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Thread: Nova Test Center Update 03/22/2011

  1. #46
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    Thumbs up

    Thanks for the response Mael - keep up the good work :-)

  2. #47
    Junior Member cubor's Avatar
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    Hehe This is good thinking. I always thought in old swg that these sandstorms should make some effect.

  3. #48
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    So this nova testing center, where can i find that because it isn't liberator right?

  4. #49
    Retired SWGEmu Staff Ilipah's Avatar
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    Quote Originally Posted by Iownu117 View Post
    So this nova testing center, where can i find that because it isn't liberator right?
    At character creation, choose Core3 to create a character on Nova.
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  5. #50
    The Vlada Vlada's Avatar
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    Quote Originally Posted by Iownu117 View Post
    So this nova testing center, where can i find that because it isn't liberator right?
    TC: Nova = Core3 (you will get the option to chose a server when you try to make a new character)

  6. #51
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    Good job, looking forward to the next big update

  7. #52
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    Wow so I just found this emu and I just want to say that this all has me very excited. Like many of you I loved SWG before the CU and NGE. I just tried to login and I created a character and it made me so giddy. I can't wait to play more! I will try out TC: Nova to help in any way I can!

  8. #53
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    Nice work! Hope to see some Jedi running around in a few years lol

  9. #54
    Junior Member Wilowah's Avatar
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    Quote Originally Posted by Snooty View Post
    Wow so I just found this emu and I just want to say that this all has me very excited. Like many of you I loved SWG before the CU and NGE. I just tried to login and I created a character and it made me so giddy. I can't wait to play more! I will try out TC: Nova to help in any way I can!
    Exactly what this guy said.

    As for the update, what good are ranger camps when you can just carry around a few small housing deeds that are appropriate for bad weather planets?

  10. #55
    Senior Member Superjebus's Avatar
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    Quote Originally Posted by Wilowah View Post
    Exactly what this guy said.

    As for the update, what good are ranger camps when you can just carry around a few small housing deeds that are appropriate for bad weather planets?
    I like you style.
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    Quote Originally Posted by Ivojedi View Post
    Considering that I wrote the code to make it that way, yes, I'm sure.

  11. #56
    SWGEmu Retired Community Relations bigevil's Avatar
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    Quote Originally Posted by Wilowah View Post
    Exactly what this guy said.

    As for the update, what good are ranger camps when you can just carry around a few small housing deeds that are appropriate for bad weather planets?
    Enhanced regen, crafting stations built in, better stats on buffs and such, wont draw aggro while inside, and looks cooler...
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  12. #57
    Junior Member Wilowah's Avatar
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    Quote Originally Posted by bigevil View Post
    Enhanced regen, crafting stations built in, better stats on buffs and such, wont draw aggro while inside, and looks cooler...
    Ooooh. I wanna know what "such" is now. Random prizes? :x

    All things considered, even the basic camp site is probably better decorated than any of the houses I've had in game. Maybe.

    I would totally take up ranger if a camp site had its own decorative fountain. Can you add that next?

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  13. #58
    SWGEmu Retired Community Relations bigevil's Avatar
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    Quote Originally Posted by Wilowah View Post
    Ooooh. I wanna know what "such" is now. Random prizes? :x

    All things considered, even the basic camp site is probably better decorated than any of the houses I've had in game. Maybe.

    I would totally take up ranger if a camp site had its own decorative fountain. Can you add that next?
    Obviously, our good dev team is just working for 14.1 for right now, with a very few exceptions. There have been lots of good discussions regarding the enhancement of certain classes later on to solidify relevance of each, that is much later.

    One concept was a modular capability for large camps. Decorative or functional? Forward base or research station? Med center with cloner or crafting warehouse on wheels? Many possibilities once we have laid the ground floor, and for now thats the target.
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  14. #59
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    Not sure if this goes here but

    I heard that SOE was possiblly loseing the license to SWG, if that were o happen would that allow the EMU crafters to make changes tot he game and make it a new animal? like change things that wern't so great in the original and yet keep it differant from the current SOE verson?

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    Quote Originally Posted by VixiTrix View Post
    Not sure if this goes here but

    I heard that SOE was possiblly loseing the license to SWG, if that were o happen would that allow the EMU crafters to make changes tot he game and make it a new animal? like change things that wern't so great in the original and yet keep it differant from the current SOE verson?
    In Open Source software, anything is possible... well, almost. Since SOE still "owns" the client software, the devs can't really do anything that would involve modifying the client software. Unfortunately, that can be a major constraint.
    Drop off Vendor at: -1516, 2093 just 970m outside Mining Outpost, Dantooine (The Wild Lands)

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