids every day.

Docs can't live without medical droids.

Most crafters *need* crafting droids - who wants to be stuck in their house all day?

Rangers and lesser-skilled scouts pay for their harvest droid in a session or two even at today's prices with the extra harvest.

Most combat players wouldn't dream of not keeping their best armor and other decayable items in an item storage droid - and paying what could amount to a few hundred credits a week (divided over a lifetime of a storage droid) for that extra storage space is worth it, and the no-decay just really sells the whole deal.

Combat droids get a bad rap because people are expecting CH-level firepower and want to use them against NS elders. Combat droids, used at the appropriate levels for the appropriate reason (extra firepower while leveling novice/beginner elite professions, as a distraction and strategic tool at later levels) can be very useful, and are ESPECIALLY effective in groups. Get a group of combat players, hook them all up with high damage Probots and some dedicated auto-repair R3 droids, and you've got some massive firepower there that can last almost infinitely. Problem is, very few DE's are aware of the ways in which all combat droids have uses and they don't educate their customers who have no idea how they can be useful outside of point and shoot functionality.

And for entertainers, who need droids with no quality, I'd sell them even cheaper. Maybe people would buy them up and use them as /tips - I have people who do that now, if they were cheaper and didn't last forever, my guess is more people might.

Finally, let's not forget space droids. It amazes me how many of these I have sold - yet, even though the average person buys several on their way up, once they are master they have their level 6's and they last...forever. All the other parts of a ship decay when a ship gets blown to Alderaan, but not our droids (must be all that duralloy we use, LOL).

Yes, we have room to improve. We need more relevance, we need more reasons for people to need us. That's all a given. But if we keep pinning our future on wanting more, more, more - we are just going to be disapointed and in the same rut we always end up in. Even if 1/2 the people who used droids stopped using them (something that I do NOT think will happen, but seems to be a common fear), we'd STILL be making more droids as a community than we are now.

Then we can work on getting those stragglers back by trying to come up with things that would be worth it for them. But right now, there are enough people out there to make the need for DE's swell on every server - if only their droids didn't last...forever.

DE's - think of every single droid you have ever, ever sold. Now, imagine if just 1/4 of those droids needed replacing every three months or so. Would you be a needed profession then?

AO
03-04-2005 01:19 PM  

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Re: Non-DE take on droid decay
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Silest
Wing Commander
Posts: 1211
Registered: 10-22-2004


Silest
PA: Vitae
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I would be fine with my droids needing repairs (from a DE or otherwise) over time.  I would not like my droids to be destroyed because I have used them X number of times or for X number of hours.  Let me keep my droids but enter a money sync in there somewhere that will generate business for you guys.  I would welcome that change.
 
I would also like to have the ability to change the modules in my droids from time to time.  I realise that this might take new business away to have this functionality but if it is implimented right there can be a balance between the cost of having modules changed and the cost of buying a new droid with the spec I need.  Personaly I would pay over the odds to have my current droid altered.  Other players would go the route that was cheapest/quickest but having a choice would be excellent.  If this 'service' required the work of a DE then DE availability would come into the price equation there also ... as well as including some player contact for your crafting profession (of course still leaving the element of choice in there for all concerned).
 
As for droids destroyed in combat, be they combat droids or medical droids shot out from under a Special foces/combatant medic then I think they should be destroyed.  If I had my fav R2 unit out in Coro for example and got Reb NPC agro then the loss of my droid would be my own fault.  Again *maybe* here allow DE's to repair the destroyed droid for a good percentage of the cost of a new droid or even more possibly.  Though I would personaly again pay over the odds to have my droid resurrected I would also accept happily that my droid died in action if that was a better system.
 
I think though if Droid death was more of a factor then combat droid would need some help.  Paying for a good combat droid to have it squished by most of the things that are worth killing at a semi-advanced level would make them usless.  I still break my probot out for the odd hunt because they are fun to play about with even if they do drop very quickly once they get attention.
 
My thoughts at least.  I like my droids and I think they add to my enjoyment of the game btu I can't also help thinking that the main problem with droids and the DE profession is the limitation placed on them by the game.  I think really here is the core problem that should be addressed and probably by people a lot smarter than me.
 
Thanks for listening,

Silest - Sill
Jedi - Bounty Hunter
"Before you criticise someone, you should walk a mile in their shoes.......
That way, when you criticise them, you're a mile away and you have their shoes"
03-08-2005 08:37 AM  

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Re: Non-DE take on droid decay
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JodoKai
Jedi
Posts: 541
Registered: 07-21-2003


JodoKai

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AudioOrgana,
Let me start by saying I've been a DE at least as long as you have, so I'm not some causal crafter that hasn't been in the thick of things. The fact of the matter is, droids are not needed.

I don't know a single serious crafter that uses a droid to craft. Why would they when they can don't get a bonus a home crafting station gives? Sure they sold great during the Hologrind, but that's over now, and it's mostly the serious crafters back to doing the crafting.

Most Doc's use their Droids to buff outside of starports, 200m away is a Hospital that works just as well. The only possible use is buffing in the field, which a camp can provide. So yes Doc's can live quite easily without a med droid.

Combat Droids are worthless compared to BE pets. BE pets are cheaper (if you're charging 100k a lot cheaper) they can be buffed, and use Chef food. Why anyone would by a combat droid is beyond me (like I said probots are one of my biggest sellers, but I only charge 30k and they have max HAM). The people that could get some use out of a probot can't afford 100k or more to buy it. Even you stated combat droids are limited, so why buy one when a BE pet can be used for any occasion?

Harvesting Droids: Expecially with the new changes to Scouts and Rangers, havesting droids are all but useless. You may sell a few, but when the rangers and scouts realize that they can harvest faster without them, that their units per second actually go down when using it, it will stop being used. It's not worth the extra time to use the droid, the benefit isn't that noticable.

So that leaves us with storage droids. I'll give you this one, not needed but highly desierable. If you're charging 100k for an MSE with a lvl 6 storage module you have guts. I'd get laughed off my server if I tried that.

Now after all that, I will say again, I have been a DE at least as long as you, and I love the profession. I love making droids. I make money selling droids, but I am realisic and know the limitations of my product. DE's, as we are now, make luxury items not requiered items. Make the luxury too expensive and we're done.
03-12-2005 09:55 AM  

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Re: Non-DE take on droid decay
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Jenden
Galactic Senator
Posts: 5433
Registered: 07-10-2003


Jenden
PA: DarkStar Inc.
Server: Tarquinas

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JodoKai wrote:
AudioOrgana,
Let me start by saying I've been a DE at least as long as you have, so I'm not some causal crafter that hasn't been in the thick of things. The fact of the matter is, droids are not needed.

I don't know a single serious crafter that uses a droid to craft. Why would they when they can don't get a bonus a home crafting station gives? Sure they sold great during the Hologrind, but that's over now, and it's mostly the serious crafters back to doing the crafting.

Most Doc's use their Droids to buff outside of starports, 200m away is a Hospital that works just as well. The only possible use is buffing in the field, which a camp can provide. So yes Doc's can live quite easily without a med droid.

Combat Droids are worthless compared to BE pets. BE pets are cheaper (if you're charging 100k a lot cheaper) they can be buffed, and use Chef food. Why anyone would by a combat droid is beyond me (like I said probots are one of my biggest sellers, but I only charge 30k and they have max HAM). The people that could get some use out of a probot can't afford 100k or more to buy it. Even you stated combat droids are limited, so why buy one when a BE pet can be used for any occasion?

Harvesting Droids: Expecially with the new changes to Scouts and Rangers, havesting droids are all but useless. You may sell a few, but when the rangers and scouts realize that they can harvest faster without them, that their units per second actually go down when using it, it will stop being used. It's not worth the extra time to use the droid, the benefit isn't that noticable.

So that leaves us with storage droids. I'll give you this one, not needed but highly desierable. If you're charging 100k for an MSE with a lvl 6 storage module you have guts. I'd get laughed off my server if I tried that.

Now after all that, I will say again, I have been a DE at least as long as you, and I love the profession. I love making droids. I make money selling droids, but I am realisic and know the limitations of my product. DE's, as we are now, make luxury items not requiered items. Make the luxury too expensive and we're done.



I do have to point out that a doctor can't buff as well in a med center as he can with the droid. Droid has a medical rating of 110 compared to the med center's 100 (meaning the droid gives you a 10% bonus to buffing/healing). As for the crafting droids... Most serious crafters I know may do a lot of their high end crafting near a good station, but every single one of them I know still keeps a crafting droid around to make that random item on the fly and would buy one again immediately if theirs decayed since the price on them compared to the time they last is insignificant.

Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea
03-12-2005 06:12 PM  

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Re: Non-DE take on droid decay
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Oahn
SWG Chief Petty Officer
Posts: 266
Registered: 09-17-2004


Oahn
PA: CTHOR
Server: Shadowfire

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ZallusNuranxis wrote:
Now I don't propose that a droid goes *POOF*, but there should be a way that they need repaired over time. Maybe droids should have a new stat bar called "Wear" added to the HAM bars. The Wear Bar starts out maxed and decays over usage. Once this bar gets to a certain level, the droid won't obey commands and/or have deminished module functions.

Can't seem to spell today

Message Edited by ZallusNuranxis on 02-18-2005 12:34 PM



i like that idea...that way peeps won't lose their stuff if it's storage, but can have the option to upgrade and fix the droid or totally trash it and the DE can reuse the non-decayed/broken parts or reuse the metal used for the droids....kinda like the recyclers we have for small stacks of resources...that would be cool and it would make DE more useful to swg




RaReece DavisaR
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03-13-2005 07:18 AM  

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Re: Non-DE take on droid decay
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JodoKai
Jedi
Posts: 541
Registered: 07-21-2003


JodoKai

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Jenden wrote:

I do have to point out that a doctor can't buff as well in a med center as he can with the droid. Droid has a medical rating of 110 compared to the med center's 100 (meaning the droid gives you a 10% bonus to buffing/healing). As for the crafting droids... Most serious crafters I know may do a lot of their high end crafting near a good station, but every single one of them I know still keeps a crafting droid around to make that random item on the fly and would buy one again immediately if theirs decayed since the price on them compared to the time they last is insignificant.




Okay so instead of 2400 buff you get a 2200. Do you think Docs lose money over that?

The only "serious crafter" that would make things on the fly with a droid is probably a DE or an Architect. Every other profession expeimentaion matters, but even if this were true, how many times have they been away from towns with public crafting stations and away from their house and said "Crap I forgot my T21 better whip one up"? I would bet they were in a city like Coronet and instead of using the public ones they used the droid.

I guess I feel that if Devs are going to spend more time on DE, how about they give us something people NEED, something that if it decayed, people would actually WANT to replace it, because I gotta tell you, no one is going to replace those harvest droids, or those combat droids. The crafting station droids probably won't be used enough to decay anyway, so that takes them out.

If you want to fix something give probots back their armor. It would balance out with BE pets better. Droids can't be buffed, can't eat chef food, and have KD, dizzy, or disease attacks, so the armor would help balance out the two.

Just my thoughts on things.
03-13-2005 10:24 PM  

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Re: Non-DE take on droid decay
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Jenden
Galactic Senator
Posts: 5433
Registered: 07-10-2003


Jenden
PA: DarkStar Inc.
Server: Tarquinas

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JodoKai wrote:


Jenden wrote:

I do have to point out that a doctor can't buff as well in a med center as he can with the droid. Droid has a medical rating of 110 compared to the med center's 100 (meaning the droid gives you a 10% bonus to buffing/healing). As for the crafting droids... Most serious crafters I know may do a lot of their high end crafting near a good station, but every single one of them I know still keeps a crafting droid around to make that random item on the fly and would buy one again immediately if theirs decayed since the price on them compared to the time they last is insignificant.




Okay so instead of 2400 buff you get a 2200. Do you think Docs lose money over that?

The only "serious crafter" that would make things on the fly with a droid is probably a DE or an Architect. Every other profession expeimentaion matters, but even if this were true, how many times have they been away from towns with public crafting stations and away from their house and said "Crap I forgot my T21 better whip one up"? I would bet they were in a city like Coronet and instead of using the public ones they used the droid.

I guess I feel that if Devs are going to spend more time on DE, how about they give us something people NEED, something that if it decayed, people would actually WANT to replace it, because I gotta tell you, no one is going to replace those harvest droids, or those combat droids. The crafting station droids probably won't be used enough to decay anyway, so that takes them out.

If you want to fix something give probots back their armor. It would balance out with BE pets better. Droids can't be buffed, can't eat chef food, and have KD, dizzy, or disease attacks, so the armor would help balance out the two.

Just my thoughts on things.



The overpowered non-CH BE'd pets are bugged/exploited, so there's no point in bringing combat droids up to that level just to bring them right back down when its fixed. I do agree that there needs to be more "need" for droids (and its on the top issues list), but I think you underestimate how many people will continue to buy droids. Any droids that given even a minor bonus (harvesting and medical specifically here) are seen as "required" by any serious player and they will pay for it. If that weren't true, then people wouldn't be buying the droids now, and they wouldn't pay an extra 200k or whatever for a weapon that does 10 more damage (just an example, been too long since I've been weapon shopping to give accurate numbers).

Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea
03-14-2005 03:34 AM  

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Re: Non-DE take on droid decay   [ Edited ]
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JodoKai
Jedi
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JodoKai

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There is no real way to test this, but I would be 80-90% of all the harvesting droids you sold over a month ago, are collecting dust in a data pad right now. People get excited. They see a higher number so it HAS to be better. It give a bonus it HAS to be better with it. They use it religously. Time goes by and they forget to take it out. They remember pull it and realize the bonus isn't that great. Not only that but they either have to walk eveywhere now, or wait 15 seconds to pull it out at every lair. The harvesting droid has become a bigger pain than the benefit it gives. It can be done faster without the droid, so the units per second actually decrease using the droid. Spend an hour with the droid, spend an hour without, and all other things being equal you'll get more without the droid.

This is how it went with my whole guild. When they first came out, I supplied the whole guild. I was the first major DE on my server to have some above 100 (even beat Rasal ), and I saw the exact trend I just described over and over again.

If you force people to make a choice, spend more money, more frequently or find away around, I'd bet they'd find a way around it.

EDIT: About the BE pets: The HAM is out of wack. They'll still be able to get buffed and use chef food. They'll still be able to have special attacks like KD, Dizzy, and Posion. Even after this bug gets fixed, BE pets will still be a better option than a droid. Give us back the armor to balance it out.

Message Edited by JodoKai on 03-14-2005 09:01 PM

03-14-2005 05:58 PM  

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Re: Non-DE take on droid decay
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Jenden
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Jenden
PA: DarkStar Inc.
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The way I see it its a no-lose situation. If people don't think the droids are good enough to buy again, they're not buying the droid anyway. If people do think so, they'll buy another droid when they wouldn't have before. Its not going to change how useful people see the droid, and can only increase sales.

Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea
03-14-2005 06:43 PM  

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Re: Non-DE take on droid decay
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Jenden
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Jenden
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oh, and if the non-CH pets, are overall better than the droids, then yes, they are still out of wack... Droids are where the devs want pets to be capability wise (with the exception of CH pets), so BE pets will be brought in line with that.

Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea
03-14-2005 06:46 PM  

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Re: Non-DE take on droid decay
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JodoKai
Jedi
Posts: 541
Registered: 07-21-2003


JodoKai

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Jenden wrote:
oh, and if the non-CH pets, are overall better than the droids, then yes, they are still out of wack... Droids are where the devs want pets to be capability wise (with the exception of CH pets), so BE pets will be brought in line with that.


Well this definately makes me feel better about the future, but if decay goes in, BE pets will have to decay just as quickly or again it's the better option (don't want to be the one explaining that to BE's or CH's).

But we can lose. People that might think about buying a droid may not if they know it won't last.
03-15-2005 09:50 AM  

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Re: Non-DE take on droid decay
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Kivrin
Wing Commander
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Registered: 10-07-2004


Kivrin

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I'm not a DE. I am a BE. As one of the non-major crafting professions I have an appreciation for your troubles and hope you receive some attention.

JodoKai wrote:
I don't know a single serious crafter that uses a droid to craft. Why would they when they can don't get a bonus a home crafting station gives? Sure they sold great during the Hologrind, but that's over now, and it's mostly the serious crafters back to doing the crafting.

In case you were unaware, DNA collected from creatures does not stack and can pile up very quickly. My crafting droid is important to me and I use it a lot to do combines in the field. I like the little guy and use him all the time. Just wanted to throw that out there.

In response to droid decay, yes, you're correct, I've had that droid forever and have no need to replace him. As much as I don't want to lose him, I welcome general decay for the benefit of the profession. Out of all the ideas posted I like the simple vitality one the best. You can repair the droid over time using a kit of some sorts, after a certain amount of repairs it would need to be replaced. Bringing it directly to a DE for repair is a cool idea, though I'd rather not have that be the only option.

Good luck.

- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */
03-15-2005 10:52 AM  

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Re: Non-DE take on droid decay
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Starcloud
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Posts: 2838
Registered: 01-21-2004


Starcloud

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Currently, Droids have Vitality, just like pets do. Every time a droid is destroyed, there's some damage to its Vitality.
 
The droid loses effectiveness as Vitality goes down, just as pets do. At 75% Vitality, the droid is 75% effective and has only 75% of its normal HAM. At 50% Vitality, the droid is 50% effective, and has 50% of its HAM, and so forth.
 
Droid Vitality can be repaired, but by a Bio-Engineer Vitality Pack, not by something a DE can make. Every time a droid's Vitality is repaired, the droid loses some Vitality permanently, anywhere from 1-30 points. Further, if the first Vitality Pack used can't repair all the damage, then the droid's maximum Vitality is reset to that level, before the vitality decay happens.
 
As a result, Combat/Tank droids do wear out over time. Though they can be used even at 0 vitality, they'd blow up the first time they're hit and they'd only do 1 point of damage when they attack. Storage and crafting droids don't wear out, since they don't get used in combat. Installed Astromech droids and Flight Computers *should* experience vitality loss when your ship blows up in JtL, but don't.
 
 
What should happen is that DEs should have a Droid Maintenance Kit, like a Doctor's Woundpack, which only DEs can use. Droids should not be affected by a BEs Pet Vitality Pack. JtL Astromechs should be subject to vitality damage and decay.
Alternately, there might be no way to repair a Droid's Vitality.
 
 
This will not change DE into a profession that has a high demand for its products, but it should give you guys more business.
 
03-17-2005 01:26 PM  

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Re: Non-DE take on droid decay
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Thraxor
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Thraxor
PA: CIA/MOD
Server: Intrepid

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Gotta say I'm not a big fan of droid decay in the sense at some point the droid will be trashed/non usable. More business for DE yes, think there can be a better way though.
 
1 Give people good reasons to use droids more in combat, everyday use, ect ect. You'd see way more business if there was a reason for a good chunk of each server pop to buy and use droids. Honestly DE is pretty underused so that should be something to work out with the devs in the CU and DE's definetly need a revamp.
 
2 Buffs for droids. Same fashion as ones from Docs but droid owners can use/apply them, with alot more people using droids that wouldnt be too hard to work in esp if they being used in combat.
 
3 Repair kits, yes they in game but once again, more droids in combat means alot more droids needing repairs. If droids get buffs you should get have more HAM on them to work with and better droid "stims".
 
4 Integrity repair kits. I'll buy into droids decaying in a integrity fashion like player wounds, losing the whole droid and especially ones with storage would be too problamatic, and make the integrity kits a little more involved than repair kits with a higher matching price.
 
5 Power-Up's for your droid. Same concept as ones in game used for weapons. Once again more droids being used for various reasons and you have a market there. A good one for crafter types would be like the + rating on crafting stations or some other bonus giving crafters a mobile platform instead of everyone grinding stuff in their house, combat ones will work in the same fashion like pups used on weapons increasing damage ect ect.
 
6 Different weapons for droids. Like the upcoming attachments for players, different weapon/attack types with droids would be a big improvement, and the parts there should kick in alot of business.
 
7 Droid Sidecar. Whatever the he!! you want to call it, the biggest problem after non usage right now is droids not being able to keep up with players on speeders. When I jump off my bike to engage in combat the first thought in my mind it's not to go riding off to ditch aggro so I can pop my droid, when I need it I need it NOW not tomorrow or sometime later, untill then combat droids are going to be used mostly by noobs grinding outside the cities.
 
8 Again, get the Devs to work in reasons alot more people would want to use droids. Putting in more hurdles/sales to a few people using droids out of total server pop is going to do nothing, you need the masses knocking on your door with money in hand before anything else to make DE more viable.
 
9 Get people to use more droids!
 
 
Good luck all,
 
Thilgar
 

Blacksoul Industries
Located just 700m outside Bestine at -1721, -4302
03-24-2005 02:21 AM  

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