[quote]
make a macro:
/tendwound health; /tendwound strength; /tendwound constitution; /tendwound stamina; /tendwound quickness; /tendwound action
[/quote]
if you have organic chemistry 4, do the following
1. get a bunch of resources: 100*gas, 100*metal, 100*water and 400*organic(hides/meat work)
2. Find your local chemical crafting station
3. Open your chem crafting box and make about 4 of each wound pack B for all the attributes. Experiment effectiveness on all components. You should make tons of med crafting and gen crafting xp by doing this (for all you would-be bio engineers or doctors).
4. Make macro
/healwound health; /healwound strength; /healwound constitution; /healwound stamina; /healwound quickness; /healwound action
walk to your local hospital and start using this macro. Yes, you need to be pretty advanced in organic chem, but since you can raise the skill by just sitting at a crafting station making medicine, it isnt death intensive.
The cool thing about this is the following:
/tendwound costs 300 mind points avg depending on focus (or is it the other one?)
/healwound costs less that 100. By /sit ing and using this macro, you will never run out of mind, it heals faster than you use it. Also, this method gives you roughly 2*heal xp (heal 30 wounds get 60 xp). Thus per heal you are gaining much more xp than with tendwound. This translates to faster healing for your bed-ridden explorers and faster advancement through medic proficiencies.
BE?
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