Quote Originally Posted by Kreen View Post
I think you missed my other reply. It's simple to think "have a set percentage to get an item while crafting," but it's much more complicated to implement that. Combat loot tables, on the other hand, are actually made to do that. Not the crafting interface.

Don't worry, we think outside of the box for a lot of our events, and we're working on an idea to get the non-combat professions involved in our next big event =)
I did miss that. Sorry. Here is a thought. How about using the Artisan mission terminal and add artisan crafting missions? Or add something to the resource spawner so an item could be hand sampled? Just ideas!