Hang in their Raph.
SWG is still not the worst launch ever. The two that are usuaully cited are Anarchy Online and WW2 Online (which I was involved in, so I may be biased). WW2 Online had stability/load problems, to be sure, but we didn't have data base corruption issues and once you got in, you could play fairly well; it just crashed a lot and we had to implement multiple servers due to an EXTERNAL hardware problem that was the ISP's fault. There were some others bugs as well, such as sometimes falling through the ground and tanks sometimes flying through the air, but all of that was straightened out within a few months.
Anarchy Online, on the other hand, not only had login trouble, but once you got in, it was horribly slow, especially in cities, it crashed all the time, rollbacks were common, items became corrupted, monsters dropped NONAME loot, and to top it all off, their CREDIT CARD PROCESSING was UNENCRYPTED AND UNSECURE. You had to transmit your CC# in the clear across the Internet just to subscribe.
Also, AO only gave players 2 free weeks for all their troubles, many of which still existed afterwards. We didn't start charging for WW2 Online for something like 3 months after release, just to address all the major issues to our satisfaction.
Of course, many other MMOGs had bad launches. Ultima Online was horribly overloaded. The dynamic ecology system broke under the load and had to be completely removed. Rollbacks (called "time warps") were extremely common, causing you to lose hours of gameplay. EverQuest had problems of its own, primarily crashes, and actually created so much load it actually brought down part of the Internet for a while when routers became overloaded with game traffic.
Where will SW:G rate on the scale of bad launches? It is too soon to tell. Obviously you are having trouble, but that isn't uncommon. Now you just have to throw money at the problem and buy some time until you get things sorted out.
Bruce
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