I was happy to see citywarn go away. One time I entered a city to purchase a house from an architect, and I was warned the moment I entered the city. I honestly think they should get rid of city ban as well. 90% of the time its being used to grief other players. One time I went to hunt a Jedi within a city limit, after I collected my bounty, I was banned. Come to find out, that Jedi didnt even live in that city.. TH said that those types of options can easily keep players from certain content of the game.. Isnt /cityban essentially doing the same thing to my content as a Bh?? If someone's responce to my question is ""But you can still speeder in from another location"" The same can be said about game content with citywarn...
Im not sure if you are advocating the return of citywarn or supporting the removal of city ban. your last sentance just makes it to confusing from the first. First you say you are happy about citywanrs removal. Then you say if someone has the argument to support keeping citybans that is upheld what about citywarn.
Incase you didn't figure it out, cityban is being defended and now you just stated that you think if cityban is defended then so should citywarn.
Also, some citys have guilds inside of them. They make city policys that dicate no hunting of jedi in their city limits. If you violate this policy they ban you. Regardless of if its a factional based city, a guild based city, or what have you. Its called, politics. Its ran by politicians. And, thats the name of their profession. Imagine that.
My last couple sentences was in reference to this....
CIEBrandon wrote:
TH- how about just making them not able to travel in or enter into the city period once they have been banned.
Thunderheart wrote:
Thats actually how it used to work and what happened is players would build their city next to some piece of content in the game (like the Krayt Graveyard or one of the static Imperial Bases) and prevent every player they could from even getting there.
I want /cityban gone..
"I will never be condescending - which means talking down to people."
Dosi wrote: What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?
This is a great example of a way to "grief the system".
How would this be griefing the system? A city should be able to protect all of its citizens, even its jedi. Or what about the cities that are built by jedi for jedi? The jedi would have to leave the city at some point, either for missions or for getting materials and so forth. I would think that having a militia that could actually become able to attack those who are hurting its citizens would be another great idea. I don't have a jedi myself, nor do I plan on getting it, but I have friends who are jedi and it's really stupid that when I see them getting attacked, I can't do anything to help them.
Here's a couple ideas along those lines:
Limited number of militia depending on the size and number of it's citizens. Perhaps 1 militia for every level, up to metropolis and then 1 militia for every 25 citizens beyond that.
If a declared resident of that city gets attacked by another player then the militia can go to the city hall and "declare" themselves. After the threat is over, they would immediately become undeclared. Also this declaration would extend to the city limits and no further. If the combatants left the city and then re-entered, the militia would have to redeclare.
Have city planners who would be the people who would allocate housing rights.
Removing people from a city is a bad idea, but using a warning system that would give the "offender" ample time, maybe 10 minutes, to leave the city, or the militia would then be able to attack them. It would be up to city and its citizens to determine what elements they wanted in their cities.
Also, make it impossible for cities to block poi's. This would require a lot of coding though for my idea... Cities are currently limited from being placed a certain distance from each other, but if this were extended to allow a certain range between city limits and then if there is a city that is placed within a set limit only allow the placement of harvestors between those cities to keep houses from being dropped that could close off the distances... Or increase the foot print of a house unless it's within a city to prevent houses from being butted up against each other.
The reason why is grieving son... Is because sometimes, all us bh's are doing is going to content, or just "hunting from terminals" from the city, because of increased economy or something. We aren't always after jedi you know. Sometimes I like to shop in those towns where jedi are hiding, doesn't mean I'm after them. Just wanting to shop! Now I'm grieved because some bumbling 13 year old idiot thinks that this is a great way to grief people and piss them off. It's a new toy, let's /citywarn them and keep doing it, no matter what they are really up to. Trust me, I asked the last guy that /citybanned me what his age was... and it wasn't charming, to say the least.
It gives the people/person the total ability to grief just a bistander, even if they aren't a bh... maybe they did bh during their time in game and have it in their damn badges column, but aren't wearing their "bh" tag then. They will be assumed to be bh's and instantly zapped out of the city for shopping?! That doesn't sound utterly dumb to u?
BH is a profession, not just some griefer. Most people that would use this tactic of /citywarning people and zapping them out of the city would almost all be grievers, not just a few of them like some bh's that do it to grief jedi. Can you see the difference yet? No matter how much you want to believe it, not all bh's or even most for that matter, griefers.
And if the city is built by jedi for jedi... didn't you see episode 3 yet? Wait, that didn't happen, they were all teleported out of the building before the "innocents" were killed... get real.
I do agree with your other idea of them wanting to be able to attack somebody for doing wrong in the city... but, all they'd have to do is leave within 10 minutes and then return. What would be the point then? It's mute. Bh's aren't bh's all the time, and wrong doer's don't do wrong all the time. Sometimes it shopping, or sometimes it's wanting to watch somebody in a cantina or sometimes it's just to get cloned there, cause the POI or something is close by that they might get killed in. Then, you are bothering somebodies content.
By becoming Jedi, people knew that bh's were going to hunt them or their friends. It was basically in the "Jedi contract". It's without merit to keep others that did not want to lead that life away from certain content and this ability would hinder that!
Bah, I know I'm speaking upon deaf ears, so... I'll just stop now.
- RedSpawn Bravado - Elder Master Bounty Hunter ~ Scylla - Guildleader, Underground Connection Trekso, Elder Weaponsmith ~ Tempest +12 - Tempest 296 -3538 Corellia 1.2k North of Coronet Macallan, Shipwright ~ Scylla "Run! Run like the wind, run like crazy... Hell, I don't care how you run, just run. It makes killing you that much sweeter!."
We all know that /citywarn was being abused by jerks.. so how about this.
If I /citywarn a troublemaker in my city, they are instantly transported to a random spot on the city border. This would get them out of the city and make a slight inconvenience for them but not leave room for it to be exploited or abused. It would just get them out of the city.. which is really what we need to have happen anyway.
Because the location was random, they would not be able to say we were abusing them by dropping them in a lair of agros.. but the chance would always be there, so perhaps the threat of a citywarn would have a little teeth if you lived on a planet where the agros were a problem.
It seems to me that this would be a fairly simple implementation and a more gentle solution to some of our city woes.
since this discussed quite controversial id like to throw in a new idea.
How about a /citywarn that just asks for leaving the city? The warned person can decided to do so within the next 2 Minutes, but could also stay in the city. If the warned person stays in the city, it gains visibilty (i.e. a bail is put on him) just like a jedi. The exact bail rules would go like visibility for every player within 32 m perimeter. The citywarn will wear off, if the warned gets killed by a BH or after 14 days, or so.
This should be seen in a larger context of Bounty Bails also for Contraband-Scans in NPC Cities (in the case of possession of illegals) ....
In this scenario there is still room for some kind of griefing, but since the consequences of Citywarn are somewhat postponed (i.e. BHs have to pull the mission) its more like a decission made by the warned person, if he complies with the warning or takes the risk of getting hunted down by a BH.
just my 2 cents
___________________________________________________________________ my vision of a starwarsy integration of massive Jedi presence into SWG : The Force Planet concept draft on how to solve problems with balancing Jedi, role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System. No nerfs, but (hopefully) smart additions to SWG to solve the core dilema: "Keep Jedi rare, except for on my account"
We all know that /citywarn was being abused by jerks.. so how about this.
If I /citywarn a troublemaker in my city, they are instantly transported to a random spot on the city border. This would get them out of the city and make a slight inconvenience for them but not leave room for it to be exploited or abused. It would just get them out of the city.. which is really what we need to have happen anyway.
Because the location was random, they would not be able to say we were abusing them by dropping them in a lair of agros.. but the chance would always be there, so perhaps the threat of a citywarn would have a little teeth if you lived on a planet where the agros were a problem.
It seems to me that this would be a fairly simple implementation and a more gentle solution to some of our city woes.
That sounds like a good implementation. If we don't want someone in our little hamlet, we should have the ability to...at best...eject them with extreme prejudice.
yeah and bounty hunters should be able to blow up the jedi house they are hiding in also. Players shouldnt have there professions badges shown for everyone to see so people wont ban people from there city just because they have master bounty hunter badge.
I got an idea how about if banned players cant even go into the city then tefed players/jedi cant run into city. even though you no that would never work since the devs cant seem to fix the jedi exploiting going into there house while tefed
By becoming Jedi, people knew that bh's were going to hunt them or their friends. It was basically in the "Jedi contract".
Bah, I know I'm speaking upon deaf ears, so... I'll just stop now.
I see this kind of comment all the time and I just have to say that, BH Missions were not always "In the contract". Now, I don't care, I'm not complaining about BH missions or any such thing... I just don't like to see untruths go on passed as facts and posted in large letters.
They were added in (A big and exciting shock) later on down the road. Not many people were Jedi, but many were well down the path to becoming one and just around the corner from unlocking. So, that idea that everyone with a Jedi knew they'd be hunted by BH Players with missions on their heads is not true.
I'm not attacking you for saying it, I'm seriously just pointing out an all-to-common tidbit of misinformation.
Anyhoo, I do find it a bit funny that you want to be able to go anywhere you like without your Profession interfering with other aspects of your play time. I just wonder where the balance is for a BH... you get this unique content that interferes with Jedi Players, yet you suffer no ill consequences. So, you certainly don't think you should fall victim to a Mayor or Militia barring you from doing business in their City.
All players need to go shopping or like to go to other Cities... including Jedi. Do you put so much care into the player that you hunt's play-time? Oh right, the Jedu can stay off of the terms, therefore they won't be disturbed... Well, one could say the same for the BH... Stay away from Hunting Jedi friends of that City and you can go there without any interference.
I say this with all respect to you and anyone that agrees with you... as well as a Jedi that stays off of the terms and a Bounty Hunter that does not hunt Jedi. (And I'm not saying that BH Jedi Missions are bad)
Using it brings a timer (let's say 2 minuts, far enought, with a big warning for the player that remains when he is inside the town) for the warned guy that becomes attackable by the milicia when he is inside the town. The TEF remains for 12 hours.... So do the warning when the warned personn enters the town.
I don't see any grieffing that could result. That would give a sense to the militia and give power to the towns. If an intruder gets inside my town, i want to be able to kick him out.
You will say : what about BH that want to hunt jedis in their towns? I don't care : the BH is an intruder. If a militia member is here, he should be able to warn him that he is not welcomed and should chicken out or face the milicia. You will say : what about milicia that will attack group members one by one? Warned people are warned : they get out by themseves or get kicked the hard way. You will say : what about players that will keep /citywarn all personns to prevent them from getting access to some points? With speeders and shuttles all around, it's never an obligation to get INSIDE a player town. You will say : what about PvP enabled players that are coming inside the town and get attacked by onleave or combattant militia? Let's just make /citywarn not working on PvP enabled players : if you want to attack a SF player, you have to be SF player. If the ennemy is SF, you can go and kick their a$$ getting SF yourself. You will say : What about Combattant Ennemies that come to bust your own PvE base? You would be able to attack them... and defend your base... That shouldn't be protectable by players... Not a big deal since you only have to find an hour where the militia is not ready, that you could sneak around, and that no one can stop the countdown.
Solutions are simple to bring back citywarn as a usefull city feature.
I personnaly want it back.
---------------------------------------------------------------------------------- Those bunkers we set in the desert to start a new part of our history will finally be our graveyard
Why should militia not be able to ban BHs? Whats the difference to you as a BH if the Jedi is hiding in his house or in his city? Its not as if he can grind or get xp while he is there, and when he leaves to do a mission you can hunt him then.
Why should militia not be able to ban BHs? Whats the difference to you as a BH if the Jedi is hiding in his house or in his city? Its not as if he can grind or get xp while he is there, and when he leaves to do a mission you can hunt him then.
Because hunting jedi has nothing to do with faction or gcw pvp. Its a seperate issue and if they were allowed, jedis would use militia to grief bounty hunters. Anyhow, a BH who is declared combatant or SF could still be banned.
A bh can hunt his mark elsewhere from the jedi's town.... There's no difference right now : if the jedi is in his town, the bh is stucked in front of the house.
POI access.... Give me a SINGLE example of a usefull POI where a town could be a grief? Tell me.... If you make a 2minutes timer, you can access it without any threat...
On leave players? Why shouldn't they be warned? Everyone should except SF players (because they are already PvP enabled). I personnaly want some on leave or neutral players to be OFF my town. I personnaly want a tool to kick the butts of some random guys that come to annoy everyone. I want to be able to say "you are never welcomed here, so move or face milicia"
And that would give a sense to the "stronghold" city specialisation.... If it's working....
Message Edited by Eulbobo on 06-03-200504:42 AM
---------------------------------------------------------------------------------- Those bunkers we set in the desert to start a new part of our history will finally be our graveyard
You didn't answer my question about why it is when Luke enters the Rebel breifing room with his saber equiped why it is te whole room didn't jump up and deathblow him. (I think its safe for you to see I disagree with the policy of same faction jedi hunting)
Why are you bringing some Jedi whining in a thread about /citywarn ? Is there a topic in these forums that can be discussed without Jedi jumping in to whine ?
As a reply to your question : maybe the Rebel soldiers are not bounty hunters with a contract on Luke's head ? Or are they ?
Zooco - Hunter - Chimaera Neekocha - Retired Mayor of Aegis - Sunrunner
Eulbobo wrote: A bh can hunt his mark elsewhere from the jedi's town.... There's no difference right now : if the jedi is in his town, the bh is stucked in front of the house.
POI access.... Give me a SINGLE example of a usefull POI where a town could be a grief? Tell me.... If you make a 2minutes timer, you can access it without any threat...
On leave players? Why shouldn't they be warned? Everyone should except SF players (because they are already PvP enabled). I personnaly want some on leave or neutral players to be OFF my town. I personnaly want a tool to kick the butts of some random guys that come to annoy everyone. I want to be able to say "you are never welcomed here, so move or face milicia"
And that would give a sense to the "stronghold" city specialisation.... If it's working....
Message Edited by Eulbobo on 06-03-200504:42 AM
In my galaxy the rebel outpost on rori and the imperial outpost on dantooine have city halls very very close to them. The instance you shuttle into the starport you enter that town. If cityban kept you from that town and citywarn let them attack you, every single time you went to that NPC town you would be in forced pvp. Its not a players right to say whether or not another player can go to that town.
Omosack Master Weaponsmith Master Shipwright Better Homes and Guns - in the Chilastra Galaxy
- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Because hunting jedi has nothing to do with faction or gcw pvp. Its a seperate issue and if they were allowed, jedis would use militia to grief bounty hunters. Anyhow, a BH who is declared combatant or SF could still be banned.
Sorry maybe i missunderstood but I didnt think was only about faction or the gcw. The way I see it is that if me and my guild have a city somewhere, and some idiot comes there and is messing around and being generally annoying/rude or whatever why should we not be able to ban him from our city regardless of if he is a BH or not?
And I personally think special forces should be bannable same as everyone else. Im Imperial, but that doesnt mean I want to ban all rebels from any city I live in. I just want to ability to ban people who are a$$es for lack of a better word lol, regardless of what faction they belong to. For example if a group of roleplayers founded a city somewhere why should they not be allowed to ban someone who comes there and ruins their roleplay by being a jerk, regardless of if he is the same faction or not?