Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 15 of 85

Thread: Introducing Player Events!

  1. #1
    Retired SWGEmu Staff Kreen's Avatar
    Join Date
    Nov 2007
    Location
    Party City
    Posts
    1,295
    Play Stats
    Inactive

    Introducing Player Events!

    Hey guys!

    As many of you may or may not know, being an Event Coordinator also entails being available for player-requested events. We've done this in the past primarily on a case-to-case basis, often starting with a forum message. What a lot of you don't know is that there's actually a form and process for this. So starting now, we'd like to officially and publicly announce that YES, we do player-requested events!

    At the moment, this is limited to the Basilisk Server and not TC: Nova. At the top of this forum, you'll find a sticky of the request form that you can fill out and email to events@swgemu.com to request EC assistance at your event!


    I'm going to leave this thread open as a discussion area for the topic. What sorts of things do you guys normally like to request at player events? Do you have questions about what we can do? This is the place to ask!



    <3 The Event Coordinators
    Last edited by Kreen; 09-02-2012 at 06:11 PM.
    Kreen
    Retired SWGEmu Staff

    www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    Roleplay Federation | Current Events | Report Bugs

  2. #2
    Dedicated Laron's Avatar
    Join Date
    Dec 2011
    Posts
    668
    Play Stats
    Inactive
    first off, LOVE this

    second, hmmm....well there's hack and slash, story driven, puzzle heavy, ic, ooc, party...as in throw a party, drink, dance, etc. so many types of events, and can mix and match
    SWGEmu is recreating 14.1 game mechanics, they are NOT recreating SOE policy.

  3. #3
    Junior Member Kyotita's Avatar
    Join Date
    May 2012
    Location
    NY
    Posts
    69
    Play Stats
    Inactive
    got to say story driven is some of my favorite events from back in the day...someone actually creating a small saga for your characters to create their(your/the characters) memories in.

  4. #4
    Junior Member
    Join Date
    Apr 2012
    Posts
    251
    Play Stats
    Inactive
    Let me ask this:

    If there is an event of some sort that a player wishes to do, how far do you allow the event to go? Would it involve spawned NPCs / creatures? Can you CREATE creatures, control them directly?

    I am essentially asking "Would this be similar to a DM event in a D&D game?" How far would you be able to take the event?

  5. #5
    Newbie swglilithiel's Avatar
    Join Date
    May 2012
    Posts
    10
    Play Stats
    Inactive
    Can you puppet/play ventriloquist NPCs for player events, if there is a script for dialogue?

  6. #6
    Retired SWGEmu Staff Kreen's Avatar
    Join Date
    Nov 2007
    Location
    Party City
    Posts
    1,295
    Play Stats
    Inactive
    Quote Originally Posted by swglilithiel View Post
    Can you puppet/play ventriloquist NPCs for player events, if there is a script for dialogue?
    This is something I really want to be able to do in the future, but it's not implemented right now.

    Especially for now, "what all we can do" is gonna change a lot as updates are made. For example, we have no way to buff in-game right now, but that should change soon! =)

    Cegati, we can spawn creatures and NPCs, though forced dialogue isn't available yet. But we're able to take the event as far as we need! The only things we won't do are generating prizes/credits/badges for private events (event closed from the public).
    Kreen
    Retired SWGEmu Staff

    www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    Roleplay Federation | Current Events | Report Bugs

  7. #7
    Banned
    Join Date
    Jan 2007
    Location
    England
    Posts
    1,176
    Play Stats
    Inactive
    Noted for future events i may do! Thanks Kreen

  8. #8
    Banned
    Join Date
    May 2009
    Posts
    1,581
    Play Stats
    Inactive
    Hummmm interesting...

  9. #9
    Banned
    Join Date
    Jan 2007
    Posts
    187
    Play Stats
    Inactive
    player vs player plz

  10. #10
    Newbie
    Join Date
    Jun 2012
    Posts
    2
    Play Stats
    Inactive
    Don't know if anyone remembers the "Tusken Event" from Wayfar back in the early days of the original SWG, but that was a ton of fun. Basically there was a large Tusken camp located very close to Wayfar. It kept rapidly spawning really tough Tusken raiders. Players had setup siege camps with doctors and entertainers to help sustain the fight. It was a bug that resulted in the situation, but it was a ton of fun and for many of us was very memorable.

    I know this occurred on Kauri, maybe not on all servers though. I think that something like that, or even with the Tuskens attempting to invade the town (once enough player characters are detected in the area) would be a ton of fun and very memorable.

  11. #11
    Retired SWGEmu Staff Kreen's Avatar
    Join Date
    Nov 2007
    Location
    Party City
    Posts
    1,295
    Play Stats
    Inactive
    Quote Originally Posted by casvale View Post
    Don't know if anyone remembers the "Tusken Event" from Wayfar back in the early days of the original SWG, but that was a ton of fun. Basically there was a large Tusken camp located very close to Wayfar. It kept rapidly spawning really tough Tusken raiders. Players had setup siege camps with doctors and entertainers to help sustain the fight. It was a bug that resulted in the situation, but it was a ton of fun and for many of us was very memorable.

    I know this occurred on Kauri, maybe not on all servers though. I think that something like that, or even with the Tuskens attempting to invade the town (once enough player characters are detected in the area) would be a ton of fun and very memorable.
    That wouldn't be too hard to implement actually. It'd be a script that started when enough players were in a town, probably with a long cooldown before it could be called again.
    Kreen
    Retired SWGEmu Staff

    www.swgemu.com
    SWGEmu is a non-profit, open source community project.
    Roleplay Federation | Current Events | Report Bugs

  12. #12
    Junior Member
    Join Date
    Jul 2011
    Posts
    59
    Play Stats
    Inactive
    Cantina crawllllllll :d

  13. #13
    Newbie Casus Belli's Avatar
    Join Date
    Apr 2012
    Location
    Laughlin, NV.
    Posts
    15
    Play Stats
    Inactive
    I used to work with my buddy Pex doing the cantina crawls back in the day. miss those times hehe had great fun making the music vids lol.

  14. #14
    Member Demarco's Avatar
    Join Date
    Jul 2011
    Location
    Oklahoma City, Oklahoma USA
    Posts
    456
    Play Stats
    Inactive
    I know the Last Dance pre-wipe party was a blast! I look forward to upcoming events for sure!

    Master Droid Engineer ~ <TRADE> Trade Coalition - Queen's Market, Naboo

  15. #15
    Newbie
    Join Date
    May 2012
    Posts
    49
    Play Stats
    Inactive
    server war.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts