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Re: The process of creating a structure for SWG
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Esta
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Esta
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There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

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10-01-2005 09:40 AM  

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Re: The process of creating a structure for SWG
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Sutarion
Jedi
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Sutarion

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Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

How can you even think that Guild Wars has more customization than SWG?  Have you even looked at a tailor vendor recently?  Or an armorsmith's vendor?  Or seen an image designer recently?
 
Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.
 
I'm astonished that you think Guild Wars has more customization than SWG

10-01-2005 09:52 AM  

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Re: The process of creating a structure for SWG
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Zeon_Zaku
Jedi
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Zeon_Zaku
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I know how much buildings can be a pain to design. My college major is game art and design, so I've built a number of buildings, and they're a royal pain in the butt. Of course, usually my buildings usually don't have turrets or anything like that in them...
But you've done fantastic jobs on all of your creations so far, Goliath!

NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

10-01-2005 09:54 AM  

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Re: The process of creating a structure for SWG
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Zeon_Zaku
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Zeon_Zaku
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SWG-Goliath wrote:


Jedi-Harlot wrote:


SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




I'd like to take that bet, too bad i can't



Eh, ignore people like this, Goliath. I doubt he's ever actually designed a building before.
As I said in an earlier post, my college major is "game art & design", so I've built a number of buildings. They take awhile to do and they're a royal pain in the butt. Doing the scaling, proportions, texturing, lighting, then making sure everything matches up, going back and fixing errors, ect. ect. It's quite a chore. Takes me a good few weeks to put together a building. But I have to rush a bit, seeing as I have to get my buildings done before they're due, so I don't fail the class. 

NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)

10-01-2005 10:01 AM  

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Re: The process of creating a structure for SWG
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Wolfmann31
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Wolfmann31
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Dear SWG-Goliath.

thank you for your briefing about how to add structures and ships into the SWG world. And the tidbit of time was also very informative.

Now I have a question for you, and if you knew my past, you would allready be guessing what I was wondering.

 

From your point as a art designer in SWG, and with your knowledge of how art works in SWG and how things get made, how long and complex would it be, to make/redesign the following items into SWG as player craftables and player wearables:

Imperial cap with different branch colors

Rebel Fleet helmet

Rebel X-Wing helmet

Rebel Y-Wing helmet

Imperial Army helmet(Veers)

Imperial navy helmet(big and black, like rebel fleet)

Goggles for the normal public.

A new hairstyle.

 

Thank you, if you take the time to answer this. This is something we are wondering about, because most of these items are things players of Star Wars interest have been waiting for since the beginning of SWG, but none has ever arrived, instead, as per your explanation, they have given us items with no relations in Star Wars, that actually would take longer to implement, due to concept and such. So an answer would be nice.

 


RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

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All Access Pass Status: 4'th of July cancelation
10-01-2005 10:08 AM  

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Re: The process of creating a structure for SWG
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MsNiL
Wing Commander
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MsNiL
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As a long-time artist I find theese kind of posts very interesting

Thanks!

--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
10-01-2005 10:12 AM  

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Re: The process of creating a structure for SWG   [ Edited ]
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drachenfire
Jedi
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drachenfire
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SciNutz,

 

The game is riddled with bugs and I do play it daily and do keep a positive face for my community. However, there is horid and deplorable customer sevice. As of right now, I can not wear my Gold Edition gogles at the same time as I wear civilian clothing.  As I am not a combatant, I wear civilian clothing almost all of the time. Additionally, when a cloak is placed on my avator the underclothes comes off. Do you know what the CSR's said after 5 different posts? It is a designe issue and they can do nothing for me. That was his words.

Additionally, we have a player in my city who uses his house sign to routinely curse out SOE, saying "May All SOE suffer butt leakage for the combat downgrade". This is the 7th time I have had to report him to the csrs. They dont do anything but change the name for him to come back and do it again.  I pride myself for organinzing mostly veteran players and founding a city at the same time Combat Upgrade (which I like) came out. Do you know how difficult that is? To recruit and develope a community in the face of such hostility?

Additionally, the widening of the foot print, hetherto a non-issue, was widened on Naboo medium houses removing a critical design element for mayors in planing city layout. Whatever the reason, so many legitimate Naboo mayors can no longer fill in the gaps when a medium is redeeded or repacked. Add to this challenging terrine and many many cities can not add more residents to their city.

Additionally, according to all the material and after 8 posts to the CSR's out city is not allowed to advance, though we qualify. The caps have not been reached on my Naboo server, infact they are down by one. A bug is preventing our advancement. What do the CSR's say? It is a developement issues and they can not help.

Additionally, two years ago citizens who have not been active for 6 months or more should be removed from the city registries.... it is not so. We have stagnat cities with a minimal to no player base hogging up cities from advancing as they aught.

Additionally, there are pleantly of reasons and suport for player perge/packing in active accounts, and it was widely expected that it would have occuried by now, so it is very reasonable for the SOE Galaxies clientel to expect their removal.. as was origionally designed.


And Furthermore, I was in no way critizising Mr Goliath.... I LOVE his designs and whish them further expanded!...... but as a paying veteran customer who can not enjoy the game because of on-going bugs and failures.

And Furthermore, I am not a coder, or illistrator, or graphics designer, but I am a veteran player who has been very patient and I do speak for the majority of veteran players (and new players as they learn the system) that when I see bad customer service to call them on it. I pay for the game, as do you, and expect a relitively bug free game. I have no problems with SOE policies however when I observe as many bugs and issues and lack of customer service I am entitled to critize them on it.

*** Again, I am not in anyway critizing the graphics department,

 

But, SciNuts,  if I choose to express my displeaure you will forgive me, either way it does not matter.

Message Edited by drachenfire on 10-01-2005 01:48 PM

Irulyn Kylantha de Corrino-Solleu
Corrino Domis Baronissa Hereditario
Iestyn-Ellis de Corrino-Solleu

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10-01-2005 10:25 AM  

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Re: The process of creating a structure for SWG
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FaceInTheCrowd
Jedi
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Registered: 08-03-2003


FaceInTheCrowd

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Thanks for the insight on how the new artwork is produced Goliath.  The new house looks great.


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10-01-2005 10:28 AM  

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Re: The process of creating a structure for SWG
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BLZJedi
SWG Petty Officer
Posts: 203
Registered: 02-02-2005


BLZJedi
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can we get some paint kits that allow us to chage the color or this house and possibly the other houses in game. just to add variety or to create a theme to a neighborhood. I know for my town on tatooine the main concept in our town is to stay with the brown tat theme. the generic ones mess that up a bit and im guessin these bunker will stand out like a sore thumb among others, not that its a bad house but that a color option would be nice.

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10-01-2005 11:08 AM  

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Re: The process of creating a structure for SWG
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jh4073
SWG Commander
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Registered: 06-28-2003


jh4073

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Thanks for taking the time Goliath.  We would love more interaction with the Devs like this.  Makes the customer base feel more in tune with the product.
10-01-2005 11:09 AM  

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Re: The process of creating a structure for SWG
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Imaridril
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Imaridril
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SWG-Goliath, nice work on the bunker.  From the pics so far, it looks pretty cool inside, and I personally like the fact that the interior will already have some character of its own even before we start adding items.

A couple quick suggestions...  You said that you were able to get the bunker house into the game quickly because you skipped the concept art stage and used some pre-exsisting artwork in the design.  Is it possible you could do this for some other things in the game?  Here's a list of some complete or nearly-complete structures/ships that are already in the game that players wouldn't mind being able to get their hands on...

  1. The crashed Lucky Despot in Mos Eisley.  About 90% of the exterior and interior messes, textures, lighting, etc., for this item are already there.  If you ever want to rush to get another large ship into the game for players, it seems like this would be a quick ship to put in.
  2. Commerce/Combat/College Halls in NPC cities.  I think these small hall buildings would be very popular as shops or vendor malls in player cities.  All of these buildings follow the same floor plan, however there are three different exterior structure variations, with each exterior having three different texture variations, and there are also three different interior texture variations.  You can find an example of these three buiding around the square in Bestine on Tatooine at coordinates -1210, 13.
  3. Watto's Shop style building.   This is a very cool little building that is used as Watto's shop in Mos Espa and is used as a generic building in a few other locations.  Its exterior and interior are both pretty detailed, and I think it would be very popular for players to use as a small shop or small cantina.  Watto's shop can be found at coordinate -2900, 5 in Mos Espa on Tatooine.
  4. Tatooine NPC House.  This small building has a lot in common with the small Tatooine style houses, however its interior is somewhat different, plus it has an elevator that drops down to a basement.  I could see this house being a popular alternative to the current medium Tatooine house, especially since it has a smaller footprint.  An example of one of these houses can be seen at coordinates -2875, 5 in Mos Espa on Tatooine.
  5. Small Tatooine Cantina/House/Generic Structure.  This building is used all over the place in NPC cities on Tatooine.  In a lot of small towns, such as Anchorhead, it is used as the cantina, though its also used in various generic roles.  It would fit in very well with the current craftable Tatooine buildings, and it has a pretty cool interior, with a decent number of small rooms spread over a main floor and two basements.  An example of one of these buildings can be seen at coordinates -2880, 5 in Mos Espa on Tatooine.
  6. NPC Hotel.  The NPC hotel building is used on every planet, and has a pretty detailed interior and exterior.  I could see this building being VERY popular as a vendor mall, guild hall, or alternate cantina.  It could probably use a little work though, since it currently has some elevator shafts in it that go nowhere, and there are two doors on the main floor that look like they should go into offices, but also currently don't go anywhere.  As example of one of these buildings can be seen at coordinates -490, 28 in Coronet on Corellia.

Those are the six major ones that I can think of.  I know architects would be excited if some or all of the structures in the above list were eventually added as craftable buildings.


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10-01-2005 11:25 AM  

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Re: The process of creating a structure for SWG
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TheNarcis
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TheNarcis
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SWG-Goliath wrote:


drachenfire wrote:

Golaith,

I am impressed by the artwork, but as a mayor of an active city of 75, I would like to know about the foot print of the bunkers. One would think that as only the entrence is above ground and the bulk of the buiding below ground that the above ground foot print would be about the size of a small house. Maybe even one lot size like a Dome Naboo.

My question is what will the foot print be. Will I be forced to places widely spaced bunker entrences that are more akin to a guild hall footprint (and very un-city like) or will it be more reasonable like a small dome Naboo?

Lastly, how hard would it really be to offer each building interior to be customizable between four choices: using the building terminal an owner could have his interior default to Naboo Classical, Tatooine desert, generic Corellian, or Contempary Bunker? On that same line of thinking, how hard would it be to allow the exterior facade to default to the planet it is on, and do away with planet specific floor plans?




32 x 32m the size of the corillian large



Which means? (most of us go by a whole number representing "clicks" when you move the structures on the grid to place them)
 
  • Bank -- 3x3
  • Cantina -- 7x7
  • City Hall -- 7x9
  • Cloning Center -- 5x5
  • Factory, Food/Wearables/Equipment -- 3x3
  • Factory, Structure -- 5x5
  • Garage -- 5x5
  • Hospital -- 5x5
  • Large Garden -- 7x7
  • Large House Generic/Tatooine/Corellian -- 5x7
  • Large Naboo House -- 6x7
  • Shuttleport -- 5x6
  • Small Garden -- 3x3
  • Small House (any planet) -- 3x4
  • Medium Garden -- 5x5
  • Medium Generic/Corellian House -- 3x4
  • Medium Naboo -- 5x6
  • Medium Tatooine -- 5x5
  • Merchant Tent -- 3x3
  • PA Hall Generic/Corellian/Naboo -- 7x8
  • PA Hall Tatooine -- 5x8
  • Theater -- 5x6
  •  
    1x1= 8mx8m? 1x1= 7mx7m?

    So is that a 4x4, 5x5, 6x6?  If its a square number in 32mx32m would that be 5x5 (slightly smaller on one side than Corellian Large)?  Which would make a 1x1= 6.5mx6.5m

    I sure hope so, cause I am on the edge of town within 1-3 meters on the front and back of my house (Medium Naboo 5x6) to be within city limits 100%.  And if its like this it will be perfect.  Anything larger than Naboo Medium footprint would be unacceptable.

    - Malak Draven
    10-01-2005 11:26 AM  

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    Re: The process of creating a structure for SWG
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    RyFord
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    RyFord
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    SWG-Goliath wrote:


    Jedi-Harlot wrote:


    SWG-Goliath wrote:
    ...Ill spend approximatle 40 days creating the ooutside and inside.

    lol, no wonder this game is a sinking ship

    40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




    I'd like to take that bet, too bad i can't



    Take no offense to this guy he is using a friends toon because he got banned for using trial accounts to create a city. Since then he created a Petition to get himself back in game and then filed a complaint with the BBB because he wanted credit for some FS Lines he didn't receive credit for THEN he went to play WoW.

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    10-01-2005 11:28 AM  

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    Re: The process of creating a structure for SWG
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    Utuski
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    Posts: 973
    Registered: 10-11-2003


    Utuski
    PA: New Wookiesburg
    Server: Bria

    Reply 59 of 188

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    SWG-Goliath wrote:


    Jedi-Harlot wrote:


    SWG-Goliath wrote:
    ...Ill spend approximatle 40 days creating the ooutside and inside.

    lol, no wonder this game is a sinking ship

    40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




    I'd like to take that bet, too bad i can't


    lol some people just make me laugh to hard Jedi-Harlot  how about you wait tell the bunker house is actually ingame before you start to dis his work.

    great work Goliath cant wait to see it and the new ship you did

    Utuski Irzossi ~~~ lvl 90 jedi
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    10-01-2005 11:32 AM  

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    Re: The process of creating a structure for SWG
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    Emouh
    SWG Chief Petty Officer
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    Emouh

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    Great Work Goliath, I (and many others) especially enjoyed the work on the SoroSub and other stuff, and I'm sure we'll enjoy the bunker once it'll be in game. Pass the congratulations to all the art team for the good job you're doing


    [ Emoopea / Master of Sabers / Master Enhancer / Healer 4400 ]

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    10-01-2005 11:36 AM  

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