Obviously, our good dev team is just working for 14.1 for right now, with a very few exceptions. There have been lots of good discussions regarding the enhancement of certain classes later on to solidify relevance of each, that is much later.
One concept was a modular capability for large camps. Decorative or functional? Forward base or research station? Med center with cloner or crafting warehouse on wheels? Many possibilities once we have laid the ground floor, and for now thats the target.