Quote Originally Posted by FlyinDuke View Post
Can you provide the ip or hostname that needs to be blocked, or a port used? I have my VPN configured in router and need to unblock there.

The reason I asked if the client scans a local network is that, while I respect the TOS and such, I expect some respect when it comes to the privacy of the devices on my network. Having a game run as a network scanner is not good, and I'm looking for some assurance that it isn't one. I'm defining network scanner as software that will scan route tables or take client IP and ping subnet with it for results.
We don't do anything on client side but to be clear most modern games do!