Confirmed, dying works very well. It was tested often by everyone it would seem :P
Confirmed, dying works very well. It was tested often by everyone it would seem :P
This test showd what a huge success yesterdays test was. One crash at the very beginning, no stability issues in DWB or Geo Lab. Only after porting everyone and spawning bazillion MOB's in Cnet did we manage to crash it.
Great work everyone, and great work Devs!!!
Thank you all!!!
LOL
This was so much fun. I particularly enjoyed the end seeing everyone together in the Cnet plaza just before the MOBs dropped in.
My favorite line I saw was in the Cloning Facility "Jorg thinks about moving into this cloning facility. It's gettin so familiar" hahaha That was a blast!
PR- Noyes
Packet Compression was also at full blast during the test. With it off, there would have been zero lag at the end.
We need to find a way to optimized packet compression, and there are still probably some concurrency optimizations to be made.
Thanks everyone!
This was great fun. I've always liked testing, because it makes me feel like I'm helping a little.
Hey Vlada. I just ran the geo caves, was awesome. You are missing some of the animals and creatures that were in the original game (more were wandering around which was interesting though). I wasn't sure where to post their locations... so I'm throwing them in here (sorry if not the right place).
boxes at door -6180 48 -196
crazed geo -6179 58 -200
crazed geo -6166 60 -213
crazed geo -6163 60 -218
kliknik -6160 48 -204
kliknik -6124 48 -172
kliknik -6099 48 -178
droideka -6089 48 -198
Giant rock blocking path -6069 48 -255
kliknik -6085 48 -325
kliknik -6103 48 -346
kliknik -6089 48 -348
droideka -6152 48 -374
droideka -6197 48 -409
droideka -6210 48 -382
droideka -6293 60 -382
droideka -6349 64 -406
droideka -6365 64 -422
2 klikniks in the room (dont remember location exactly) -6385 64 -417
droideka -6409 64 -398
acklay outside of caves... approx -6451 121 -254
There was no acklay outside of the caves in pre-cu.
Some of those other mobs you mention are spawning in those locations, but since aggro is still undergoing some changes, they seemed to be getting pulled out of position and not returning.
The final two rooms need a bit of work still, but have been busy with other things.
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