Wow, did not mean to piss you off. I just did a little reading and I clearly was not understanding why some things were being pushed through so quickly. I thought, as this is a project based extensively on your expertise and the communities awareness and resources, it would be a good idea to discuss this since it was missing in the patch notes and a lot of people seemed to have conflicting opinions. I appreciate your work, and I am eternally grateful for everything you guys do, but I always knew the team for being focused more so on quality instead of quantity. It felt rushed (just my opinion) and I was concerned. Thank you for addressing my concerns in an organized post, I really appreciate that.
A) I had no idea those were still in the client from the original beta, but the guide including the states seemed to look like the guide makers did 0 research and just copied whatever info they saw first. You know first hand that a lot of the skills never worked like their descriptions. The guide lists every skill as it functions according to the in game tool tip, so I was very worried that this might become some kind of iron clad document when I felt it was lacking in correspondence. Thank you for pointing that out for me.
B) That makes a lot of sense, the wording itself is the most confusing part in the end it seems, not the actual functioning of the skill. It makes sense to me now that since this is how the targeting system works, it would be listed as a single target attack in that manner.
C) I'm glad to hear that the modifiers are closer now, but still kind of concerned why we didn't test them more thoroughly before throwing them on Basilisk. I am sure now though, that we will see how the tweaked values behave.
D) Never my intention, sorry for offending you. I too, want to see this game recreated at its best. I think being open and pointing things that a lot of people seem to have missed is an important factor, and that it goes hand in hand with the open source nature of the project.
Sorry again, for offending you or anyone else on the team.