Regarding this Fight Night...

This Fight Night is going to be slightly different and based off of Mahonra's event idea. Throughout the entire event, each faction will have a VIP commander that they must protect. If your commander dies, you will lose the round, and you will need to split up your forces to focus on hiding/protecting your commander and hunting down the enemy commander.

Any player can be the VIP commander. There will be three rounds and the commander will change on both sides for each round. At the beginning of each round, the Event Coordinators will choose one volunteer to become the commander. Jedi are restricted from being commanders, but any player with any template can be a commander (so it might be better to let the defense stackers volunteer!). Commanders are restricted from wearing armor, but may wear enhanced socket clothing. They may also not fight back when they are attacked. The commanders will make up for this lost defense with enhanced buffs. Their job is to remain hidden from the enemy, though they cannot leave the confines of the city. If a commander breaks any of these restrictions, the faction will forfeit the round.

Buffs will be provided, but separate buffs for Rebels/Imperials will NOT be provided. The Rebels will not have the Naboo planetary bonus since you're fighting for the planet! Additionally, buffs will be given out on a 5-minute timer in the cloning center, to prevent rushing. The ECs will NOT be setting faction status. There will be two flags and "bases" set up in the city that will allow you to go Overt. However, if you need to become Rebel, you will need to fly to Moenia and declare your faction with the recruiter there. If you are Imperial, you will need to visit the recruiter in Theed by the starport.

We will ignore all requests to set your faction or provide buffs/heals. We will NOT be doing this, don't ask.

During the fight, there will be three designated "safe zones" of Theed: the cantina, the bank/bazaar area, and the medical center. Commanders and players may enter and fight in these zones, but players who are neutral or not participating in the fight must stay within these safe zones. If a player is caught in the city and is not overt, they will be warped to one of these safe zones with a message concerning the event.

As this is a new type of event, the mentioned rules and regulations are subject to change at any time (i.e. the buff timer could be longer, there may be more safe zones, there could be more rounds). Always remember to follow the instructions of the event coordinators when the event changes!