Page 3 of 16 FirstFirst 1 2 3 4 5 6 7 13 ... LastLast
Results 31 to 45 of 257

Thread: Publish 1: The Warren and Vendors

Hybrid View

  1. #1
    Junior Member tcmike's Avatar
    Join Date
    Dec 2011
    Posts
    194
    Play Stats
    Inactive
    Quote Originally Posted by Reiko View Post
    Ooo nice I felt like damage mitigate wasn't working.

    Only thing I was hoping to see that isn't here was fixing the lekku color bug for females
    Its more than just that. It seems that some of the brighter colors that get unlocked by master Image Designers, won't take on customers. When you do get the eye color, or lekku color to take, it then gets re-set when the server re-sets. My Nova twi is supposed to have bright orange markings on her lekku, I can manage to get them there finally but they de-fault back to a dull purplish color.

  2. #2
    Banned
    Join Date
    Oct 2010
    Posts
    131
    Play Stats
    Inactive
    BIG blue doesn't stand out much i missed it at first hehe.

  3. #3
    Newbie
    Join Date
    Sep 2009
    Posts
    41
    Play Stats
    Inactive
    I'm just glad all those caves are populated.
    In Game Characters: Daniel, GoodEats

  4. #4
    Junior Member Isrem's Avatar
    Join Date
    Jun 2012
    Location
    Germany
    Posts
    127
    Play Stats
    246h last 30d
    Devs, you are amazing!

  5. #5
    Junior Member
    Join Date
    May 2011
    Posts
    118
    Play Stats
    Inactive
    nice update guess my armor condition won't be reset now since i just buy a 9 piece set yesterday already lost 10k condition on few pieces LOL

  6. #6
    Junior Member
    Join Date
    Apr 2012
    Posts
    58
    Play Stats
    Inactive
    Well done all great patch i cant wait to get clearin some of those caves out!

  7. #7
    Newbie
    Join Date
    Jun 2012
    Posts
    6
    Play Stats
    Inactive
    Awesome work guys!@!

  8. #8
    Newbie elusive_fox's Avatar
    Join Date
    Dec 2011
    Location
    The other side of the great divide
    Posts
    20
    Play Stats
    Inactive
    Great work! Congratulations on an awesome first patch.

  9. #9
    Junior Member
    Join Date
    May 2009
    Posts
    252
    Play Stats
    Inactive
    as for the mayor xp on votes.. any chance the mayors that have just had an election will load in with all the xp they missed? just had an election cycle on monday so wondering if we have to wait another 3 weeks to get any decent politician xp

  10. #10
    Retired SWGEmu Staff Aceblade's Avatar
    Join Date
    Dec 2006
    Posts
    561
    Play Stats
    Inactive
    Quote Originally Posted by Inde View Post
    as for the mayor xp on votes.. any chance the mayors that have just had an election will load in with all the xp they missed? just had an election cycle on monday so wondering if we have to wait another 3 weeks to get any decent politician xp
    Sadly this is not retroactive.
    Former QA Leader

  11. #11
    Junior Member
    Join Date
    May 2009
    Posts
    252
    Play Stats
    Inactive
    Quote Originally Posted by Aceblade View Post
    Sadly this is not retroactive.
    doh lol but I figured. at least we know its there next round

  12. #12
    Newbie jecko's Avatar
    Join Date
    Jun 2012
    Location
    San Francisco, CA
    Posts
    46
    Play Stats
    Inactive
    Big big big congrats for the huge amount of work! It's only getting better (and more addictive) every day!
    Jecko <TRADE>
    PreCU - Lowca refugee
    Master Doc
    Master TKA / Ranger 4x4x / Artisan xxx4

  13. #13
    Newbie
    Join Date
    Mar 2012
    Posts
    4
    Play Stats
    Inactive
    Great work and thank you to everyone that has helped make this happen!!!!

  14. #14
    Banned
    Join Date
    Jul 2012
    Location
    Elk City, Oklahoma
    Posts
    429
    Play Stats
    Inactive
    I'm not going to be a big fan of the increase from 18 to 25 seconds sample time, but other than that it looks ok.

    Why the roughly 38% increase in sample time? That's quite a jump. I could see maybe 20% to 25%, but 38? Really?
    Last edited by dharbert; 07-18-2012 at 10:19 PM.

  15. #15
    Newbie
    Join Date
    Jan 2011
    Posts
    35
    Play Stats
    Inactive
    Quote Originally Posted by dharbert View Post
    I'm not going to be a big fan of the increase from 18 to 25 seconds sample time, but other than that it looks ok.

    Why the roughly 38% increase in sample time? That's quite a jump. I could see maybe 20% to 25%, but 38? Really?
    Talk to SOE about that one. That's how it was in Pub 14.1


    Also, this thread. Win.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts