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Thread: Publish 4: DNA sampling, Themeparks, Player City Maintenance, New Loot

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  1. #1
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    You forgot to mention that it now takes about 10 times longer to destroy some structures for missions. Specifically the bandit banners (Allakhir?) on Tatooine. I think some of those creatures with 350 life shouldn't have nests and banners with 8k life that only take 50-200 dmg a shot from pistols 4 (using scout) or unarmed 3, takes a very long time to destroy them, about 3 times longer than it does to take care of all the mobs.

  2. #2
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    Quote Originally Posted by iphito View Post
    You forgot to mention that it now takes about 10 times longer to destroy some structures for missions. Specifically the bandit banners (Allakhir?) on Tatooine. I think some of those creatures with 350 life shouldn't have nests and banners with 8k life that only take 50-200 dmg a shot from pistols 4 (using scout) or unarmed 3, takes a very long time to destroy them, about 3 times longer than it does to take care of all the mobs.
    as it was in original game if i remember right.

  3. #3
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    It was nowhere near this even in Beta, especially not in release, and it is a newly recent thing. Allakhir banner with 15000 life using a Scout blaster with a speed of 2 (pretty good one) firing away for 80-200 dmg, if you do max damage every time will take about 75 shots (150 seconds, or 2 and 1/2 minutes), even worse if you are raising unarmed 3 to 4 and doing about 120 max to it. Now I know these guys have around 2200 life so their structures have a bit more health, but even the Weequay's Banners have 8000 (for mobs that have 350 life) and take a disproportionate amount of time to destroy. Before this latest patch this was not the case at all. 2-5 minutes to down a banner that wont fight back and has nothing guarding it is a bit lame. I'm just wondering if they buffed structures to keep higher Tiered skills like rocket launcher from 1 or 2 shotting towers without fighting the mobs at higher end missions.

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