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Re: If /citywarn did this....
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buttabean811
Wing Commander
Posts: 652
Registered: 09-09-2003



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 about give city police that aggro on them to run them out of the city


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06-02-2005 10:17 AM  

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Re: If /citywarn did this....
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Kylrathin
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Reply 17 of 164

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CIEBrandon wrote:

TH- how about just making them not able to travel in or enter into the city period once they have been banned.
 
Or..   since players can "grief" each other too easilly how about npc's that patroll the city and can attack players that have been banned. They would have to be lvl 80's atleast though. Maybe make the npc patrolls cost money from the city treasury but atleast it something.
 
Honestly I dont see how keeping unwanted players out of PLAYER MADE cities can be considered keeping them from content.


Except when people build their cities near static content like the Krayt graveyard, etc.  If there were no-build zones around that content, say for 2km, I'd agree with you.

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06-02-2005 10:17 AM  

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Re: If /citywarn did this....
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Heruler
Jedi
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Heruler

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a /ccitywarn comand could just automatically ban that person from entering any building inside the city limits

 

06-02-2005 10:26 AM  

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Re: If /citywarn did this....
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watchfulone
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What about implementing /citywarn but only if your city hall is in an appropriate zone. In other words, any city halls within 1k of significant content would not be able to enable /citywarn as a feature.

Colonel Rohen Crey
06-02-2005 10:31 AM  

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Re: If /citywarn did this....   [ Edited ]
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KJFett3
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How about a system with steps to it?

  1. Miltia give a warning to a player, and the player receives a system message that they have been warned, and an email is sent to the player and all militia members that they have been warned.  no actual action other than the warning email.
  2. Militia gives a second warning in which a second email is sent out to the militia and the player indicating that it is a final warning, that they are banned fro the city and that upon the 3rd warning....
  3. Militia gives the 3rd warning, and results in emails going out once again, explaining that they are not only banned, but are no longer welcome in the city.  This 3rd warning would have a X minute timer and would would upon the timer's expire give a pop-up message to the player giving them the option to be teleported to the nearest city of their choice, or they will gain be open to combat with the militia of the city.  From that point on, the player would have a permanant red flag in the city where they to return.  This email would also have an appeal process in which the player could appeal to a CSR for the mayor and the player with the CSR to meet and voice their reasons to have the step 3 removed. 

Step 3 could only be used on a player once to remove exploiting the shuttling, and CSRs could track if anyone was abusing the appeal process.  Players are give the ability to avoid PVP and go to a city they want, not just randomly dumped on the city edge.

Timers could be put in place so that the 3 steps could only be done after a certain lapse of time, and Steps 1 and 2 would eventually drop down over time to 0 again.  Step 3 would remain set unless the CSR or mayor removed it.

This allows the access to POIs as step one would not restrict movement.  It would allow cities to deal with repeat offenders.  Cities found to be abusing it would be quickly spotted as players appealed frequently for unjust bannings.

Also, each step would do a /report to be logged away for future use in the appeal process.

 

A bit complex, but not to far from stuff we already have in place, and would be a huge step in getting cities to the point that they should be.  Safe places to live.

Message Edited by KJFett3 on 06-02-2005 10:46 AM

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06-02-2005 10:34 AM  

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Re: If /citywarn did this....
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KombatCamKombat
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You guys are great at making excuses on why things won't  work.

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06-02-2005 10:36 AM  

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Re: If /citywarn did this....
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Barb-Wire
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Thunderheart wrote:

Some players would still use the ability to prevent other players from getting to game content by warping anyone who comes near their city away and just generally causing confusion and frustration.  Any additional rule you add to try and make it not a "griefable" ability makes implementation much more time consuming.

Giving players the ability to warp other players is generally (almost always) a bad idea.

 



all citywarn needs is a message taht comes across the offenders screen that says: "You have been warned by the city militia to leave the city within 5 minutes or you will become attackable."  every 60 seconds it should give a countdown saying "you have 4 minutes to leave the city."  at 10 seconds it should start a countdown from 10 going  "You have 10 seconds before you can be attacked"  and repeat that each second.
 
no griefing involved the offending party has ample time and warning to leave the city.

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06-02-2005 10:42 AM  

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Re: If /citywarn did this....
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wildcard1973
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Reply 23 of 164

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 The issue was never about having ample time to leave the city limits...it was always about certain player cities being located near and among POI and static content, and allowing members of that city to effectively prevent access of the playerbase to that content.

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06-02-2005 10:46 AM  

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Re: If /citywarn did this....
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DocMirrim
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Thunderheart wrote:

Giving players the ability to warp other players is generally (almost always) a bad idea.




Wise statement TH, way to get back on the horse after that Tuesday Tip debacle
 
Any word on elemental damage yet?  lol
06-02-2005 10:47 AM  

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Re: If /citywarn did this....
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watchfulone
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watchfulone
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The problem with giving players a warning before they are attackable is that the issue is about game content. When the developers implemented the /citywarn feature, they failed to account for cities that are literally on top of signficant content areas. Players can use /citywarn to gate content, which is understandably a no no.

In addition to the post above, an alternative is to only allow players to citywarn players who are in combant/SF mode. Thus, you could tie the feature to the GCW, and players who really want at content can go on leave to get to it.

Colonel Rohen Crey
06-02-2005 10:48 AM  

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Re: If /citywarn did this....
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DarkBShadow
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Reply 26 of 164

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i got it... make /citywarn make it so that that person can not A. talk in any forum. From Spacil,tells, group, and guild chat, and any other chat channel. Make it so that the user can not use any commands while in the city. Mainly emotes and such... the only thing the user could do is walk around and call his bike to ride out of the city...


and once out of the city all these effects go away. but once he come back into city limits the restrictions are placed right back on the user.

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06-02-2005 11:11 AM  

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Re: If /citywarn did this....
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smallspider
SWG Second Lieutenant
Posts: 282
Registered: 01-12-2004



Reply 27 of 164

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For any type of implementation of /citywarn, there will have to be cities deleted from:

- a considerable range of poi

- and also if they lie in the path of any static city and the poi.

I can hear the whining and threats of cancellation from now.
 
06-02-2005 11:15 AM  

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Re: If /citywarn did this....
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Arialias
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Registered: 08-08-2003


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Reply 28 of 164

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How about the ability to revoke someones citizanship. Player cities have been around for a long time. In that being true many people have changed sides in that time period. And people that you trusted are no longer friend but foe. They use the advantage of being a citizanship to use city services enther the cloner at times of war. And just generally gried the citizanships of that city. Please dont tell me to be more carefull of who you let in the city. Cities are pushing almost two years old now/ Heck I have some people that are enamies of the city and have gotten there toons off ebay.

Must impliment a way for the current mayor revoke ones citizanship and also in doing so force the exiled citizan to remove all said structures in said city. Give them some 30 day time zone to do this. Have the mayor revoke on contact. When this is done the player will receive an email of what has happaned and that he has 30 days left to use city services. And that he needs to remove all his structures.

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06-02-2005 11:48 AM  

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Re: If /citywarn did this....
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Thunderheart
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Registered: 07-02-2003


Thunderheart

Reply 29 of 164

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CIEBrandon wrote:

TH- how about just making them not able to travel in or enter into the city period once they have been banned.
 

 
Thats actually how it used to work and what happened is players would build their city next to some piece of content in the game (like the Krayt Graveyard or one of the static Imperial Bases) and prevent every player they could from even getting there.
 
 

 Or..   since players can "grief" each other too easilly how about npc's that patroll the city and can attack players that have been banned. They would have to be lvl 80's atleast though. Maybe make the npc patrolls cost money from the city treasury but atleast it something.

 
That is definitely a fun idea, but more difficult to implement than might appear on the surface.
 
 

Honestly I dont see how keeping unwanted players out of PLAYER MADE cities can be considered keeping them from content.

It depends on where the city is....



 


watchfulone wrote:
What about implementing /citywarn but only if your city hall is in an appropriate zone. In other words, any city halls within 1k of significant content would not be able to enable /citywarn as a feature.


Players would just build bigger cities and work to encircle the area.  Aside from that, that is also quite a bit of work on the back end.

 


 


wildcard1973 wrote:
 The issue was never about having ample time to leave the city limits...it was always about certain player cities being located near and among POI and static content, and allowing members of that city to effectively prevent access of the playerbase to that content.


Yes - that's correct.


 Personally, I like the idea of a militia.  It is a double edged sword though.  For instance, players that want to be "the criminal element", this is exactly what they are interested in.   Then what would most likely happen is they would go around trying to get banned.  While in itself, that isn't a bad idea, it does create a situation where some players are rewarded for bad in-game behavior.

 

Kurt "Thunderheart" Stangl
Community Relations Manager

06-02-2005 11:52 AM  

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Re: If /citywarn did this....
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Dosi
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Dosi
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Reply 30 of 164

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What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?

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06-02-2005 12:05 PM  

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