Since that mod rarely (if at all? ) goes any higher than like +38 , the chances of it ever truly affecting 'other weapon dots' during PvP would've been slim and barely noticeable.
Nevertheless, I'm not exactly sure why/when it was coded that way , and after some extensive testing on both TCNova & my IDE , as well as discussing it within IRC #opendev channel, i have just pushed a fix (available on TCNova for Pub9 testing now) .
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