I read through the thread on my phone, so I may have missed it, but will BH armor be dropping?
Overly Enhanced Armor: Port Royal, Corellia (-1430, -5415)
Burly's Resources and BMS Architect Goods: South Coronet Mall, Corellia (654, -5309)
Great work everyone, I was only around for Post NGE SWG, and as much as I thought it was fun, I am by far enjoying Pre-CU even more, keep up the fantastic work!!!
When I was reading through some of the dev stuff/code changes the past two weeks or so, I saw something about component integrity affecting final item integrity and got pretty excited, but I don't see it in these notes. Is that not in this patch or was it overlooked in the patch notes write up?
Kaellor Zenner - Master Weaponsmith
BTF Premium Weapons East of Mining Outpost on Dantooine (1040, 2055)
Scurby
QA Leader
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
scurby@swgemu.com | Gerrit | Jenkins
the random spawns will be nice. it will not only make it more fun to play, but reduce the amount of people who "have to camp a certain area". Thanks SWGEMU team!
Looks good, looking forward to see the faction bases in action again
Did they fix choke? cause if they didnt you guys suck.
Overly Enhanced Armor: Port Royal, Corellia (-1430, -5415)
Burly's Resources and BMS Architect Goods: South Coronet Mall, Corellia (654, -5309)
Scurby
QA Leader
SWGEmu is a non-profit, open source community project.
How to report bugs | Live Support | Mantis (Bug Tracker)
scurby@swgemu.com | Gerrit | Jenkins
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