I don't see anything listed about special attacks being changed/fixed? The damage modifiers, speed, states and HAM costs etc? I know this is on Nova and I know it was a point of contention for a while, is it now being pushed live to Basilisk?
The modifiers were changed back to basically what they were before, with some changes about how that modifier is calculated. Nothing the end user will really notice as a difference, so why report it? That's why they aren't in the notes.
The modifiers were changed back to basically what they were before, with some changes about how that modifier is calculated. Nothing the end user will really notice as a difference, so why report it? That's why they aren't in the notes.
Apologies, I thought that patch notes included all changes that effected game play. So there is more being added in this publish than is listed in the patch notes? Silent fixes and suchlike?
Apologies, I thought that patch notes included all changes that effected game play. So there is more being added in this publish than is listed in the patch notes? Silent fixes and suchlike?
Yes, there are some things that are being added that are not really relevant to general game play, like CSR commands.
Surprised that this was not included in the patch notes as it has a massive effect on almost everyone, and that the values are so massively debated and in some cases blatantly flawed.